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    Compiled plugin with Faust not opening

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    • P
      parabuh
      last edited by

      Hey, I just compiled the latest HISE develop branch with the latest Faust, and it's not working. Logic doesn't recognize the plugin, and the standalone app just crashes. Have you had a similar issue?

      mmprodM HISEnbergH K 3 Replies Last reply Reply Quote 0
      • mmprodM
        mmprod @parabuh
        last edited by

        @parabuh Did you compile faust as dll and put it in a hardcoded master fx?

        For God so loved the world that he gave his one and only Son, that whoever believes in him shall not perish but have eternal life.
        John 3:16

        P 1 Reply Last reply Reply Quote 0
        • HISEnbergH
          HISEnberg @parabuh
          last edited by

          @parabuh I am having the same issue here on Mac OS (Silicon), I am trying to debug this now so if I find where the issue is I will post here.

          clevername27C 1 Reply Last reply Reply Quote 0
          • P
            parabuh @mmprod
            last edited by

            @mmprod yes, i run debug version in visual studio and i get some error

            Exception thrown at 0x00007FF6DA953403 in Example.exe: 0xC0000005: Access violation reading location 0x0000000000001FE4.

            1 Reply Last reply Reply Quote 0
            • clevername27C
              clevername27 @HISEnberg
              last edited by

              @HISEnberg For me it's OK - is there something I can test for you?

              d744f43a-6fdd-474e-b3cb-9e184e765bf4-image.png

              HISEnbergH 1 Reply Last reply Reply Quote 0
              • HISEnbergH
                HISEnberg @clevername27
                last edited by

                @clevername27 it's all sorted but thanks 👍

                P 1 Reply Last reply Reply Quote 0
                • P
                  parabuh @HISEnberg
                  last edited by

                  @HISEnberg how'd you fixed this issue?

                  HISEnbergH 1 Reply Last reply Reply Quote 0
                  • HISEnbergH
                    HISEnberg @parabuh
                    last edited by HISEnberg

                    @parabuh Update Faust! I was working from an old version on my Mac so I had to run an update. Sounds like we had different issues. Do you get errors when building different projects (is the issue project specific or happen across different projects)?

                    1 Reply Last reply Reply Quote 0
                    • K
                      klaytonrangel @parabuh
                      last edited by

                      Good evening, I had a similar problem, it happened that I referenced ScriptFx in interface.js and forgot to remove and reference HardcodedMasterFX, so the plugin did not appear in Daw, try to see if anything is not going unnoticed.

                      MorphoiceM 1 Reply Last reply Reply Quote 0
                      • MorphoiceM
                        Morphoice @klaytonrangel
                        last edited by

                        @klaytonrangel I'm having the same problem. is It actually mandatory to remove the scriptfx and turn it into a hardcoded fx before a plugin can work compiled? isnt the scriptfx compiled with the plugin?

                        https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

                        K 1 Reply Last reply Reply Quote 0
                        • K
                          klaytonrangel @Morphoice
                          last edited by

                          ScriptFx does not compile with the plugin, I spent 2 days on this, enable compilation on the main ScriptFX node, compile the dsp into dll, then add HardcodedMasterFX, and link the dll with the name of the main node, then you can remove ScriptFX , and does not link any knob to ScriptFx but to HardcodedMasterFX. That's how it worked for me.

                          When I started creating it, I had linked everything to ScriptFx, but I forgot to remove it from the interface.js code where it was referenced, so it didn't appear in the DAW even though VST3 was generated.

                          MorphoiceM 2 Replies Last reply Reply Quote 0
                          • MorphoiceM
                            Morphoice @klaytonrangel
                            last edited by

                            @klaytonrangel seems pretty straight forward, what if I have to make changes to the dsp network though?

                            https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

                            K 2 Replies Last reply Reply Quote 0
                            • K
                              klaytonrangel @Morphoice
                              last edited by

                              This post is deleted!
                              1 Reply Last reply Reply Quote 0
                              • MorphoiceM
                                Morphoice @klaytonrangel
                                last edited by

                                @klaytonrangel tried it, but it still crashes for me, must be something with the current develop branch of HISE

                                https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

                                K 1 Reply Last reply Reply Quote 0
                                • K
                                  klaytonrangel @Morphoice
                                  last edited by

                                  @Morphoice Every time you need to edit the dsp, you will put scriptfx, open the effect already created and edit, then do the process again of compiling the dsp, here it worked like this.

                                  1 Reply Last reply Reply Quote 0
                                  • K
                                    klaytonrangel @Morphoice
                                    last edited by

                                    @Morphoice Complicated, I hope I can fix it soon.

                                    HISEnbergH 1 Reply Last reply Reply Quote 0
                                    • HISEnbergH
                                      HISEnberg @klaytonrangel
                                      last edited by

                                      @klaytonrangel scriptfx can be compiled in the plugin, I've done this in the past.

                                      MorphoiceM K 2 Replies Last reply Reply Quote 0
                                      • MorphoiceM
                                        Morphoice @HISEnberg
                                        last edited by

                                        @HISEnberg somehow I've got it to work now, with the approach @klaytonrangel suggested, I'll have to try and test if it works without a hardcoded dsp, that would be awesome.

                                        https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

                                        1 Reply Last reply Reply Quote 1
                                        • K
                                          klaytonrangel @HISEnberg
                                          last edited by

                                          @HISEnberg I don't know, sorry for my ignorance, could you explain how to do it? Everything I read said it wasn't possible, if you passed it on to us it would be cool. Thanks.

                                          MorphoiceM 1 Reply Last reply Reply Quote 0
                                          • MorphoiceM
                                            Morphoice @klaytonrangel
                                            last edited by Morphoice

                                            @klaytonrangel @HISEnberg I can't confirm it works with a simple scriptfx node, that actually crashes the thing, so removing it and replacing it with the hardcoded network might have been the solution.
                                            This might however be specific to me using faust in the scriptnode

                                            https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

                                            HISEnbergH 1 Reply Last reply Reply Quote 0
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