HISE Logo Forum
    • Categories
    • Register
    • Login

    How to Compile Scriptnode?

    Scheduled Pinned Locked Moved Solved ScriptNode
    6 Posts 2 Posters 420 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • clevername27C
      clevername27
      last edited by

      Am I correct that the documentation is out-of-date? (Maybe I'm confused by the menu item, "Compile DSP networks as DLL".) Thanks!

      DabDabD 1 Reply Last reply Reply Quote 0
      • DabDabD
        DabDab @clevername27
        last edited by DabDab

        @clevername27 said in How to Compile Scriptnode?:

        Compile DSP networks as DLL

        Yes. Then Close the project Restart HISE and take hardcodedMaster FX.
        From the List Select the Copiled Binary (you will see the name of the Script node)

        use it and don't forget to enable Allow Compilationc8d93953-4e13-4a04-b440-020227bebd0e-image.png and Save the XML

        38eb89d2-181e-422a-acc6-a8daf414da09-image.png

        And Finally "Documentation Out dated" ? Yes. many things in HISE Docs always been out dated. It always gets me trouble. lack of Information and proper code examples. Specially for API Functions. Many functions do not tell us how to use it. So HISE Docs is very weird to me. But Forum and Forum people are great.

        Bollywood Music Producer and Trance Producer.

        clevername27C 2 Replies Last reply Reply Quote 1
        • clevername27C
          clevername27 @DabDab
          last edited by

          @DabDab Thanks so much for your response, and cheers.

          1 Reply Last reply Reply Quote 1
          • clevername27C clevername27 has marked this topic as solved on
          • clevername27C
            clevername27 @DabDab
            last edited by

            @DabDab Thank you again - one last question - what do I do with the original ScriptNode effects? (And if I was modulating them, do I need to rename them, and then name the Hardcoded Effect module to the corresponding ScriptNode effect? Thanks.

            DabDabD 1 Reply Last reply Reply Quote 0
            • clevername27C clevername27 has marked this topic as unsolved on
            • DabDabD
              DabDab @clevername27
              last edited by

              @clevername27 What I usually do is, first I make Effects or Synth via Script Node and Compile it for hard Coded master Fx. I do It for FAUST too. Then I use that compiled Hardcoded with in Synth / Sampler workflows.

              Bollywood Music Producer and Trance Producer.

              clevername27C 1 Reply Last reply Reply Quote 1
              • clevername27C
                clevername27 @DabDab
                last edited by

                @DabDab Thank you.

                1 Reply Last reply Reply Quote 0
                • clevername27C clevername27 has marked this topic as solved on
                • First post
                  Last post

                14

                Online

                1.7k

                Users

                11.9k

                Topics

                103.6k

                Posts