AudioSampleProcessor - Add More than 1 Audio Buffer
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This one is for @Christoph-Hart . Would it possible to add more than 1 Audio Buffer to an effect (or anything that uses an audio buffer for that matter)? It's simple enough to add multiple buffers to a Scriptnode network for example, but the API for the AudioSampleProcessor only supports 1 as far as I can tell. I welcome anyone who can correct me if I am wrong.
My use case is quite fringe and I could see a lot of issues here so I believe the answer will be no. My challenge is I have an audio effect with 2 buffers, and it's part of a modular FX chain so it's quite difficult to just split it into 2 separate audio FX. Not impossible but just a lot of work...
If it's just a matter of updating the API I wouldn't mind taking a crack at it.

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H HISEnberg marked this topic as a question
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@HISEnberg I think a buffer can have as many channels as you want, could this be of any help within an AudioSampleProcessor (if such multi channel is supported there too...)?
Might be just worth to try... -
@ustk Unfortunatley not in this case. It seems to be a matter of how the API is setup more than anything. It appears to be made on the assumption that there is only ever one Audio Buffer in a network. There's no way to grab a buffer's index, though it's very easy to add more than one in scriptnode.
I did just realize that I can interface with them via the AudioWaveform component and setting the SampleIndex, so this might provide me the alternatives I need...
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