A couple of expansion questions
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@d-healey said in A couple of expansion questions:
I think you're getting close to that trigger moment :)
I hope so! Maybe I am as even as I was writing that I thought I bet I can set expansion name using the variable so it is kind of the same action for each one.
@d-healey said in A couple of expansion questions:
set the colour
draw a line of text
set another colour
draw another line of text
etc.I also had this revelation as well while I was having lunch. I thought I wonder if setting a new colour will allow me to have a new text object and when I cam back you had said something along these lines
@d-healey said in A couple of expansion questions:
Nope, loadImages there is a function you wrote, so don't let the name mislead you into thinking it actually loads images into panels.
Go watch my video about using images with panels, you have to load the image into the panel before you can use it in the paint routine.
I watched one of yours the other day (the one with the cute little piglet) I will go back and rewatch it as I clearly missed something.
Is the cant find Icon.png error misleading then or is it also not finding the image becaus eit isn't loaded? -
@rzrsharpeprod said in A couple of expansion questions:
Is the cant find Icon.png error misleading then or is it also not finding the image becaus eit isn't loaded?
Yes, sort of. Basically the path is correct, but because the image hasn't been loaded into the panel it can't be found within the paint routine.
I can't remember the exact code but basically in the loop where you're creating the child panels you're going to need to do something like:
cp.loadImage(pathToImage, "Icon");
And then in the paint routine you'll be able to do something like:
g.drawImage("Icon");
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@rzrsharpeprod Ok I will have a look and no doubt get back to you. Thankyou.
1 quick thing on the dual line text. In your snippet it uses a text object which I modified to use the expansionName
cp.set("text", expansionName);
How do I add a 2nd version? If I do this
cp.set("text", expansionName); cp.set("text", tags);
Then the 2nd just overrides the first.
I have the 2 lines showing and formatted correctly but it just repeats whatever the last definition of "text" isI can't add "Text2" as that isn't a valid function.
I tried calling the variables expansionName & tags directly in the drawAlignedText line but it doesn't like that. -
@rzrsharpeprod text is a property of the panel - all components have a text property that you can change in the interface designer. All I'm doing in the script is setting that property.
If you want to attach arbitrary data to the panel that needs to go inside its data object.
I posted a little loop a few posts ago that adds all of the expansions properties to the child panels for you.
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@d-healey said in A couple of expansion questions:
cp.loadImage(pathToImage, "Icon");
We have lift off!!!
In the loop I used
e.getWildcardReference("Icon.png")
and in the paint routine I called
g.drawImage("Icon", a, 0, 0);
and they work.
The hover doesn't work on the icon though, only the part underneath that is just the rest of the panel with the text on. Not sure why the icon doesn't react?
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@d-healey said in A couple of expansion questions:
If you want to attach arbitrary data to the panel that needs to go inside its data object.
Which I have done. I have populated the tags and I can call them to be the "text" object using
cp.set("text", tags);
but I can't then have both the expansion name and the tags to be set as "text".
It wants one or the the other unless I combine themcp.set("text", expansionName + "" + tags);
which I don't want to do as that puts them on the same line in the panel
If this isn't what you are referring to then I don't understand sorry
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@rzrsharpeprod said in A couple of expansion questions:
Not sure why the icon doesn't react?
What do you expect it to do?
@rzrsharpeprod said in A couple of expansion questions:
the "text" object using
There is no "text object". Text is a property of the panel.
Here's the loop I posted earlier that copies all of the expansion's properties into the child panel's data object.
local props = e.getProperties(); for (x in props) cp.data[x] = props[x];
So now if you want the expansion name in the paint routine or mouse callback you can use
this.data.Name
(the case will match the output of the object you get fromexpansion.getProperties();
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@d-healey said in A couple of expansion questions:
What do you expect it to do?
I thought that the image would react to the hover as it did before the image was loaded into it because of the line
g.fillAll(Colours.withAlpha(Colours.darkgrey, this.data.hover ? 1.0 : 0.4));
Actually I just realised that all I needed to put that line after the drawimage line in the repaint so that is solved.
local props = e.getProperties(); for (x in props) cp.data[x] = props[x];
I thought you were just saying you used this in Rhapsody but didn't realise you were saying to add it to my project apologies.
Ok so I have set the first line of text using this.data.Name and the 2nd line using the tags pulled in from the expansion data and it works and looks how I wanted it to.Ok so that's 2 things sorted, thankyou.
On to the click event now so that it loads the expansion - well sets it I think is the term.
Am I best to write a function that handles what happens when an expansion is set and then call that as part of the cp code? Or is there a better way to approach it? -
@rzrsharpeprod You can probably just do it all in the mouse callback because I think it's just a single function call if I remember correctly. If you need something more elaborate you can break it out into a separate function.
The call is something like
expansionHandler.setCurrentExpansion(expansionName)
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@d-healey I put it directly in my click callback like this
cp.setMouseCallback(function(event){ this.data.hover = event.hover; Console.print("Hover"); if (event.clicked) Console.print("Clicked"); expHandler.setCurrentExpansion(expansionName); this.repaint();
but got the error
Can't reference local variables in nested function body
So I created an inline function loadExpansion() and called it at the end of my code
inline function loadExpansion() { expHandler.setCurrentExpansion(expansionName); }
But then got this doing that
API call with undefined parameter 0
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@rzrsharpeprod said in A couple of expansion questions:
if (event.clicked) Console.print("Clicked"); expHandler.setCurrentExpansion(expansionName);
You need curly braces for your if statement
{}
Second, the error message is telling you what the problem is.
expansionName
is a variable you declared outside of the mouse callback, you can't use it in the mouse callback. You have to get the data you want from the child panel where you stored it. -
@d-healey said in A couple of expansion questions:
Second, the error message is telling you what the problem is. expansionName is a variable you declared outside of the mouse callback, you can't use it in the mouse callback. You have to get the data you want from the child panel where you stored it.
Ah so I can use the this.data.Name again. That will sink in one day I promise.
Did that and added the {} and it sets the current expansion when clicked now thankyou.
I'll leave you alone now for a bit as I try and figure out eth best way to load the correct UI elements and trigger the controls repaint
Thankyou again for all your advice and patience, it really is much appreciated
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@rzrsharpeprod Excellent, glad it's starting to come together :)