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    A couple of expansion questions

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    • d.healeyD
      d.healey @rzrsharpeprod
      last edited by d.healey

      @rzrsharpeprod said in A couple of expansion questions:

      Is the cant find Icon.png error misleading then or is it also not finding the image becaus eit isn't loaded?

      Yes, sort of. Basically the path is correct, but because the image hasn't been loaded into the panel it can't be found within the paint routine.

      I can't remember the exact code but basically in the loop where you're creating the child panels you're going to need to do something like:

      cp.loadImage(pathToImage, "Icon");
      

      And then in the paint routine you'll be able to do something like:

      g.drawImage("Icon");
      

      Libre Wave - Freedom respecting instruments and effects
      My Patreon - HISE tutorials
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      • R
        rzrsharpeprod @rzrsharpeprod
        last edited by

        @rzrsharpeprod Ok I will have a look and no doubt get back to you. Thankyou.

        1 quick thing on the dual line text. In your snippet it uses a text object which I modified to use the expansionName

                cp.set("text", expansionName);
        

        How do I add a 2nd version? If I do this

                cp.set("text", expansionName);
                cp.set("text", tags);
        

        Then the 2nd just overrides the first.
        I have the 2 lines showing and formatted correctly but it just repeats whatever the last definition of "text" is

        I can't add "Text2" as that isn't a valid function.
        I tried calling the variables expansionName & tags directly in the drawAlignedText line but it doesn't like that.

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        • d.healeyD
          d.healey @rzrsharpeprod
          last edited by

          @rzrsharpeprod text is a property of the panel - all components have a text property that you can change in the interface designer. All I'm doing in the script is setting that property.

          If you want to attach arbitrary data to the panel that needs to go inside its data object.

          I posted a little loop a few posts ago that adds all of the expansions properties to the child panels for you.

          Libre Wave - Freedom respecting instruments and effects
          My Patreon - HISE tutorials
          YouTube Channel - Public HISE tutorials

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          • R
            rzrsharpeprod @d.healey
            last edited by

            @d-healey said in A couple of expansion questions:

            cp.loadImage(pathToImage, "Icon");

            We have lift off!!!

            In the loop I used

            e.getWildcardReference("Icon.png")
            

            and in the paint routine I called

            g.drawImage("Icon", a, 0, 0);
            

            and they work.

            The hover doesn't work on the icon though, only the part underneath that is just the rest of the panel with the text on. Not sure why the icon doesn't react?

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            • R
              rzrsharpeprod @d.healey
              last edited by

              @d-healey said in A couple of expansion questions:

              If you want to attach arbitrary data to the panel that needs to go inside its data object.

              Which I have done. I have populated the tags and I can call them to be the "text" object using

              cp.set("text", tags);
              

              but I can't then have both the expansion name and the tags to be set as "text".
              It wants one or the the other unless I combine them

              cp.set("text", expansionName + "" + tags);
              

              which I don't want to do as that puts them on the same line in the panel

              If this isn't what you are referring to then I don't understand sorry

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              • d.healeyD
                d.healey @rzrsharpeprod
                last edited by d.healey

                @rzrsharpeprod said in A couple of expansion questions:

                Not sure why the icon doesn't react?

                What do you expect it to do?

                @rzrsharpeprod said in A couple of expansion questions:

                the "text" object using

                There is no "text object". Text is a property of the panel.

                Here's the loop I posted earlier that copies all of the expansion's properties into the child panel's data object.

                local props = e.getProperties();
                
                for (x in props)
                    cp.data[x] = props[x];
                

                So now if you want the expansion name in the paint routine or mouse callback you can use this.data.Name (the case will match the output of the object you get from expansion.getProperties();

                Libre Wave - Freedom respecting instruments and effects
                My Patreon - HISE tutorials
                YouTube Channel - Public HISE tutorials

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                • R
                  rzrsharpeprod @d.healey
                  last edited by

                  @d-healey said in A couple of expansion questions:

                  What do you expect it to do?

                  I thought that the image would react to the hover as it did before the image was loaded into it because of the line

                  g.fillAll(Colours.withAlpha(Colours.darkgrey, this.data.hover ? 1.0 : 0.4));
                  

                  Actually I just realised that all I needed to put that line after the drawimage line in the repaint so that is solved.

                  local props = e.getProperties();
                  
                  for (x in props)
                      cp.data[x] = props[x];
                  

                  I thought you were just saying you used this in Rhapsody but didn't realise you were saying to add it to my project apologies.
                  Ok so I have set the first line of text using this.data.Name and the 2nd line using the tags pulled in from the expansion data and it works and looks how I wanted it to.

                  Ok so that's 2 things sorted, thankyou.

                  On to the click event now so that it loads the expansion - well sets it I think is the term.
                  Am I best to write a function that handles what happens when an expansion is set and then call that as part of the cp code? Or is there a better way to approach it?

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                  • d.healeyD
                    d.healey @rzrsharpeprod
                    last edited by

                    @rzrsharpeprod You can probably just do it all in the mouse callback because I think it's just a single function call if I remember correctly. If you need something more elaborate you can break it out into a separate function.

                    The call is something like expansionHandler.setCurrentExpansion(expansionName)

                    Libre Wave - Freedom respecting instruments and effects
                    My Patreon - HISE tutorials
                    YouTube Channel - Public HISE tutorials

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                    • R
                      rzrsharpeprod @d.healey
                      last edited by

                      @d-healey I put it directly in my click callback like this

                      cp.setMouseCallback(function(event){
                      		this.data.hover = event.hover;
                      		Console.print("Hover");
                      		
                      		if (event.clicked)
                      		Console.print("Clicked");
                      		expHandler.setCurrentExpansion(expansionName);
                      				
                      		this.repaint();
                      

                      but got the error

                       Can't reference local variables in nested function body
                      

                      So I created an inline function loadExpansion() and called it at the end of my code

                      inline function loadExpansion()
                      {
                      expHandler.setCurrentExpansion(expansionName);
                      }
                      

                      But then got this doing that

                      API call with undefined parameter 0
                      
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                      • d.healeyD
                        d.healey @rzrsharpeprod
                        last edited by

                        @rzrsharpeprod said in A couple of expansion questions:

                          if (event.clicked)
                          Console.print("Clicked");
                          expHandler.setCurrentExpansion(expansionName);
                        

                        You need curly braces for your if statement {}

                        Second, the error message is telling you what the problem is. expansionName is a variable you declared outside of the mouse callback, you can't use it in the mouse callback. You have to get the data you want from the child panel where you stored it.

                        Libre Wave - Freedom respecting instruments and effects
                        My Patreon - HISE tutorials
                        YouTube Channel - Public HISE tutorials

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                        • R
                          rzrsharpeprod @d.healey
                          last edited by

                          @d-healey said in A couple of expansion questions:

                          Second, the error message is telling you what the problem is. expansionName is a variable you declared outside of the mouse callback, you can't use it in the mouse callback. You have to get the data you want from the child panel where you stored it.

                          Ah so I can use the this.data.Name again. That will sink in one day I promise.

                          Did that and added the {} and it sets the current expansion when clicked now thankyou.

                          I'll leave you alone now for a bit as I try and figure out eth best way to load the correct UI elements and trigger the controls repaint

                          Thankyou again for all your advice and patience, it really is much appreciated

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                          • d.healeyD
                            d.healey @rzrsharpeprod
                            last edited by

                            @rzrsharpeprod Excellent, glad it's starting to come together :)

                            Libre Wave - Freedom respecting instruments and effects
                            My Patreon - HISE tutorials
                            YouTube Channel - Public HISE tutorials

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