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    • d.healeyD
      d.healey @ElectroBlue
      last edited by

      @ElectroBlue said in Mac OS export Questions:

      @d-healey how do I get a license? Is it needed to distribute a free instrument or only if I plan to sell it?

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      HISE | Docs

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      (docs.hise.audio)

      Both JUCE and HISE licenses are required for any proprietary release, it doesn't matter if you charge for it or not.

      Libre Wave - Freedom respecting instruments and effects
      My Patreon - HISE tutorials
      YouTube Channel - Public HISE tutorials

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      • E
        ElectroBlue @d.healey
        last edited by

        @d-healey Ok, I'm confused. What constitutes a "proprietary" release? Also, I clicked on your link and read it and then clicked on the GNPLv3 link.. and read a bunch more, but couldn't find any instructions on how exactly do release the source? I'm not familiar with this process and I've never really used any kind of source control software. Is this about like uploading my HISE project folder to something like Github?

        d.healeyD 1 Reply Last reply Reply Quote 0
        • d.healeyD
          d.healey @ElectroBlue
          last edited by

          @ElectroBlue

          Proprietary = closed source. If you release under the GNU GPL (open source) you are required to give a copy of the source code to anyone who you give a copy of the binary to. You don't have to make your source code public, but of course anyone who receives a copy could do.

          For a HISE project the source code is basically your HISE project folder, but you only need to include stuff for building the binary, so don't include the samples, binaries, or pooled resources folders (there might be some others you can omit too).

          Libre Wave - Freedom respecting instruments and effects
          My Patreon - HISE tutorials
          YouTube Channel - Public HISE tutorials

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          • E
            ElectroBlue @d.healey
            last edited by

            @d-healey Oh I see. Thanks for the explanation. I'll have to do that then. How do most others do this? Just ZIP up my HISE project folder (omitting the items you listed) and then include that ZIP file along with my PKG file as a digital download? Won't users be confused as to what that is? I'm guessing I'd probably have to also include a .txt file explaining what it is?

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            • E
              ElectroBlue @ElectroBlue
              last edited by

              @ElectroBlue Or could I just include a .txt file with a link to download the source ZIP if they want it? This way they don't get confused and open that ZIP file first wondering where the instrument is.

              Christoph HartC 1 Reply Last reply Reply Quote 0
              • E
                ElectroBlue @d.healey
                last edited by

                @d-healey Does your HISE master class ever go on sale? I'm interested in taking it, but I'm in the US so its more expensive for me to purchase it.

                d.healeyD 1 Reply Last reply Reply Quote 0
                • Christoph HartC
                  Christoph Hart @ElectroBlue
                  last edited by

                  The rule is that you need to offer the source code to anyone that you provide a binary. How you do this is up to you and any of the options you mention would work.

                  That being said I highly recommend start using git (for other reasons than being compliant to GPL, it's just software development best practice) and then just make a public repo that you put a link on your website.

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                  • d.healeyD
                    d.healey @ElectroBlue
                    last edited by

                    @ElectroBlue said in Mac OS export Questions:

                    @d-healey Does your HISE master class ever go on sale? I'm interested in taking it, but I'm in the US so its more expensive for me to purchase it.

                    The Hackspace one? I don't know I'm not in charge of the pricing there. I did post a discount code on Patreon a while back. If you're a patron you get 15% off.

                    Libre Wave - Freedom respecting instruments and effects
                    My Patreon - HISE tutorials
                    YouTube Channel - Public HISE tutorials

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                    • E
                      ElectroBlue @Christoph Hart
                      last edited by

                      @Christoph-Hart Got it. Thanks for the clarification. The main reason I haven't really used Git is because my Unity and Unreal projects are always like 50 gb or 100gb or more and I could never upload that amount of data to Git.

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                      • E
                        ElectroBlue @d.healey
                        last edited by

                        @d-healey Music Hackspace: This course: https://musichackspace.org/product/creating-virtual-and-sample-based-vst-au-plug-in-instruments-with-hise/
                        Is that the same as the link you just provided or is that a different course?

                        d.healeyD 1 Reply Last reply Reply Quote 0
                        • d.healeyD
                          d.healey @ElectroBlue
                          last edited by d.healey

                          @ElectroBlue

                          The main reason I haven't really used Git is because my Unity and Unreal projects are always like 50 gb or 100gb or more and I could never upload that amount of data to Git.

                          Don't confuse git with github.

                          Is that the same as the link you just provided or is that a different course?

                          That's the one. My link is to the discount code on Patreon.

                          Libre Wave - Freedom respecting instruments and effects
                          My Patreon - HISE tutorials
                          YouTube Channel - Public HISE tutorials

                          Christoph HartC 1 Reply Last reply Reply Quote 0
                          • Christoph HartC
                            Christoph Hart @d.healey
                            last edited by

                            The main reason I haven't really used Git is because my Unity and Unreal projects are always like 50 gb or 100gb or more and I could never upload that amount of data to Git.

                            That's what .gitignore is for - just exclude the folders with big assets and you're fine. In HISE you need to add the Binaries, Samples and PooledResources folder to the ignore file too.

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