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    GUI for the Parametric EQ

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    • Dan KorneffD
      Dan Korneff @Christoph Hart
      last edited by

      @christoph-hart is there a way to see the code associated with the WYSIWYG editor?

      1 Reply Last reply Reply Quote 0
      • Christoph HartC
        Christoph Hart
        last edited by

        Not sure what you mean with " code associated with the WYSIWYG editor?"

        Anyways, I have added a floating tile that shows the filter graph. It can be connected to either a parametriq EQ or to (mono / poly) filter effects:

        0_1522687038383_Filter.PNG

        It's just read only so you can't drag the curves, but this shouldn't be too much of a restriction...

        O 1 Reply Last reply Reply Quote 3
        • O
          occultsamples @Christoph Hart
          last edited by

          @christoph-hart said in GUI for the Parametric EQ:

          Not sure what you mean with " code associated with the WYSIWYG editor?"

          Anyways, I have added a floating tile that shows the filter graph. It can be connected to either a parametriq EQ or to (mono / poly) filter effects:

          0_1522687038383_Filter.PNG

          It's just read only so you can't drag the curves, but this shouldn't be too much of a restriction...

          hi im new to hise

          can you expaln how to do the floating tile as the filter graph (i got the knobs connetected to a parametriq eq & got the floating tile connetected to the FilterDisplay but nothing is displayed in the floating tile.)

          thanks

          1 Reply Last reply Reply Quote 0
          • Christoph HartC
            Christoph Hart
            last edited by

            Hi there,

            1. Add a floating tile
            2. Set the ContentType property to FilterDisplay
            3. Set the ProcessorId parameter to the name of the Parametric EQ module (by default Parametriq EQ) that you want to connect and press F5.
            O 1 Reply Last reply Reply Quote 1
            • O
              occultsamples @Christoph Hart
              last edited by

              @christoph-hart Thanks ☺ ☺ ☺ ☺ ☺ ☺ ☺

              1 Reply Last reply Reply Quote 0
              • Tod SlaughterT
                Tod Slaughter
                last edited by

                Can someone save me some time with trial and error? Is this supposed to go like this for the Frequency and Q parameters?

                local index = 0 * ParametriqEQ.BandOffset + ParametriqEQ.Gain;
                local index = 1 * ParametriqEQ.BandOffset + ParametriqEQ.Frequency;
                local index = 2 * ParametriqEQ.BandOffset + ParametriqEQ.Q;

                Dan KorneffD 1 Reply Last reply Reply Quote 0
                • Dan KorneffD
                  Dan Korneff @Tod Slaughter
                  last edited by

                  This post is deleted!
                  1 Reply Last reply Reply Quote 0
                  • Dan KorneffD
                    Dan Korneff
                    last edited by

                    @dustbro said in Stereo Effect Project. Example?:

                    @duno I was wondering the same thing, so I decided to do a little test.
                    By using the Console.print() command, I was able to see that ParametriqEQ.BandOffset is an Integer that is equal to 5. By doing the same with ParametriqEQ.Gain, I saw that was equal to 0.
                    These are Index numbers that dictate which control you are scripting.
                    Looking at the Module browser, I can see that each EQ has 6 Index points for each EQ node:
                    0_1543578002280_Screen Shot 2018-11-30 at 6.38.19 AM.png
                    The first 5 appear to be controls, and the BandOffset is just an index used to multiply.
                    At EQ Node 0, the index is:
                    0 - Gain
                    1 - Freq
                    2 - Q
                    3 - Enabled
                    4 - Type
                    So what happens when you have another EQ node in the effect? The index list starts over at 5.
                    5 - Gain
                    6- Freq
                    7 - Q
                    8 - Enabled
                    9 - Type
                    And then the next node would start at 10.
                    So what does it all mean?? lets do some math.

                    {
                        local index = 1 * ParametriqEQ.BandOffset + ParametriqEQ.Gain;
                    	ParametriqEQ.setAttribute(index, value);
                    };
                    
                    

                    In the script above we're creating a local variable called index. This is used to gather an integer that is directly related to a specific index on the EQ.
                    If we convert them to numbers, the equation looks like this:
                    1 * BandOffset + Gain
                    or
                    1 * 5 + 0 = 5
                    5 is now passed to the line of code below:

                    ParametriqEQ.setAttribute(index, value);
                    

                    Which is the same as if we typed:

                    ParametriqEQ.setAttribute(5, value);
                    

                    Looking at the chart above, we can see that Index 5 is the Gain of 2nd EQ node.

