Make the Gain knob smooth the gain?
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@CatABC said in Make the Gain knob smooth the gain?:
Synth.playNote(60, 20);
You need to store the ID of the note in a variable so that you can turn it off later.
@CatABC said in Make the Gain knob smooth the gain?:
Message.makeArtificial()
I think you're misunderstanding the purpose of this function.
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@CatABC Here's a basic example using a sine-wave generator.
I've put everything in the interface script but in a real project it should be in a separate MIDI processor.
HiseSnippet 1122.3oc2Ws0aZbDEdVr2ntj1nlpnp73Vo9.T4ZAXLwnHqXaLNEUiMx33z2hlL6YgQdYlMyNKsnJ+er+Txq8o1yrKW10F4hQsMpkGPbNy4x245LzSIYPTjTQrJd4jPfX8418mHzCaMjxEjNGSrdhcWZjFTtorNZRHMJB7HVVa7ZCCKmMIIe93qNhFPELXAKB4JImAmxGw0K316fejGDbB0CtjOJiz0OnCSJZICjwHd1vtBIjxtlN.NiZDqfM4GnQCIVem8t01gU26Ed0psayFLZCnoO02u5Nd0q2XulU2oIs9dMfJ6RrdTaOtVp5qoZHBM5QRuI8GJ+YQpCthGwee.XHpR5idNkMo0PdfWuYImHBwxt2hT0FoopmY2k6wmyeQJ6KSNvcgFYSZVEtOHU8A.IqLPZyTH8T69LEOTu3DCddrcGAVA8oXsIKTRkkT32KX2RhRHzaOhdMbhBIlqQoFUprkK9U4WVrHVehztWG4tuas5yogwnpc7LbaKFvEv1LEfQmIKbJORWBUclLa6i09ReeylFyofAtAX20YRM7R+XASykBWovPetnT4h+ZQm.IiF3JPa2EiHraX6APhBmEO58fxXamhNbe2RnL6iXqbQGTsDNycJpxUzfXnzLuU18a120fBTRizNIc8aKLN12+nIsS079rfwwN2TD+ZtPQ2VnsbSsaX.chgNyAYhlq.LH45IkJiF0wwXREniUh4BwGHjJHATkzpXv36aLw8L6goGAx6tHQrvSlZ6gJM2my3zfRoAPwaJ5d6Luu+CM0e2zjHSF1jfW47qnbZvkGWl9SkLHv3UCzt0wlEIK+joJVRj.4sbGabxbAwAm7SiOZ0lFYoiKYDTJ5H35yCgozmHC7LSYlee2YWxz4M7WuoywTM0LNOkGJWHfkICbrNFFiKPSGtcrOFhtVKCwUn2YxG24H8hCn57KhLqnmd.lOxM8alvEQXaW1U3OfsSUt2sSqJDepcOtlMb4XrvRvHlo9m.iS2o+E1s88AldA.2z9jeZcWfu5t+Iot+w18w0mIyJIN+qSnceKcL39ZP.JSxq58bI7uspWBGtxWBeNSit+REUDEJixY39vH9kRgIKrf4ahvaPfObgoZlkeKIUszi93qNACxkpSeJtFLos3vQxXgNWavF4qCatZit4mHxH+RtgcyOAW5+2yX0mvI+buKwYFF6yGEF.sEiw65PNFL9U39LeZbfdF27M1ckBY3PofyxV0u.zJ9fAfJK1WZ.cnViOebAmmcvEP.Py1A+sGbJ14QUXdBVybwC+MZKsd8b6T35ZlFc+u6F6M9+8F6KjwZtXPWJ1D9K3eJ.eHTebQICPuKDP.ZbaqBlkcozULzoaJEdID+A9Y5gUMzVSOr5rC+WwGinLk7crz2FY5S+rDNXbKR9uVN3e5CocqRRduT1Z4HbK26Xr7l5NJVacUbm0Uw5qqh6ttJ1XcU7Eqqh68Wqn4RnCi0xQoilDR2dsSdfokUaAE6xSlHH+IYKulm
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@d-healey
I tested your snippet, but in this case the second C0 triggers the playing of C2 again, is it possible to not trigger the playing note when there is no note above? -
@CatABC said in Make the Gain knob smooth the gain?:
is it possible to not trigger the playing note when there is no note above?
