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    Recent Best Controversial
    • RE: Custom Load Samples screen for VST instrument [Level:Beginner]

      @DabDab @Matt_SF
      Thank you, guys!!!

      posted in General Questions
      S
      Shinami-Sound
    • Custom Load Samples screen for VST instrument [Level:Beginner]

      Hello!
      Let's say I made a VST instrument, user downloads the plugin and in the first screen he sees a pop-up with 2 options: install the instrument or choose the folder location.

      My questions are:

      1. Is it possible to customize the pop-up window? (I'd like to load custom background, custom text, my custom buttons, add a custom greeting text)
      2. I want to delete the option "install instrument" and leave only one option available: "locate sample folder" at the very first run. Is there any easy way to do it?
      3. I noticed as soon as the user locates the folder with samples there's no button to choose the folder location again. So, I would like to add a "relocate samples" button to the screen. Shall it be done through scripting when developing the UI of my instrument in HISE?
      4. For some reason after exporting and loading the VST, it requires to locate the folder named "Samples". How and where can I rename the folder, so the required folder would be called "MyInstrumentName Samples", for example?

      Thank you! :-) I appreciate if you could give me a comprehensive answer as I'm a total beginner thinking of getting into scripting and learning the basics of C++ for making custom VSTs and working more deeply with audio.

      posted in General Questions
      S
      Shinami-Sound
    • RE: ** BUILD FAILED ** Erorr: Building library libTG\

      @d-healey I think you are right. I managed to solve the problem this way:

      1. I created a folder in "Applications" where I moved both my HISE folder and my Project Folder.
      2. I created a root user and logged into it (https://support.apple.com/en-us/HT204012)
      3. I exported my vst.

      It worked fine but instead of having an exported vst file in my project's folder I found there a copy of it. I clicked to show info of this file and it said the original VST is located here: /private/var/root/Library/Audio/Plug-Ins/VST3/"my plugin name".vst3

      Screenshot 2022-11-30 at 14.58.15.png

      So I used that one and inserted to where all my other VSTs are and it worked fine.

      posted in General Questions
      S
      Shinami-Sound
    • ** BUILD FAILED ** Erorr: Building library libTG\

      I was exporting a VST instrument on Mac and faced this problem:

      ▸ Building library libTG
      ❌ error: unable to create directory .vst3/Contents/
      ** BUILD FAILED **

      Screenshot 2022-11-29 at 10.54.22.png

      posted in General Questions
      S
      Shinami-Sound
    • RE: Export VSTi Error "batchCompileOSX: line 7: xcpretty: command not found"

      @d-healey Thank you!!

      posted in General Questions
      S
      Shinami-Sound
    • Export VSTi Error "batchCompileOSX: line 7: xcpretty: command not found"

      I'm trying to export my project as a VSTi instrument and get this error in terminal: "batchCompileOSX: line 7: xcpretty: command not found".

      MacOS Catalina 10.15.7 (19H2026)
      Xcode Version 12.4 (12D4e)

      Screenshot 2022-11-29 at 09.42.52.png

      posted in General Questions
      S
      Shinami-Sound
    • RE: ERROR C1083 when Building HISE

      @MikeB Thanks! It worked now! Apparently, I had to make sure all steps for enabling IPP are done right.

      posted in General Questions
      S
      Shinami-Sound
    • RE: ERROR C1083 when Building HISE

      Screenshot 2022-11-29 054131.png

      posted in General Questions
      S
      Shinami-Sound
    • RE: Export as instrument (VSTi/AUi) Plugin [Level:Beginner]

      @DabDab @d-healey
      I see, thank you!

      posted in General Questions
      S
      Shinami-Sound
    • ERROR C1083 when Building HISE

      I was following this video tutorial https://www.youtube.com/watch?v=YYUZ4K4J3Os and I got a bunch of ERROR C1083 messages:
      Screenshot 2022-11-29 053712.png
      How can I fix it?

      posted in General Questions
      S
      Shinami-Sound
    • RE: Export as instrument (VSTi/AUi) Plugin [Level:Beginner]

      @DabDab @d-healey
      then I got a question.. Why would I need HISE.exe at all?

      posted in General Questions
      S
      Shinami-Sound
    • Export as instrument (VSTi/AUi) Plugin [Level:Beginner]

      Hi! As a total beginner I created a basic sample instrument and decided to export it to test if everything is gonna work fine in my DAW.

      1. I installed HISE3.0.1 EXE installed to its default directory (I'm on Windows 11).
      2. When I tried exporting my project, I got the "Hise path not set" error, so I tried to locate the folder from the references, but I couldn't find it.
      3. I installed Visual Studio 2022, IPP, and downloaded the HISE-3.0.1 zip. I unpacked the zip, unpacked "ASIOSDK2.3" and "VST3 SDK" in tools\SDK (the folder inside it), and I eventually was able to locate this HISE-3.0.1 folder as the Hise path in the references.
      4. Now I click export as a VST instrument, select "All platforms" and it the following errors appear:
        Screenshot 2022-11-28 233841.png
        Screenshot 2022-11-28 233855.png
      5. It looks like I have both Visual Studio 2017 and 2022 installed on my PC. Anyway, I changed to the 2017 version in the settings, tried exporting it again, this time in the pop-up window I selected "VSTi 64bit" only, the terminal opens and says:
        Screenshot 2022-11-28 234646.png

      So... How do I fix all of it? I mean, my goal is to be able to export a VST instrument as VST2 64bit, VST3 64bit, AU, AAX formats. (I also heard that I need to export them from Mac OS to get them working on Mac. I got a macbook and I'm planing just to copy my HISE project to mac, open and export the final version there later).

      posted in General Questions
      S
      Shinami-Sound
    • Function onNote range [Level:Beginner]

      [Level:Beginner]
      Hello!
      I'm trying figure out how to make a non-repetitive round robin for each drum. So, I decided just to split drums into separate Sampler modules.

      Then I made a script in each:
      "on init"

      const var SamplerOpen = Synth.getSampler("SamplerOpen");
      
      SamplerOpen.enableRoundRobin(false);
      
      reg counter = 0;
      reg lastCount = 0; 
      

      Next, to separate the round-robin counter for both each drums I though of cutting the note range for "onNote".
      So, for one of my drums in the "onNote" section I tried:

      function onNoteOn(60, 64)
      {
      	counter = (lastCount - 1 + Math.randInt(2, 5)) % 4;
      	SamplerOpen.setActiveGroup(counter + 1);
      	lastCount = counter;
      }
      

      and it gave me this error:
      "Line 1, column 19: Found Literal when expecting ')'.

      Does anyone know what's wrong here and what would be a better approach?

      posted in Scripting
      S
      Shinami-Sound