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    Image Strip usage in the MatrixMeterFloating Tile

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    • FortuneF
      Fortune @orange
      last edited by

      @orange That's it, Thank you!

      BTW, as I see the UpDecayTime and DownDecayTime is not available in laf?

      Any way to set decay times? the VU meter goes pretty fast, a smoothing decay would make this usable, otherwise it is not useable like this...

      orangeO 1 Reply Last reply Reply Quote 0
      • orangeO
        orange @Fortune
        last edited by orange

        @Fortune said in Image Strip usage in the MatrixMeterFloating Tile:

        BTW, as I see the UpDecayTime and DownDecayTime is not available in laf?

        I will check it.

        develop Branch / XCode 13.1
        macOS Monterey / M1 Max

        orangeO FortuneF 2 Replies Last reply Reply Quote 0
        • orangeO
          orange @orange
          last edited by orange

          Plus the DecayTime thing above: If we hard pan to the right or left, the signal level significantly increases.

          As you can see, when the pan is in the middle, the peak level is around -23 dB. But for hard left or right pan, the peak value increases to the -13 dB.

          Edit: the difference is 3 dB, not 10 dB.

          PM.gif

          develop Branch / XCode 13.1
          macOS Monterey / M1 Max

          ustkU 1 Reply Last reply Reply Quote 0
          • ustkU
            ustk @orange
            last edited by

            @orange Could it be a linear vs decibel conversion issue when drawing?
            10dB is quite a drastic pan law indeed... So what is the value saying in the end? (not the image)

            Can't help pressing F5 in the forum...

            orangeO 1 Reply Last reply Reply Quote 0
            • orangeO
              orange @ustk
              last edited by orange

              @ustk OK, I set the gain to 0 dB for both channels and tried again.

              • Pan is in the middle: 0 dB & 0 dB

              • Hard Right Pan: -100 dB& +3 dB

              • Hard Left Pan: +3 dB& -100 dB

              Is this 3 dB rule?

              develop Branch / XCode 13.1
              macOS Monterey / M1 Max

              Dan KorneffD ustkU 2 Replies Last reply Reply Quote 0
              • Dan KorneffD
                Dan Korneff @orange
                last edited by

                @orange that sounds correct

                Dan Korneff - Producer / Mixer / Audio Nerd

                1 Reply Last reply Reply Quote 1
                • ustkU
                  ustk @orange
                  last edited by

                  @orange yep 3dB is the expected power loss compensation

                  Can't help pressing F5 in the forum...

                  1 Reply Last reply Reply Quote 0
                  • FortuneF
                    Fortune @orange
                    last edited by

                    Any ideas about the DownDecayTime and UpDecayTime on laf please?

                    orangeO 1 Reply Last reply Reply Quote 0
                    • orangeO
                      orange @Fortune
                      last edited by orange

                      Well, it is not a bug. The DownDecayTime & UpDecayTime functions works great here.

                      I think the issue occurs if multiple floating tiles are assigned to the same Processor module. If you set the FloatingTile to the different module, it works great.

                      The Peak Meter with FilmStrip Image LAF example has been added to our great collection. Yes DecayTime is working in this example. You can see it from HERE.

                      PM.gif

                      develop Branch / XCode 13.1
                      macOS Monterey / M1 Max

                      FortuneF 1 Reply Last reply Reply Quote 1
                      • FortuneF
                        Fortune @orange
                        last edited by

                        @orange I see. Thank you!

                        1 Reply Last reply Reply Quote 0
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