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    scriptNode - not compiling my node properly....

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    • LindonL
      Lindon
      last edited by Lindon

      So I have a scriptNode distortion network that looks like this(at the top):

      85367cb8-59b7-40c1-9337-3e742be45e42-image.png

      It works fine....but... when I compile it - along with its 3 siblings - into a DLL in my project they all work fine in their HardCodedMastertFX, except this one which shows up without any interface at all:

      d74d3568-f361-4521-bb8a-c411dfb3d391-image.png

      -- I've tried recompiling a few times, to no avail, and I cant work out what I'm doing wrong....any clues?

      HISE Development for hire.
      www.channelrobot.com

      Matt_SFM 1 Reply Last reply Reply Quote 0
      • Matt_SFM
        Matt_SF @Lindon
        last edited by

        @Lindon your parameters are defined in the DistNodeInner chain, but not in the global DIstNode module. just create another row at the very top of the module, and link everything

        Develop branch
        Win10 & VS17 / Ventura & Xcode 14. 3

        Christoph HartC LindonL 2 Replies Last reply Reply Quote 2
        • Christoph HartC
          Christoph Hart @Matt_SF
          last edited by

          If there is nothing else in DistNode, then I would editing the XML of this network with a text editor and remove the empty layer so that everything is moved up one level of hierarchy.

          1 Reply Last reply Reply Quote 2
          • LindonL
            Lindon @Matt_SF
            last edited by

            @Matt_SF @Christoph....

            --t-shirt time again for me... thanks. I now have too many of these t-shirts to fit in the cupboard, and I'm wearing two at a time - which is helping with the cold by the way...

            HISE Development for hire.
            www.channelrobot.com

            1 Reply Last reply Reply Quote 2
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