Yes, this was just an example to get you started.
Synth.isKeyDown()
might help here. -
Have you messed with scriptnode fx at all? This seems like its pretty simple in scriptnodeFX. You can rig as many samplers as you need and trigger them with built in X-Fade nodes and so much more.... ??? Skim thru the documentation for the entire scriptnodeFX section and see all the stuff you have at your fingertips!
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@CatABC for example....
wanna fade between 3 samplers that start at the same time?....different times? You can do that too...either way check this method out. The fader node has different fade modes, blend & switch modes.
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@Chazrox This looks like a good choice. I tried it, but there is a problem. When KeySwitch is triggered, it requires the Fade knob to automatically and smoothly go from 0 to 1. How can I control it?
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@d-healey This seems to be back to the HISE snippet I provided at the beginning
function onNoteOn() { local n = Message.getNoteNumber(); local v = Message.getVelocity(); Message.ignoreEvent(true); for (i = 0; i < 127; i++) { // turn off previous event local e = eventIds.getValue(i); if (e != -1) Synth.noteOffByEventId(e); //Synth.addVolumeFade(e, 2000, -90); // play new note if key is down if (Synth.isKeyDown(i)) { local newNote = Synth.addNoteOn(1, i, v, 0); eventIds.setValue(i, newNote); } } }
I don't know where to put Synth.addVolumeFade(); to make it succeed
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@CatABC Don't use that snippet, use the one I gave you as a starting point.
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@d-healey
I used something like this to prevent lastNote from being triggered when only ks is pressed. Now, I tried adding VolumeFade to the old events, but this doesn't seem to workfunction onNoteOn() { local n = Message.getNoteNumber(); if (n == ks) { if (Synth.getNumPressedKeys() > 1 && lastNote >= 0 && eventIds.getValue(lastNote) != -99) { //Synth.noteOffByEventId(eventIds.getValue(lastNote)); Synth.addVolumeFade(eventIds.getValue(lastNote), 2000, -99); eventIds.setValue(lastNote, Synth.playNote(lastNote, Message.getVelocity())); } return Message.ignoreEvent(true); } lastNote = n; eventIds.setValue(n, Message.makeArtificial()); }
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@CatABC I was thinking more like this
