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    zach.mx

    @zach.mx

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    Best posts made by zach.mx

    • RE: GUI Development Question.

      @d-healey said in GUI Development Question.:

      @zach-mx You can create a grain effect directly in a HISE paint routine (or laf) by using the g.addNoise function

      For other textures you'll need to use images. Either drawing them on panels or using image components.

      Amazing. Good to know there's a grain function. The grain + distortion references is really just one example of something he might do. I'm not 100% sure what sort of techniques he is going to utilize. Really just trying to understand how it will all come together so I can give him appropriate direction when the time comes 😄

      Appreciate you @d-healey. I have been devouring as many of your videos and using them constantly as I prototype this instrument I'm building. I'm sure I'll have many more questions.

      posted in Newbie League
      zach.mxZ
      zach.mx

    Latest posts made by zach.mx

    • RE: Hi Hat Choke Script Help

      Is there any difference between Piano roll midi events, and Midi events coming in from an external midi keyboard?

      The Choke Group Processor works when I click midi keys on the piano roll using my mouse, but doesn't trigger the choke when I use my midi keyboard 🤔

      posted in Newbie League
      zach.mxZ
      zach.mx
    • RE: Hi Hat Choke Script Help

      @Christoph-Hart

      I see, I tried it but was a little confused. When I saw the thread I referenced, I thought it would be a quick solution since I was trying to keep both of the samples in the same sampler. Just found another thread on choke group processor, and didn't realize I would need to break the samples out to different samplers for the choke group processor to work.

      Might be something worth adding to the docs? I had gone to read about it but couldn't find anything there.

      posted in Newbie League
      zach.mxZ
      zach.mx
    • Hi Hat Choke Script Help

      Hi all, this is obviously a subject that has been beat to death on this forum, and I hate to resurrect this question with so many threads, but I need some help.

      While I was digging through the archives looking at discussions on how to do Choke scripts as I am doing some hi hat programming, and I came across this thread.

      Link Preview Image
      Choke groups

      Thanks for your answer and for your app by the way, it's great! Do you think something like that could work? var closeHiHatKey = 66; var openHiHatKey = 70; ...

      favicon

      Forum (forum.hise.audio)

      The script seems to be fairly simple, and after going through the logic on it, it seemed to be a good solution. Except I can't get it to work 😅

      I broke down the script piece by piece troubleshooting it, and Console.printed all of the variables as I went through just to double check that every piece was working. It all seems to be working except for one thing -

      Synth.noteOffByEventId() does not seem to cut the voice associated with the ID that is stored in the array.

      Any ideas on why that might be? The hi hat event checks out as artificial when I run the event through Message.isArtificial()

      Here's what I have in my scripting window.

      Screenshot 2025-01-28 151424.jpg

      posted in Newbie League
      zach.mxZ
      zach.mx
    • RE: GUI Development Question.

      @d-healey said in GUI Development Question.:

      @zach-mx You can create a grain effect directly in a HISE paint routine (or laf) by using the g.addNoise function

      For other textures you'll need to use images. Either drawing them on panels or using image components.

      Amazing. Good to know there's a grain function. The grain + distortion references is really just one example of something he might do. I'm not 100% sure what sort of techniques he is going to utilize. Really just trying to understand how it will all come together so I can give him appropriate direction when the time comes 😄

      Appreciate you @d-healey. I have been devouring as many of your videos and using them constantly as I prototype this instrument I'm building. I'm sure I'll have many more questions.

      posted in Newbie League
      zach.mxZ
      zach.mx
    • RE: GUI Development Question.

      @d-healey said in GUI Development Question.:

      @zach-mx What do you mean by textures?

      The graphic artist I work with will probably add some visual grain/distortion to whatever layout he designs to give it a sort of "vintage" feeling - or something to that extent.

      Say a panel is a solid color but utilizes an overlay of paper/metal overlay + grain in photoshop, does that get imported as an image and applied as overlay essentially? I have a very elementary understanding of the paint routines/how hise is drawing interfaces, so maybe I just need to dig into some more of those tutorials, but I'm sort of proto-typing as I go

      posted in Newbie League
      zach.mxZ
      zach.mx
    • GUI Development Question.

      Hi all, I'm new to the HISE world and am currently in the process of proto-typing my first plugin. I've been working my way through the documentation, watching David Healey's videos, and poking around with a super primitive version of the sample library I'd like to build.

      I've made a mock-up wire frame in PenPot (self hosted figma) that I'm currently rebuilding in Hise using Paint Routines, but it got me thinking. At some point later in the process, I'd really like to bring in a friend who is a graphic designer to help with the color palette, layout design, and I imagine he will likely do some texture work.

      What would the workflow for doing that be? I imagine something like this?

      1. Penpot mockup Exported for Photoshop
      2. Design work done in photo shop, layers exported out individually.
      3. Rebuild layers + vectors in Hise using Paint Routines and Film strips?

      I guess what I'm really wondering is do all textures and images need to exist as film strips?

      Happy to take some recs on which of Davids Videos may cover this topic too.

      posted in Newbie League
      zach.mxZ
      zach.mx