Trying to compile C++ DSP info in HISE/load into Scriptnode
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Hi again,
Don't know whether this goes under scriptnode or general - move it around as required!
Trying to get a better understanding of using the compiler and DSP etc in HISE, I played with Faust and got some great results - next up is C++. I found the Mutable Instruments stuff online and figured I'd have a play as it's open source (awesome by the way).
I dropped the reverb.h file from the Clouds folder (link below) into my 'DSP Networks/third party' folder, moved the items listed as #include into the same folder, and into Additionalsourcecode and tried to compile in HISE. This failed at 50% with unknown error, so I opened the producer project and fired it up in Xcode to see what errors are being thrown.
It can't find one of the files, but the file is there at the specified path.
It's looking for /stmlib/stmlib.h in the source folder, it's there, but it's erroring saying it can't find it.Any ideas? I really want to wrap my head around compiling DLLs in Hise because every time I touch the DLL compiler it fails and I loose a day troubleshooting.
Links to the structure/github I'm talking about:
eurorack/clouds at master · pichenettes/eurorack
Eurorack modules. Contribute to pichenettes/eurorack development by creating an account on GitHub.
GitHub (github.com)
Link to the stmlib file:
https://github.com/pichenettes/stmlib/tree/e3bd7c9cc00e4364166f9905c0509b6ffd0535ecBuild readout from HISE:
> Create files > Sorting include dependencies > Copying third party files > Compiling dll plugin Re-saving file: /Volumes/RHR Audio/Development/Clouds Test/DspNetworks/Binaries/AutogeneratedProject.jucer Finished saving: Visual Studio 2022 Finished saving: Xcode (macOS) Finished saving: Linux Makefile Compiling Abyss ... /Volumes/RHR Audio/Development/Clouds Test/DspNetworks/Binaries/batchCompileOSX.sh: line 9: /Volumes/RHR Audio/HISE/tools/Projucer/xcbeautify: Bad CPU type in executable ** BUILD FAILED ** CompileC /Volumes/RHR\ Audio/Development/Clouds\ Test/DspNetworks/Binaries/Builds/MacOSX/build/Abyss.build/Release/Abyss\ -\ Dynamic\ Library.build/Objects-normal/x86_64/Main.o /Volumes/RHR\ Audio/Development/Clouds\ Test/DspNetworks/Binaries/Source/Main.cpp normal x86_64 c++ com.apple.compilers.llvm.clang.1_0.compiler (in target 'Abyss - Dynamic Library' from project 'Abyss')
Build error in Xcode:
/Volumes/RHR Audio/Development/Clouds Test/DspNetworks/ThirdParty/clouds/dsp/fx/fx_engine.h:34:10 'stmlib/stmlib.h' file not found
Hise build 4.1 commit 03c420c1
Help me Obi-Wan Scriptnodi, you're my only hope.
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@Lurch Forgot to mention, I've read all the C++ docs! I may have missed something though, so apologies if that's the case.
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stmlib is a library for Mutable DSP operations. I don't believe it is intended for desktop use.
Your error seems to be "Bad CPU type in executable" - which would back that up. You'd need to port the code over, not just import the library.
(I think!)
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xcbeautify: Bad CPU type in executable
refers to the 'make Xcode code pretty' module I think, I always get that error but it never stops compiling luckily.
Bummer we can't use these then, they're open source and MIT licensed, and maths notoriously great! -
@Lurch said in Trying to compile C++ DSP info in HISE/load into Scriptnode:
xcbeautify: Bad CPU type in executable
This is because Christoph included the wrong build of xcbeautify with the HISE source code - and it still hasn't been resolved! I keep hitting this too.
Follow instructions here - https://forum.hise.audio/topic/12653/bad-cpu-type-in-executable/5?_=1750006030194