@d-healey
I'm a stupid beginner in any form of software development and all I know is that it just runs on samples from a hr1 file and I don't know about the images used for it's GUI (Whether I have to take them with me or not)
@d-healey
I'm a stupid beginner in any form of software development and all I know is that it just runs on samples from a hr1 file and I don't know about the images used for it's GUI (Whether I have to take them with me or not)
@orange Oh no, it's just for free! (:
@yall How does using an emulator sound?
Where do I get the .vst.component?
EDIT: also is there a way to make a .pkg for mac on a windows 10? I want it to be for both platforms
I just need a rundown because I want to share my plugin as a download on my site but I'm a bit hesitant to just put it out there without double-checking. Do I need to include the Source folder from my Binaries folder because it has the images directory in it or are the images simply "baked" into the dll (if you know what I mean). If I need to make an installer, how do I do it and what files should I include in it?
EDIT: a typo
https://twitter.com/RikaHanaChan/status/1380489230418288641?s=20
It's simple and stupid but I'm proud of it because I feel like I did something different from just stupid animations and music. I might work on more special projects later on!
@d-healey oooooh! ok! So I got that to work already and now I feel like a finally made something! Thank you!
@d-healey Does it have to be extracted or does it just remain a .hr1? If so, how do I extract it?
EDIT: grammar
I just exported a plugin that uses samples and when i tested it in FL Studio a window pops up telling me to install the samples or browse a directory for the samples, however when I selected the projects samples folder, nothing play when I test it. But I do remember it telling me to extract the samples from a .hr1 file, so I assumed they had to be included with the download for other users. But I can't seem to find it. ):
OH! Ok so I was looking in the right place at the wrong time! Turns out, I forgot to disable IPP since I ain't using it and didn't realize that it didn't export because of that lol
Don't worry I got it all under control now.
@ulrik I don't know but I used the sdk that says it's VST3 but according to a tutorial, it actually only does VST2 so I'm not sure
@yall Mine apparently doesn't generate a Visual Studio folder, the VST folder is just there, right in the Compiled folder yet nothing's in either the shared folder or the folder named VST. ):
As in, I exported the VST from the .exe file for HISE that I compiled. it said that it successfully exported, but I can't seem to find any dll files, I tried searhing the Binaries folder but it has EVERYTHING BUT a dll.
@ulrik Aight! So I built HISE using Visual Studio 2017 but after successfully exporting, I can't seem to find the .dll file. Is there a specific path?
@ulrik I'm currently using the 1.0.0 master that's supposed to be for the one downloaded from the site. I tried putting it into tools in the SDK folder like I was told but nothing came up. Like I said, the VST3 folder along with everything in it is intact and in the SDK folder. I just couldn't be bothered to build it with scriptnode because I only have one computer and I use it for everything so yeah...I'm dumb :P
@ulrik I did that and again ain't working. I checked and everything is in the SDK folder in tools. All in VST_SDK. However I did try to run the bat file it came with. I put it in desktop and tried but it crashed upon opening.