                    Tod SlaughterT 1 Reply Last reply Reply Quote 1
                    • Tod SlaughterT
                      Tod Slaughter @Dan Korneff
                      last edited by

                      @dustbro nice one man! That should help me lots!

                      1 Reply Last reply Reply Quote 0
                      • Christoph HartC
                        Christoph Hart
                        last edited by

                        The formula is pretty simple: You take the band index that you want (starting with zero!), multiply it with ParametriqEQ.BandOffset and then just add the parameter enum you want to control.

                        So:

                        Frequency of the 14th band: 13 * Eq.BandOffset + Eq.Frequency

                        Q of the 12049th band: 12048 * Eq.BandOffset + Eq.Q...

                        Tod SlaughterT 1 Reply Last reply Reply Quote 1
                        • Tod SlaughterT
                          Tod Slaughter @Christoph Hart
                          last edited by

                          @Christoph-Hart Thanks Christoph

                          1 Reply Last reply Reply Quote 0
                          • Tod SlaughterT
                            Tod Slaughter
                            last edited by Tod Slaughter

                            Ok I built a 4 band eq into my project. It doesnt work after saving and reopening. I decided to isolate the issue. It crashes my hise on import. Does it crash yours?

                            HiseSnippet 2000.3oc6Z0rcSaDEdTHhRLDHPomxRcXUfFBV1geZoTLIwFkCIAaLkS2AJRiimhrFizX.CGNvxtta5gth2.51tiscWOm9Bvi.uAzYzOVi9MiMIoYQ8Ncm67ouu6b0L2Y7zzAa.ccwN.oYt2v9PfzwjaOzlzckt5HavZqBjJIugtKA5T+wfkG1W20EZBjjNzsXsKMyz.uee7FKqaoaa.iLA.2GiLfqi5gHQVaV61HKqF5lv6g5w48R0Vy.auB1BOfxkCIWFzW23Q5aC2Tm41Tx.oCW2DQvNsI5DnK0mkwlCa2E+Tae+uOxEskEj8fJnMEHeyfU5hrLaFpSW.PZ5lQp9P9p9zxafLQirGo947ZPIpG7w.oohSooiQI07nTCrkIC.l0LnmDG8l1mdmTtsgCpOIpEF2Np7Z1zAlN5zvNOs78EL0wOk7JXpG1jE6o+HXCG5Ci5w7Wtb4ETtT4xm6ZyVZ1RW7hM0cngZhCxPo9iYlniGtDkmn6nbaa7V0e753m1vA93APaigJWWID5sgjUv85isoOL+YS65YYufLvhFWGC338NSD0Pa2cLfLo64h43.3NpY1GM6rVYdUPTSLPBbrnXk..w4YtHIHLEopV6rdZUPDokPgiVEEKZIVfHeLDAfj8d4ADB1Nb50bAHtaYhw5MVFZYsCH36TN8ucWnUmcD.OuxDAMQXfV9LPSHFnkIC3hfdKdw5Z8NcfFz9EKr4OSmR8VAuTWeS7gmEcYuVahC1ZEcKqsnqBMOsk5qu9JKyf.YagrgJcFXaPPXakv1l2vuSKPYj0.34lszKlsjE1P2RAYaBeFkakUN+Hpt3x51l2oSG5aS4ahrxlt+ZJzeyVZjMpK2jPmWdqAD37dXsfxRLp7Rdt6EWxl7s0pudi7XePi6uzuRB5qkanWqfPul3g9p6cgds7C8ZEE50FiP+tH8qNh9deJv.SoL6gzqbmc1Ti6VuUdIS9ss6jKwngHBx+cDIpXKilsDt0MWay7jfea6NRfwfOKIzJa9ma7eWK32ZRncX5jZLMvWkUlxYihRo1P7bJ08gbpfZgxQGEjWsg3IVp+ehUNIVUhzPx52yb52hxrzFiLqJ60YVbkYmiPxO0RaLRsprWmZEVlbNpH+whcsAhOqDrpwURwYWEkbIdtU08ibqbSrJJuR7zpp6GoUYmSkaJUicsv+XlQMhBX6MwD3crm+bkdQoYJ8xRJIapSmLaKPjVPmLalcvYNE0w4sGzaKnSHoBcDHMc7iq5nhcbUF96GiyQr8Z1Hxc5CCdl+.sBUcXqkAiDKuoHMxa0SZY3VjozmWFHX+h.fzICbm5Jw6byNdv4l01BYBc.HS1I8ktPWfWfJ5vH+gZ.AP5qkyrFmDfU6UBA1YjydcsjT6MBg1WImwjXII16DBpSHGqf5j7IH9uCfbJ4jUPMY37kxoVubx.ZN43SNNYnbrHY0JEBiazksr4jAxbwiJSHJyxgx3.g+tf8f33x7mjRRL93MDAiSHG6DMBAQVpvAkLHgVLRHd+Ogbr80OYpXN43GZWFn7iqspNQmcd+ASfQmTqOzgfXSMKsJ7IHCn+o+Oi7pP2GQv8oeHM5DwnSeOdyw8rn29h0FN5AketVOrIj8uID4aO9+amkp0SOpy+x+TiJo9sQOOlbbGzoCh5krrh1yo82zzB1D6hXqLw7yK72+2pYB6nOvhb+LlvMovNcfvZXg0IH6suGht1j+HDuIUdks.mx.2tVPj0OLR6FxhNZrJxsuk9PvVaG92MMygqVs5mXcAQf8hr9I5u3VqDX9ULydieRUkoEUnnb1QqIsl4Y+NknycbAuVWiUl.09EnaN9kfmhLIcYIke+T.PWH8KNB6oe0OEUfQ37V6IJT7VHWn30G.Fj8WHT.sk6RgQ7qIgSb0NHjA+FAEW1qLGQtW+xCZCauKlxJIbgBbeUVgSSuGGnI1rZFnsfVwUzUeOuh.WMlh982v98m7Jxb4LTD2h3Bv7LpNIhAef+6HP+CbjOqRhhnv6i8gxAO1mpNrb9Rn++UT+KDq3umw+IYDsK6VKfl9b3utQLZpjyjIfZhQgjUOxAcGNV7v8VVjp7StEg3S+d6dKMhW+ZN4Que2fCxhV.LGx2fiD+8Sp4nahv2xAOne30.QD3SVaLG9WmC+O7rID+DkNmSL7sOMA7UFS5qkh9wv+OFVH9GV7htidAOzheV7yWqeTwZwtgS88uDLPO6yHW2VeKKnIsfiTWIm4j2.aNvRmD+1BwlDKnA1rJ7WKG1UuwlNayP90lGiqPTYguBQhR2SJ2DQL5lMemJC9R2sxdMeCtPVyJ6+G3GQ1oka7S6t29px6zsu5Lg6+ZkANOARSOJ39vs4fd9auvkUIOKdwNMwx7wNlAU9M8vLTgeVFlgpwuUc1lKEYXNOOtTRPuLeQ1LCWIIFWMoguMInpoopJe4sdVRQV0TrUMEcUSwW0KyWdomkqjB4TTVkiyGolzgJ55.pJ90ADbW7.1dI2Pm33Uc.cjrMcqdFPZtmsMzxa.cJVYA9OWN7zDZC8FfkkX6SLnQU1yRAMpF139x6nmtgC9AAG4MKU9HdVn5116NTNCMwk9rh5nyDQt7hkY0AgdfgA6CrKP+3L69TYB5S0InOKMA84RSPet7DzmqLA84pE1G1UK8lCH3d9S9RMzrt+gJHEtxCclEv+BFZPsJ
                            NatanN Dan KorneffD 2 Replies Last reply Reply Quote 1
                            • NatanN
                              Natan @Tod Slaughter
                              last edited by Natan

                              @Tod-Slaughter Same here Win 10 X64 | hise 2.1.0

                              Tod SlaughterT 1 Reply Last reply Reply Quote 0
                              • Tod SlaughterT
                                Tod Slaughter @Natan
                                last edited by

                                @Natanr thanks :) Nice to know it's not just me

                                1 Reply Last reply Reply Quote 1
                                • Dan KorneffD
                                  Dan Korneff @Tod Slaughter
                                  last edited by

                                  @Tod-Slaughter I'll check today

                                  1 Reply Last reply Reply Quote 0
                                  • ustkU
                                    ustk
                                    last edited by ustk

                                    I found some issues in your snippet, like the name of the MasterEq that is, in fact, MasterEq1
                                    Some callbacks have a wrong name (same name used twice or more)
                                    Bad band offset...