HiseSnippet 1134.3oc2W01aZbDDdOfqpGoMpoJJpR8KWk5GfJWDXiIFEYE+FNEEiMx331uEsYu4fU9X2K6sGsnJ+er+Tx+f1YuiWtyl35fZpZJe.wL6L67ryKO6RekjAQQREwp7ESCAh0WXOXpPO5vQTtfz8Hh0Cs6QizfxMU0ASCoQQfGwxp3KLJrbJQR97tme.MfJXvRUDxkRNCNgOlqWps+dujGDbL0CtfONi0M2qKSJNTFHiQ7TztNIjxthNDNkZLqfM4mnQiHV+f81atEqo2S81bysa2hQaAs8o99M1xqYyV6ztwVsoM2oETeah0m0wiqkpAZpFhHVkNP5McvH4uJRCvk7H9aB.iPCx.LxopOVF3YNhFsjCGwC75OOQEQHV18Wl1Jll1drcOtGeg9kouuJYA2kdjMAZUHO7JlCdMxBu5Yf2JfjUFHUJEROxd.SwC0KWwfmGX2UfUSeJVmxBkTaIE91h1GJQKD5ZioWAGqPgEdToU85a3heU8YkKi0pHs6UQt65tYyExvDz0tdFscDC4BnFSA3oyjENgGoqftN2lZ9XePkercay1ofgtAXm1oRM7L+XASykBWovHelnR0x+dYm.IiF3Jv8tGdhvNiZCgDGNMd7a.kYucJ6v8cqf1rKhspkcP2RzrHnnKWRChgJyiVU2uaWWCJPKMV6jLATSXBru+AS6j54csCl.6bc4YgJ0edzKgoGg0xLlY18EaSzM2lMbS8LLfN0HmYgLm2KALMv0SqTECqiiInJPGqDKLhOTHUPBrqnUwfAcWaxLy2OLAJPc2FIhkQxT82Wo49bFmFTI8HV95xt2r136+gVbtchTjoFXJA26JfnZ5gKOtLcvJYPfIpFncikMzNqdkYNVQj.4MbmXBxBCwQq7yq1u+40rzIrzApLFJEcEb8Ygf38QxPlMEh+5UcOhpolg7Y5P6BArzXff0QvDjhMcj2w9HH5JsLDIYuEe.xDI8hCn57zSFR7YKf4fbbBl4dQD1pkkj+eLNq6KDejcetlMZ0XrvJvHlo9XfwYL8eocGeefoWBvR1G+Kebn0yF9GlF9GXO.IUSlORB9SRjc+Y5Dv8Ef.TljWi63Z5+39dMc389Z5yXZL7WnnhnPYTtMd.LlegTXxBKU9pH7dE3smaplY0enjpV4Ru64GiGxU5y.JR8kzVr+XYrPmqMn3cc6ei071+R+m61+OAF1y8.Em4Xb.ebX.zQLAuRC0Xv3WiTX9z3.8bs46k6IExvQRAmksPeNnU7gCAUVruxCz9ZM9lxkZd7dmCA.MaS62u2IXyFUg4IXMyEM9fer1JqWeicJbcMCfte5RRW7+2jzmKi0bwvdTrI72vGEfu2Y.xMx.L5BADXdnfUAC+VpbcibJ4nvKQ3OwOyVrgQ1Z1hMlu3+JwXLkojulk9DHSe5mmnAO2hj+.lC9OAQY2FjjmEksVNFY4dMikeqtkiattNt055Xy00wsWWGastN9z00wc96czbIz9wZ43zQSBoW+NIuozxpifhc4ISDj+R75.WQ
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D d.healey referenced this topic
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@d-healey Yes, it is indeed more logical to use isKeyDown,
I put the code into the MIDI processor of the two waveform generators, but now I can't control the fade-out of the sound of the previous generator and the fade-in of the sound of the next generator when the KeySwitch is triggered. I used MIDIMuter, but I found that this is the wrong way to do it. When I use two waveform generators, I need to ensure that only one generator makes a sound at a time. Once I use MIDIMuter, they either make no sound or the sound can't be stopped.HiseSnippet 1587.3oc6Y8tbSaDDWx1hAInzRKszOJX5GrYRShTbBICCC4eNPJXhm3Pnei4P5j8MQ9N2SmB3oCOK8snO.8YnO.7HvzWf18jjsjRTLNdRfIzjYfI2d6t29ua2emRKNyAGDv3JpF6MnOVQ85ZsGPEc2nKhPU1dSE0qo8T7f1ugHb5pr9f9nf.rqhpZ4GKYPUuhRzOe3Qqi7QTGbJIEk8YDG7yH8HhTpsV8oDe+sPt38H8xvc8U21gQ2f4yBAior17J8QNGf5feNRxVIMkmfB5pndOsEsWvot68cssWbkkbPKgWwC44Ysfa85Ks7JVKrBp9xKgmeQE0qzvkHX71Bj.GnnVYcl6f1cYugFe.6SBHu1GKWXozFN4Xxaw7cktnjpxFcI9tsFFkBT.k1JMlUNNlcKslDWxH5owtuIZCyTIxF.UKk27Jmy7rxZdymw7JvjTyXRUhMoap01gS5KR2INWtMUf4dHHOk0Th4UQ8uz1fALPEy1Cc.dKNrXj.UWZ94mwD9uZOvvvKj5HHLpIi9bl.uCsZMie2