How do we get accurate playHead feedback?
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Im really trying to match my paint routine of my panel to the transportHandler but im either too fast or too slow if you know what I mean. If anybody has any good pointers on getting accurate playHead control for a stepsequencer please share!

I need to be able to read realtime feedback. I know the playHead object is supposed to provide that but for some reason I cant get my panel to line up properly. Like I said, either too fast or too slow...hmmm.....
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@Chazrox The panel is not real time, it's running the in the UI thread, that could be the issue - I'm just guessing.
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@d-healey How is it done with the slider packs? Those seem to be on time atleast. I know even the sliderpacks feel a little behind but atleast they progress at an equal intervals and match play/stop transports. hmmmm
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I feel so close. lol....
Here's what I have now. Repaints and panel callbacks all working great. Its just trying to match the transport playhead to some sort of blinking line progressing through the grid.
@d-healey I ended up ditching at arps for MidiPlayers. Works great.

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@Chazrox said in How do we get accurate playHead feedback?:
How is it done with the slider packs?
Dunno, as I say it was just a guess :)
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@d-healey all good. Thanks.
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We've made it this far....