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    A couple of expansion questions

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    • R
      rzrsharpeprod @d.healey
      last edited by

      @d-healey said in A couple of expansion questions:

      I think you're getting close to that trigger moment :)

      I hope so! Maybe I am as even as I was writing that I thought I bet I can set expansion name using the variable so it is kind of the same action for each one.

      @d-healey said in A couple of expansion questions:

      set the colour
      draw a line of text
      set another colour
      draw another line of text
      etc.

      I also had this revelation as well while I was having lunch. I thought I wonder if setting a new colour will allow me to have a new text object and when I cam back you had said something along these lines

      @d-healey said in A couple of expansion questions:

      Nope, loadImages there is a function you wrote, so don't let the name mislead you into thinking it actually loads images into panels.

      Go watch my video about using images with panels, you have to load the image into the panel before you can use it in the paint routine.

      I watched one of yours the other day (the one with the cute little piglet) I will go back and rewatch it as I clearly missed something.
      Is the cant find Icon.png error misleading then or is it also not finding the image becaus eit isn't loaded?

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      • d.healeyD
        d.healey @rzrsharpeprod
        last edited by d.healey

        @rzrsharpeprod said in A couple of expansion questions:

        Is the cant find Icon.png error misleading then or is it also not finding the image becaus eit isn't loaded?

        Yes, sort of. Basically the path is correct, but because the image hasn't been loaded into the panel it can't be found within the paint routine.

        I can't remember the exact code but basically in the loop where you're creating the child panels you're going to need to do something like:

        cp.loadImage(pathToImage, "Icon");
        

        And then in the paint routine you'll be able to do something like:

        g.drawImage("Icon");
        

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        • R
          rzrsharpeprod @rzrsharpeprod
          last edited by

          @rzrsharpeprod Ok I will have a look and no doubt get back to you. Thankyou.

          1 quick thing on the dual line text. In your snippet it uses a text object which I modified to use the expansionName

                  cp.set("text", expansionName);
          

          How do I add a 2nd version? If I do this

                  cp.set("text", expansionName);
                  cp.set("text", tags);
          

          Then the 2nd just overrides the first.
          I have the 2 lines showing and formatted correctly but it just repeats whatever the last definition of "text" is

          I can't add "Text2" as that isn't a valid function.
          I tried calling the variables expansionName & tags directly in the drawAlignedText line but it doesn't like that.

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          • d.healeyD
            d.healey @rzrsharpeprod
            last edited by

            @rzrsharpeprod text is a property of the panel - all components have a text property that you can change in the interface designer. All I'm doing in the script is setting that property.

            If you want to attach arbitrary data to the panel that needs to go inside its data object.

            I posted a little loop a few posts ago that adds all of the expansions properties to the child panels for you.

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            • R
              rzrsharpeprod @d.healey
              last edited by

              @d-healey said in A couple of expansion questions:

              cp.loadImage(pathToImage, "Icon");

              We have lift off!!!

              In the loop I used

              e.getWildcardReference("Icon.png")
              

              and in the paint routine I called

              g.drawImage("Icon", a, 0, 0);
              

              and they work.

              The hover doesn't work on the icon though, only the part underneath that is just the rest of the panel with the text on. Not sure why the icon doesn't react?

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              • R
                rzrsharpeprod @d.healey
                last edited by

                @d-healey said in A couple of expansion questions:

                If you want to attach arbitrary data to the panel that needs to go inside its data object.

                Which I have done. I have populated the tags and I can call them to be the "text" object using

                cp.set("text", tags);
                

                but I can't then have both the expansion name and the tags to be set as "text".
                It wants one or the the other unless I combine them

                cp.set("text", expansionName + "" + tags);
                

                which I don't want to do as that puts them on the same line in the panel

                If this isn't what you are referring to then I don't understand sorry

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                • d.healeyD
                  d.healey @rzrsharpeprod
                  last edited by d.healey

                  @rzrsharpeprod said in A couple of expansion questions:

                  Not sure why the icon doesn't react?

                  What do you expect it to do?