P23cFlGcKOuB2SdPbluOlW31xhC93DrJMr2qw7YLOD4GhGwHD.xGU0N4nZ1jtSremgQFcaJQrSeL8jJETRBVvu8hs2DIPxTQBMfu9XtfHMA0MwGBWDhSL5ZahCNPv5CWENVVCpWXtg9HQ9hH4UsjMfXPtLmL8PCHhAYuJdzJqJSVk03K7mTy8lZsj8JJ1dKUf8BQsya6M4d5Wo0vyC6HRM1JZa8qi8R4YtobiXS4ZZsITbTq1HC4GhVa9RzgXyGioXtLnZcRMbW8ed5eNoMb6OwMb2wQ.G+dbDMnOKHmhai6Q1iQkQjThuH.ZQf+sckY4rz2fg3Et0GdzVfSVnLsQhPdT4xZ8XgTQtxixSbN4TzGuxmg93ViuOdoiaRWK5jaFBMgirjqmtNe0wQCRSsUj1USsTRuVfUQj0bijoJqGJDvEahqjDoCkwwIjh5FmMiqLA53q07HussHz4.4DifipjB68T7.tuKgZZpxpnAck96xZlP0efv7f.yGZZW+AFlFITvGBd+1tR5MncfB1Yc3XHnJC7OiDHpBC.Gwzrdvkqp+7JqTKRCbbGSeTfP5GvXxXEdHhall0.0Fcse1NXQtxsp2Mko6V6AmvHVelCx2jBZoIHEfORpGICOOZdnz3zMzIdlUAddH3d0LzAwzmatTsOa.VrlPvIuFVVMC8roxYLilzqGoqQtKbX6KyNUG5k0LuyCMk9Ovo7bzicNZ7n+0GzHVxwoAoIqCFs96Fdbw5fD.HO2DpfyvZBm5iTWvQU2LIg299nAx0Y1HSDaeLDHgwPUqAGerJg+wwPWH5H9hCGQdPUAGPY.F56Lzm6dF5X+.rIwCBx2ISP9TGhshT48lSlyFZmPpkBTOtGRS8.I7r0.3EdDGBxuZs3r9XweM4ENGOUQyjkk94Dmio0hiYWh86yE1uylWUnOzFaS502G2fdHb+AnHswuE7JOTnuXH07sbaxnr9cYThS1N56hg6Fc5f4Ys8BcH3VD7PvTJ2Z0cw9XTV7I+zpOCZSi3PbBOkwBqS8KrJLe8iZwlqorF17KCL6k++Il8cYgBBsSSDTn9VnWBzlrM.U1ACVBkB8+AZpkjcBhWOubcLVYpazh+E9IYSK4Z0jMsFtYV281Cw6IeBP56B99n0dLduI3YAu+Wdxebt+r.qBeWPNpGQB6BkHG0MgAuz7pNlTNtjghsfPQF9t5pCIZmkXKDMmxf04zTSYJc3x2+nFTDTfzFCdt6NANPfQFmyofPXf+KIthtVYELkrcVxOAwcgbnyj+JlKReMpSwqXNkf0sKDr9UpjGr9hmKf0Goxbv0smD351mqv0sOArj1E.W+SFZ84lKVRjq69L+vdXYmjwI1LlKK+9gwA+KbP8OB79IMkXknlyD.9FQ.7uDd+EL38e7Oji8EfOjSh5NG9PNe47tG6Ke2yku64Ko+VEi+FJfg9hSl91Z.tdaynzs4m+78mhGW9o3L5gb3rW4DOYP1v3pQT.+lF8msWWqobso0wGEzCF+8JGm7p5XBZOsBtvzJX8oUvEmVAWZZE79SqfK+wEThNYsPAqW78D3IysZDADRUM90xQWYT9OfKn+WO
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@CatABC said in Make the Gain knob smooth the gain?:
I put the code into the MIDI processor of the two waveform generators,
Why?
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@CatABC I would script a UI button with 3 discrete stops. This knob will control your paramter knob from your scriptnode. Make sure the parameter knob in scriptnode is also set from 0-3 with stepsize 1.0. Changed the fader node to switch mode. Add a value ramp/smoothing node in between the faders mod outputs and the target gain knobs for each sampler. It should trigger the faders values either 1-2-3 to smoothly fade between one another. The part you have to script is what midi keys trigger each value of your parameter knob. Sorry if this is sloppy, this is off the top of my head without making a snippet example.
- based on the example I gave you above.
Honestly have a look at the scriptnode list in the documentation. You can really get crazy with the cheeze wiz if you see whats available.