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    Unknown Functions 'set' & 'getRange'

    Scheduled Pinned Locked Moved Scripting
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    • trillbillyT
      trillbilly @d.healey
      last edited by

      @d-healey Ahhh ok. So now I need to figure out what was changed, and how, because those functions were working just hours earlier.

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      • d.healeyD
        d.healey @trillbilly
        last edited by

        @trillbilly Is it because the sample map is not loaded?

        Libre Wave - Freedom respecting instruments and effects
        My Patreon - HISE tutorials
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        • trillbillyT
          trillbilly @d.healey
          last edited by

          @d-healey You're right, when I load an internal sample map, it works. But it wont work anymore with Drag-And-Drop samples.

          I would rather use the sample maps from internal samples, but, you cant edit the loop range. I've made a post about it HERE.

          Also, obiviously Im using custom sample import so users can use their own samples. Im confused why it doesnt recognize them as sample maps anymore?

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          • trillbillyT
            trillbilly @trillbilly
            last edited by

            @d-healey Ok, scratch that. its working ONLY if there is a sample loaded. If the sampler is cleared, it throws the error.

            If you save a preset without a sample/samplemap loaded, it will save but crash upon opening it again.

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            • d.healeyD
              d.healey @trillbilly
              last edited by

              @trillbilly So before you try to call a function on the sound object you need to check if the object is populated.

              if (!isDefined(sound))
                  return;
              

              Libre Wave - Freedom respecting instruments and effects
              My Patreon - HISE tutorials
              YouTube Channel - Public HISE tutorials

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              • trillbillyT
                trillbilly @d.healey
                last edited by

                @d-healey That will work better than my idea of populating an empty samplemap when a sampler is not in use. Thank you.

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                • trillbillyT
                  trillbilly @d.healey
                  last edited by

                  @d-healey It solved the sound.set issue but not the sound.getRange issue.

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                  • d.healeyD
                    d.healey @trillbilly
                    last edited by

                    @trillbilly This line?

                    local newValue = parseInt(sound.getRange(Sampler1.LoopXFade)[1] * value);

                    Libre Wave - Freedom respecting instruments and effects
                    My Patreon - HISE tutorials
                    YouTube Channel - Public HISE tutorials

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                    • trillbillyT
                      trillbilly @d.healey
                      last edited by

                      @d-healey Yes, that is correct

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                      • d.healeyD
                        d.healey @trillbilly
                        last edited by

                        @trillbilly And you tried placing the check before it?

                        Libre Wave - Freedom respecting instruments and effects
                        My Patreon - HISE tutorials
                        YouTube Channel - Public HISE tutorials

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                        • trillbillyT
                          trillbilly @d.healey
                          last edited by trillbilly

                          @d-healey No, Im an idiot, I only put it in 1 callback.
                          Worked like a charm. Much appreciated.

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