@d-healey Thanks David - I did complete your Bootcamp course while on my Windows PC a while ago with success, and followed it now on this Ubuntu system, including the build cheat sheet. As I didn't seem to get errors from the libwebkit2gtk-4.0-dev I assumed that was OK. Just ran the commands again using 4.1 but still getting these errors:
libx11-dev: command not found
libasound2-dev: command not found
libjack-jackd2-dev: command not found
I'll do some googling and see if I can find where or how I can get further......
Best posts made by Sympol
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RE: Compile errors on Ubuntu 24.04posted in Newbie League
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RE: Multiple errors compiling HISE 2.0posted in General Questions
@d-healey Thanks David..... Flushed with success I'm downloading the tutorials now to dig deeper....
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RE: How to save a project mid-term so it can be opened later and continued?posted in General Questions
I may have found the answer!
Just tried again, starting from scratch as far as saving as a preset, but then this time instead of loading the project (step 2 in the reload as work in progress section) after restarting HISE, I simply opened the .hip file without doing anything else, and there was my project as I had left it, with working sound from mouse and midi keyboard.
It seems that the 'Load Project' option under Files is not necessary and indeed stuffs up the sound from the project - all that is required is to load the .hip preset file.....
It takes a while to get used to the terminology used - I had assumed that loading a project would re-load a previously closed project in the state that it was when closed, but obviously not so. So really the preset is a backup of the project at a certain state and if I want to go back to a selected point in the project development, as long as I have saved a preset at that point (with a suitable name) I just need to load that particular preset.
Now I'll continue with the tutorial, saving a preset at various stages and see what happens when I restore from each.....
Latest posts made by Sympol
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RE: Compile errors on Ubuntu 24.04posted in Newbie League
@d-healey Thanks David - I did complete your Bootcamp course while on my Windows PC a while ago with success, and followed it now on this Ubuntu system, including the build cheat sheet. As I didn't seem to get errors from the libwebkit2gtk-4.0-dev I assumed that was OK. Just ran the commands again using 4.1 but still getting these errors:
libx11-dev: command not found
libasound2-dev: command not found
libjack-jackd2-dev: command not found
I'll do some googling and see if I can find where or how I can get further...... -
Compile errors on Ubuntu 24.04posted in Newbie League
Hi all,
just moved from a Windows 10 to a Ubuntu 24.04 setup, with a basic version of Ubuntu Studio on top. I had managed to compile HISE Standalone back on the Windows 10 a while ago, so thought I'd give it a go on the new setup....
Followed the Compile HISE on Linux tutorial (very comprehensive and well explained BUT - the first command 'sudo apt-get -y install build-essential git make binutils-gold libfreetype6-dev
libx11-dev libxinerama-dev libxrandr-dev libxcursor-dev mesa-common-dev
libasound2-dev freeglut3-dev libxcomposite-dev libcurl4-gnutls-dev libgtk-3-dev
libjack-jackd2-dev libwebkit2gtk-4.0-dev' gave me errors on these commands:
libx11-dev
libasound2-dev
libjack-jack2-dev
all with command not found.....
Rather foolishly I carried on with the rest of the steps and when I finally got as far as building the Standalone DebugWith Faust I got these errors, but the process continued....robin@Study:~/Documents/HISE/projects/standalone/Builds/LinuxMakefile$ make CONFIG=DebugWithFaust -j 2
Package alsa was not found in the pkg-config search path.
Perhaps you should add the directory containing `alsa.pc'
to the PKG_CONFIG_PATH environment variable
Package 'alsa', required by 'virtual:world', not found
Package 'gtk+-x11-3.0', required by 'virtual:world', not found
Package 'x11', required by 'virtual:world', not found
Package 'xinerama', required by 'virtual:world', not found
Package 'xext', required by 'virtual:world', not found
Compiling ScriptNodeTestSuite.cpp
Compiling DspUnitTests.cpp
Compiling HiseEventBufferUnitTests.cpp
Compiling MainComponent.cpp
Compiling Main.cpp
Compiling BinaryData.cpp
Compiling include_hi_backend.cpp.......till finally it ended with:
make: *** [Makefile:772: build/intermediate/DebugWithFaust/include_hi_streaming_6963df44.o] Error 1
make: *** Waiting for unfinished jobs....
robin@Study:~/Documents/HISE/projects/standalone/Builds/LinuxMakefile$As a newbie to Linux, could someone possibly help me make sense of what I need to do please?
Every little bit of help will be very welcome, thanks..... -
RE: Multiple errors compiling HISE 2.0posted in General Questions
@d-healey Thanks David..... Flushed with success I'm downloading the tutorials now to dig deeper....
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RE: Multiple errors compiling HISE 2.0posted in General Questions
Thanks, downloaded and compiled OK. I noticed there are new versions of both AsioSDK and VST SDK available - is it worth using these or should I just quit while I'm ahead :)
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RE: Multiple errors compiling HISE 2.0posted in General Questions
@d-healey Thanks, downloading now.....
