Solved Github Actions CLI builds?
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Hey is it possible to build plugins with a CI / CLI pipeline on a headless windows / linux server?
Currently we can compile a project from the command line but can we can not export and compile Scriptnode FX from the CLI.
I would love to set up a windows and linux server that I can use for automatically building. Renting a proper VM Desktop in the cloud is quite expensive and inefficient. Ideally I would use Github Actions.
Any information is much appreciated.
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@oskarsh said in Github Actions CLI builds?:
can we can not export and compile Scriptnode FX from the CL
Yes we can - check the HISE CLI help
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@oskarsh said in Github Actions CLI builds?:
can we can not export and compile Scriptnode FX from the CL
Yes we can - check the HISE CLI help
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@d-healey I made the rookie mistake of relying on the docs. Last time I checked it was not there but you never know!
Time to build the actions.
Thanks David!
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@oskarsh I know we all love a good bashing of the docs but there‘s a section in the glossary about it:
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@Christoph-Hart said in Github Actions CLI builds?:
@oskarsh I know we all love a good bashing of the docs but there‘s a section in the glossary about it:
The docs are missing this part
compile_networks -c:CONFIG
Compiles the DSP networks in the given project folder. Use the -c flag to specify the build
configuration ('Debug' or 'Release') -
@d-healey Oops I overread that it was about compiling the DSP networks. Back to bashing the docs then I guess :)
On the other hand you might get away without compiling the networks in the build process - when it loads a project and can't find the project DLL (like it would in the command line build process of the actual plugin), it will still create a placeholder and then export it correctly (assuming that you've checked in the C++ node for the codes in the AdditionalSourceCode repository).