Problems compiling with ScriptNodes
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So Im trying to re-compile a plugin that has a fair few ScriptNode FX in it..and I'm getting this:
So this usually just means recompiling the DLL and it sorts itself out, but this time thats not working for me. I've cleaned out the DspNetworks/Binaries folder and recompiled - but still no joy.... any one have any ideas? Should I clean up the DspNetworks/CodeLibrary too? Tho it does have a faust folder in there?
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@Lindon well "a"
@Lindon said in Problems compiling with ScriptNodes:
So Im trying to re-compile a plugin that has a fair few ScriptNode FX in it..and I'm getting this:
So this usually just means recompiling the DLL and it sorts itself out, but this time thats not working for me. I've cleaned out the DspNetworks/Binaries folder and recompiled - but still no joy.... any one have any ideas? Should I clean up the DspNetworks/CodeLibrary too? Tho it does have a faust folder in there?
well one workaround solution is to delete and recreate the offending Slots....
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@Christoph-Hart there seems to eb something very particular required to get hardcoded effects to work in slots - especially when there's a lot of effects that can be loaded - the effect seems to get set up with some on existent FX, which it then cannot find in the DLL...
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@Lindon ....aaaand now it compiles but inte4h compiled version none of the Fx work.....
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@Lindon rebuild the DLL (again) and now it does work...sigh this stuff is very very twitchey...
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@Lindon are you moving between release and debug?
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@d-healey nope Im in Release.