Naming/Labeling Sample File Names
I have multiple sample files which are in this generic format:
How would I be able to batch rename these files such that they follow HISE’s guidelines, instead of renaming by hand?
I want them to look something like this:
I have 3 different instrument layers with 5 RRs for each note and I skip 3 notes for each sample. Is there a software that you guys use that helps with this or how do you do it? Should I be also separating my instrument layers into new sampler instances so that I can use groups for the round robins?
Depending on the tool you use to edit them you can auto name them when you export.
Failing that your OS might offer a batch rename tool. Select a bunch of files and press F2 to check.
Option three is to install a batch renaming tool. Google to find out what's available for your OS.
Option four is to write a bash/batch script to do the job.
Should I be also separating my instrument layers into new sampler instances so that I can use groups for the round robins?
That's up to you. There are lots of ways to map samples, and you don't have to use groups for RR. Generally I try to use as few samplers as possible. If you need to apply different effects to a specific set of samples then they should go in their own sampler.
Thanks! I’m planning on doing instrument wide fx so how would I be separating the layers vs groups, are there subgroups so I can separate the round robins with the actual instrument layers if I’m planning on using one sampler? How would I use the round robins if they can be used without groups
You have 4 choices to map samples. Note, velocity, group, and sampler. And you can use a combination. For example you could have one group where each RR is on a different velocity, you could have another group where each RR is on a different note.
Another thing I just remembered, if you are using group xfades then you might want a separate sampler for that.
Makes a bit more sense now, the instrument I’m creating has 3 morph layers which are three different instruments. The user can change the gain of each morph layer and there would be a random Round robin selection for each of the morph layers.