                  @rzrsharpeprod said in A couple of expansion questions:

                  the "text" object using

                  There is no "text object". Text is a property of the panel.

                  Here's the loop I posted earlier that copies all of the expansion's properties into the child panel's data object.

                  local props = e.getProperties();
                  
                  for (x in props)
                      cp.data[x] = props[x];
                  

                  So now if you want the expansion name in the paint routine or mouse callback you can use this.data.Name (the case will match the output of the object you get from expansion.getProperties();

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                  • R
                    rzrsharpeprod @d.healey
                    last edited by

                    @d-healey said in A couple of expansion questions:

                    What do you expect it to do?

                    I thought that the image would react to the hover as it did before the image was loaded into it because of the line

                    g.fillAll(Colours.withAlpha(Colours.darkgrey, this.data.hover ? 1.0 : 0.4));
                    

                    Actually I just realised that all I needed to put that line after the drawimage line in the repaint so that is solved.

                    local props = e.getProperties();
                    
                    for (x in props)
                        cp.data[x] = props[x];
                    

                    I thought you were just saying you used this in Rhapsody but didn't realise you were saying to add it to my project apologies.
                    Ok so I have set the first line of text using this.data.Name and the 2nd line using the tags pulled in from the expansion data and it works and looks how I wanted it to.

                    Ok so that's 2 things sorted, thankyou.

                    On to the click event now so that it loads the expansion - well sets it I think is the term.
                    Am I best to write a function that handles what happens when an expansion is set and then call that as part of the cp code? Or is there a better way to approach it?

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                    • d.healeyD
                      d.healey @rzrsharpeprod
                      last edited by

                      @rzrsharpeprod You can probably just do it all in the mouse callback because I think it's just a single function call if I remember correctly. If you need something more elaborate you can break it out into a separate function.

                      The call is something like expansionHandler.setCurrentExpansion(expansionName)

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                      • R
                        rzrsharpeprod @d.healey
                        last edited by

                        @d-healey I put it directly in my click callback like this

                        cp.setMouseCallback(function(event){
                        		this.data.hover = event.hover;
                        		Console.print("Hover");
                        		
                        		if (event.clicked)
                        		Console.print("Clicked");
                        		expHandler.setCurrentExpansion(expansionName);
                        				
                        		this.repaint();
                        

                        but got the error

                         Can't reference local variables in nested function body
                        

                        So I created an inline function loadExpansion() and called it at the end of my code

                        inline function loadExpansion()
                        {
                        expHandler.setCurrentExpansion(expansionName);
                        }
                        

                        But then got this doing that

                        API call with undefined parameter 0
                        
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                        • d.healeyD
                          d.healey @rzrsharpeprod
                          last edited by

                          @rzrsharpeprod said in A couple of expansion questions:

                            if (event.clicked)
                            Console.print("Clicked");
                            expHandler.setCurrentExpansion(expansionName);
                          

                          You need curly braces for your if statement {}

                          Second, the error message is telling you what the problem is. expansionName is a variable you declared outside of the mouse callback, you can't use it in the mouse callback. You have to get the data you want from the child panel where you stored it.

                          Libre Wave - Freedom respecting instruments and effects
                          My Patreon - HISE tutorials
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                          • R
                            rzrsharpeprod @d.healey
                            last edited by

                            @d-healey said in A couple of expansion questions:

                            Second, the error message is telling you what the problem is. expansionName is a variable you declared outside of the mouse callback, you can't use it in the mouse callback. You have to get the data you want from the child panel where you stored it.

                            Ah so I can use the this.data.Name again. That will sink in one day I promise.

                            Did that and added the {} and it sets the current expansion when clicked now thankyou.

                            I'll leave you alone now for a bit as I try and figure out eth best way to load the correct UI elements and trigger the controls repaint

                            Thankyou again for all your advice and patience, it really is much appreciated

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                            • d.healeyD
                              d.healey @rzrsharpeprod
                              last edited by

                              @rzrsharpeprod Excellent, glad it's starting to come together :)

                              Libre Wave - Freedom respecting instruments and effects
                              My Patreon - HISE tutorials
                              YouTube Channel - Public HISE tutorials

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