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Multiple errors compiling HISE 2.0posted in General Questions
Hi, I've been struggling with this for over 2 days now and have no hair left. I've followed all the steps in the 'Building HISE on Windows 10' video on Youtube. I'm using Windows 10 Pro, Visual Studio 2017 and have installed the w_ipp_2019.4.245.exe file as discussed in that video. When I run the projucer, I get a message about a new version of JUCE, but I've ignored this and run the version with HISE.
Trying to build the standalone HISE app, release, x64 as in the video, but getting multiple errors (1147 errors and 74 warnings) before the compiler crashes with too many errors.
Is there something I'm missing here? IPP has installed in C:\Program Files (x86)\IntelSWTools with a number of subdirectories 'compilers and libraries', compilers and libraries 2019 and compilers and libraries 2019.4.245
When I look at the Intel site it tells me:
After installing Intel IPP, set the PATH, LIB and INCLUDE
environment variables by running the script appropriate to your target platform architecture. The scripts are available in \env
.
By default, the
is C:\Program files (x86)\Intel\oneapi
Configure Your IDE Environment to Link with Intel IPP
To configure your Microsoft* Visual Studio* development system for linking with the Intel IPP library, follow the steps below. Though some versions of the Visual Studio* IDE may vary slightly in the menu items mentioned below, the fundamental configuring steps are applicable to all these versions.In Solution Explorer, right-click your project and click Properties
.
Select Configuration Properties
> VC++ Directories
and set the following from the Select directories for drop down menu:
Include Files menu item, and then type in the directory for the Intel IPP include files (default is <install_dir>\include
Library Files menu item, and then type in the directory for the Intel IPP library files (default is <install_dir> \lib<arch>
Executable Files menu item, and then type in the directory for the Intel IPP executable files (default is <install_dir>\redist<arch>
The values for the include files directories and the library files directories are correct as above, but there is no mention of ipp in the executable files directories
Any help would be appreciated. I realise I can just download the compiled version of HISE 2.0 but would really like to solve this....
Thankyou...... -
RE: Using wav files as samplesposted in General Questions
Thanks Christoph - didn't expect you to produce this tutorial so quickly :)
I'm a bit tied up for the next couple of days stacking firewood for the coming winter, but as soon as I get a chance I'll go through the tutorial and do some experimenting.....
Thanks again! -
RE: Using wav files as samplesposted in General Questions
Thanks again Christoph - thought there would be a way of doing it. I now have 3 sets of samples from selected organ stops, but would appreciate some advice as to how to call each SampleMap from a user interface, but don't get distracted by this - you have better ways to spend your time, I'm sure :)
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RE: Using wav files as samplesposted in General Questions
Thankyou very much! Appreciate you taking the time to answer my dumb questions...
Have now renamed the files to PedalOrgan_C3_0_127.wav and so on and successfully imported them into the sample map in HISE, so now I know how to do that.....
The next step is to add some effects etc. as in the tutorial and maybe create a simple user interface whereby I could add some controlled reverb, also as in the tutorial....
Obviously I only have recorded a single octave at this stage for testing - each wav file has to be cleaned up to remove extraneous noises such as clicks and wheezes from the pedals and bellows but I'm well on the way now....
Ideally I would like to create a user interface (for my own use only) whereby I could add in the various stops from the organ (its a very ancient one and has stops for such effects as 'Vox Humana', 'Bass Coupler', 'Treble Coupler' etc.....)
I presume I will need to record each note in turn with these stops applied, which will lead to a pretty large number of samples.... Without delving into specifics (which I'll need to do at a later stage) is it possible to select which set of samples (eg relating to a specific organ stop) are played through the user interface? In other words, use an interface control to select a specific set of wav files?
Many thanks again for your time and patience.... -
Using wav files as samplesposted in General Questions
Hi,
As you may have gathered from my previous questions, this is all very new to me!
Completed the tutorial and now want to move on to try supplying my own sample wav files instead of the Music Box samples as a test. I have an old pedal organ, from which I have recorded a series of individual notes as separate wave files, with names such as Organ_C.wav, Organ_Csharp.wav and so on for a total of 12 individual files over an octave.
I have created a new test project and copied these wav files into the samples folder and then tried to import them into the HISE sampler in the same manner that the Music Box samples were added in the tutorial. But the results are garbage!
Is there a particular naming convention I should be using for each file?
I followed through the Youtube video suggested in another post about rendering samples using Reaper, but the end result of that video seemed to be a series of wav files similar to my own.
When I import my wav files into my test project they sound very much like the music box samples and not at all like the originally recorded wav files from the pedal organ.....
Does anyone have any clues which could help me over this hurdle please?
Thanks.....