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    [Feature Request] Cleaning Networks

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    scriptnodefeature request
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    • Matt_SFM
      Matt_SF
      last edited by Matt_SF

      Hello again everybody,

      When working with a bunch of scriptnode effects, we (or at least, I) often end up with multiple unused networks (different versions / trials / buggy networks). Or sometimes I face the beloved "Hash mismatch" error which can sometimes be solved, sometimes not.

      I already tried to mingle into the files and folders related to scriptnode but always end up crashing HISE when loading the projects afterwards.

      It would be nice to be able to delete properly the scriptnode files without ruining the whole project. Like just a 'trash icon' somewhere which would take care of the cleaning...

      Thanks @Christoph-Hart :)

      Cheers!

      Develop branch
      Win10 & VS17 / Ventura & Xcode 14. 3

      Christoph HartC 1 Reply Last reply Reply Quote 2
      • Christoph HartC
        Christoph Hart @Matt_SF
        last edited by

        @Matt_SF you really just need to delete the network xml file and I‘d rather let this do the user manually.

        Not sure why this should crash, however it might be the case that when you delete a xml network that is still compiled in the dll it will cause issues, so just recompile the dll after you deleted a file.

        1 Reply Last reply Reply Quote 0
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