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    How do we get accurate playHead feedback?

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    • ChazroxC
      Chazrox
      last edited by

      Im really trying to match my paint routine of my panel to the transportHandler but im either too fast or too slow if you know what I mean. If anybody has any good pointers on getting accurate playHead control for a stepsequencer please share! 🙏

      I need to be able to read realtime feedback. I know the playHead object is supposed to provide that but for some reason I cant get my panel to line up properly. Like I said, either too fast or too slow...hmmm.....

      d.healeyD 1 Reply Last reply Reply Quote 0
      • d.healeyD
        d.healey @Chazrox
        last edited by

        @Chazrox The panel is not real time, it's running the in the UI thread, that could be the issue - I'm just guessing.

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        ChazroxC 1 Reply Last reply Reply Quote 0
        • ChazroxC
          Chazrox @d.healey
          last edited by Chazrox

          @d-healey How is it done with the slider packs? Those seem to be on time atleast. I know even the sliderpacks feel a little behind but atleast they progress at an equal intervals and match play/stop transports. hmmmm

          ChazroxC d.healeyD 2 Replies Last reply Reply Quote 0
          • ChazroxC
            Chazrox @Chazrox
            last edited by Chazrox

            I feel so close. lol....

            Here's what I have now. Repaints and panel callbacks all working great. Its just trying to match the transport playhead to some sort of blinking line progressing through the grid.

            @d-healey I ended up ditching at arps for MidiPlayers. Works great.
            Screenshot 2025-11-23 at 9.40.27 AM.png

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            • d.healeyD
              d.healey @Chazrox
              last edited by

              @Chazrox said in How do we get accurate playHead feedback?:

              How is it done with the slider packs?

              Dunno, as I say it was just a guess :)

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              ChazroxC 1 Reply Last reply Reply Quote 0
              • ChazroxC
                Chazrox @d.healey
                last edited by

                @d-healey all good. Thanks.

                ChazroxC 1 Reply Last reply Reply Quote 0
                • ChazroxC
                  Chazrox @Chazrox
                  last edited by

                  We've made it this far....

                  Screen Recording 2025-11-23 at 1.11.25 PM.mov

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