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    Noise grain player?

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    • P
      paper_lung
      last edited by

      I've just updated Hise (I was a little behind) and I'm seeing a 'noise grain player' under FX, although I can't seem to make it generate any audio. How does it work?

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      • P
        paper_lung @paper_lung
        last edited by

        have it set up on the master fx, no audio from it.

        Screenshot 2025-08-12 at 14.43.29.png

        Christoph HartC 1 Reply Last reply Reply Quote 0
        • Christoph HartC
          Christoph Hart @paper_lung
          last edited by

          @paper_lung this module has a super exotic use case (and I'll probably remove it again with the next cleanup round) - it will decompose the audio file you load into noise & sinusoidal parts and then use granular synthesis to play the noise part.

          The sole purpose of this module is to complement the wavetable synthesiser - when you load an audio file into the wavetable synthesiser, you loose all non-harmonic content at the resynthesing stage. In order to "migitage" this, you can:

          1. Add this as FX to the wavetable synthesiser
          2. Load the same audio file as the wavetable synthesiser (link the audio file slots for this)
          3. Adjust the parameters to get the best sound. depends on the source
          4. Sync the Position to the table index of the wavetable synthesiser (this is why you have the two modulation slots).

          I toyed around with some samples from a flute and other wind instruments and it managed to recreate the noise part (breath noises, etc) quite Okish, but

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