                                    But despite these corrections, it still crashes...

                                    Can't help pressing F5 in the forum...

                                    1 Reply Last reply Reply Quote 0
                                    • ustkU
                                      ustk
                                      last edited by ustk

                                      Ok so the cause of the crash was the name of the main container which was the same as the EQ

                                      I simplified your code, you don't need the local index since you can directly put the band offset calculation in the setAttribute.
                                      Also, an if(value) statement is mandatory if you want your EQ to reflect the buttons at compile time (otherwise the last callback will always be taken into account, no matter the state of the buttons)

                                      HiseSnippet 2094.3ocyZ0sbSaDEdURVJwfgPKcJW0QMyzYBz.XGGBokgFQRrQYHFrwTldGHKsNdKxRNxx.FlLPuquAc3NdCn216xscF5Lcl9BjGAdCn6per1U+YYGnDcmN6d91uyYOZ2ydzVyxTE0qmoEPX16MnKBHbRXiAF1s2nsB1.r0l.gOCVSwp7tf0GzUoWOjFPPX5aRaTX1Y.NOuas0UzULTQAh.f6ahUQai6fsCjVS5VXc8JJZn6g6vz6kk1R0zXCScy9DhLMr.nqh5iT1AcaEZ2lBBDNVYMrsoUCaEaTOfvLqapMnQaymX31+6i6gapinuTDzf.jq3Jl5ZTFSkB1nMVWqluA2CPPoVf4Osq4eVXUrFdn7.2vbNMHFnAq+PXpznWQV5UH6zSfgdy3Ruy.anZg6ZGzBkam.tkgMxpkBYJfkVt8ELk7YfaXR5gg8k5n7HTEKxKC0XgUJTXQwqTnv4uV9b4yc4KSltItcaKrpX4cymiLyzyV7wJVh2xvrY4c217IUrP61GYnNPz645h93uCxdCyNcMMHurv7Q0Xd5nDCjDmKOpiDRVMhEUY7NsCCa5nFViDgMrCXzvxiYrt.5GUhrOizEP0HEGJOfYwglHfddFNDyjuLUDCawiFwgvEqMWWLzyHs45o39pOdPQ0HMeW8wyRSEt5ikc5nQDu158ssMM1tx5Hc8rgFqFgnleSMZizaMVf4nQrnIO1TSNYpIO1TSlgZQwqpROx5mk2M634qQD.iCJe.c1KlBW4VsPpDr76bQOXbWxVrbcOd0iJfch5R8nbwv1xTeCEc8ljMVWfzR4s2di0oPfMzwFHwV8MTswlFh9ssfpqRKR3ndez4ym644yQIEtk3Bth7DPe7oEcztgMYuil8sQKLTJcyqEEWlNdzduW9b6wxSGGc7Dsgb4sqjDS8Z7i.UWJdpJmnKUNEWp7GPWZIwKDzx5JFZ2oUKRGD+Nwr4rkS1YKmlyV9CoyNyFQovFgSvNUCwBzWhleQ7QQUta45IED41VLlEcbymaDgKzA1WmqMjjb6PGOkt4M151IQI21lTJQGyTnT834Sh9mjbNijG0iRB+IuhL7gMgqXoV0zl9pNYyeEGcD3HlY8xsIAFmxra0jmdODrchlzqVIY2Z8OzLLkvgk7YZ3DvicYpzhGjSMdHI1uzgKZfIU2DHbxgCxUS6q8CAgSKfvO+xDXax91wKnXoCUPQId9ldLQZgDotBQRbuzgOjHw3gzBGRIZ3PP0QELDejPhABIsmvgfgbABCGISiaaZitiwBmO2yyMat8xIFtoVshsMOaQGYEayzxOYklhKXzuSSjkOo76HPXF9B8.StPOr0gR08bALczzXKCr8c5hLRp7O.uCS..BmwiUjtZ6TFnS4UFnF5XMjE.qQKbUzjg.NreXc1dYcIPFP5qfwt2bHv1uel.6bv3WYODZfWkIz9RXLKHDBJo2jInNMjKIMNPDAfuNSf74vv4CvgyCa05a1OK37EvH6jvAzAu8smKSDZNH+5Obn75W8puMSnbx.ypd3IJv35coazvAxKudt2u13ZLQPIyTIOCJ7PbvyN6LICg64kbf3TP1ST6iATvgDYP+SC4NoaX63cqMNjPliDiGFmFxcJvHNzLYMyA4KnQLT4m1ZSEaEZIr8VDirvVWjkMltlovlnGiUQtEzdV3lndOx1rK4iogkLAHbhwactmFL5WRZvvWD+EoNlZHZAxC5aG1ecwxRcTBT929WIhI0sA9YblSu9sZgI8BBEkeFQeMMcTMydX5VFC6W2eWRC0Rout884cG+HMDKrgcVOCqhtohM1Xm6gIaZ3NCwJpHqksHikAtkjmm00MRTCqSlM1D2qqtx.Pyc7+aJydrRkJ8dpJXaTm.oum7vKcIOwufJ1Y9SnDz4r7yObeoszl+GDGVDp4Wzo0sLzPOkH+hji0sG3IXM61CI5A+pTaD4Kuf+BjTy3bHiw9PAtjWiXbIu7HvjszKxnsk31hA7qlMiwIcTHR9UYz3heW5.x8x8NpMs8FNKKWlSZf4qykXro8M8rI5pap3lHcdKZ08YsHvpgsHxF0+IqEosdRVj6R1Yf4wjoR.CNf86HP2ibjOtziBnv9benbzi8QxIKguD59oh5GOaIB9T1OICncgdRAzjvg+ZMNZJlvhI.ojHmSpLYfbgywjYPawvuG9oheQRekYiK1P1W+ohf7YFmPT49ebYGLqIcyLlqwPu+4wRVJZXyaZY1u63OHgyLmYTtNynbvSOTiRnT2SvS+5mD6f.jFOSQNhovMJ+wfLLJGK6I+GLLOTmcWjKH0MHoQ5t6C+ykfttWvDjSCyBKanzTGoQx3Ix0cYNXUSs95J172DG5pndMPCsXuxKzq0hAIja.6rzGkqmSVo6Yf0v1psimuSECeIGa5iMe8trS4gt+V4.xNCrxOOo2ro3u3UEF0Ma5b9GDbi9VOFQhnbuQSAgKrz41863dPGZs2DnNLZ4DKvV2Fpfhr07hJXI1HcpfR7WeMCskC2iqvVDGpfUXq8EUvUCqxpgA86CDLmKw7oJ3ue64bkTjMAaGIQHawHrs3xQP9JrU4wQxJrI35H4prU9vQRDJWjiyBSyO8Oc1l9iI56tl8ompsphskS9IjYxFjCcphHAeFFHcmIzonIl39dA+Brz.4LACEnmX0qwhz2E7Zrnei+uLFcTTsLefWwuowxG2QBwtMbtrhyRhbIuKVbXYhfEtTAZlX3GnpR+B6hjuNiWmkl.cJMA5r7DnyUl.cVYBz4pSfNqlpNz6s4M5aa1wc0WhfZkcKugf+VOjUV.+Wwdv9e
                                      

                                      Can't help pressing F5 in the forum...

                                      1 Reply Last reply Reply Quote 0
                                      • Tod SlaughterT
                                        Tod Slaughter
                                        last edited by

                                        I didn't think the name would have made a difference but that does open here. Many many thanks! ☺

                                        ustkU 1 Reply Last reply Reply Quote 0
                                        • ustkU
                                          ustk @Tod Slaughter
                                          last edited by

                                          @Tod-Slaughter Hise stopped crashing the very moment I changed the master container's name...
                                          Glad it works 😉

                                          Can't help pressing F5 in the forum...

                                          Tod SlaughterT 1 Reply Last reply Reply Quote 0
                                          • ustkU
                                            ustk
                                            last edited by

                                            @Tod-Slaughter I just noticed there's still a mistake in the Low and LowMid Q

                                            Can't help pressing F5 in the forum...

                                            Tod SlaughterT 1 Reply Last reply Reply Quote 0
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