Cant create DLL on MacOS...
-
So my major project......
Will build and run fine on Windows...
but when I load it into theMac - I need to rebuild the DLL so I
- load my project -and it takes quite a while to load...
- Add a script FX and into that load one of my ScriptNode FX
- Select Export>Compile DSP Networks as DLL
- this opens theCompile DSP Networks dialog with the list of ScriptNodes to compile...and a status of "Press OK to compile the nodes into a DLL"
- I press OK
- The Dialog says to me.... "Creating C++ file for
- Then.... nothing.........the compiles dont start, nothing happens....
Any one seen this before? Some of the nodes are Faust, some are plain vanilla ScriptNode...has worked fine in the past but now no luck....I havent added any new Script Nodes......
-
@Lindon I haven't had that happen yet. Can you compile those nodes in xcode? You might get a more verbose output that way.
-
@Dan-Korneff thanks Dan... but fixed it..
For anyone else having this problem: Its all about file access permissions...
turns out the mac wont write to my portable drive, and sadly the compile process wont report any errors when it fails to be given permission to write to such a drive....