WaveShaper - Curve
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Do we have a way to allow users to draw curves in the waveshaper? or worst case a way to save and import pre-drawn shapes?
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@lindon You just have to connect a table to the shaper FX
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@ustk said in WaveShaper - Curve:
@lindon You just have to connect a table to the shaper FX
yeah except I have my Waveshapers in Slot FX so the FX itself is being dynamically loaded - so at build time the Shaper FX doesnt show up as something I can connect to as a processor ID
- and I dont know a programmatic way to connect a table to an effect...
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@lindon said in WaveShaper - Curve:
and I dont know a programmatic way to connect a table to an effect...
There is a way. I'm not at my computer at the moment but I'll send you the solution when I am later, unless someone beats me to it.
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@lindon Try this
HiseSnippet 1065.3oc6W0saaaCElzIpH1asXAnO.B9JajLC40jzTTrMG+2pwRh8hcKJPPQAiDkMWjHEjnbh2v.1k6AYuQ6EYuAcGJJaIm3ZjZrMfALeggO++QxuygzCBE1znHQHBWbzr.JB+4FCmwkSZMgv3ndsQ3mXbFIRRCM0pZNKfDEQcPX7VemRAt31njO+421j3Q31zLUHzaDLa5oLelLS6fFeOyyqKwgNh4my6CZzyVvaI7Dw.d1xvBEPrulLldNQ4VACD9QcbXRQ3PIQRi.eZJblMbh3Ft1+2vhXW4QUB0QCgDoUiZMg44LX9ZMBgvaOHakukdk+TiyXNrE5y1A9hDClYQjeO.WXcPp9m.jv4fz1ZHsqwP6PVfLyhBOelQONbf3Rfs57PQ6KpvGvFsDfGbYMex0ztgfvhHpbjk09lvWUeYoRv1cjzz8Vyu17xji8ZioxNttTaYkxCmPBnlceqU4p6a9QsVub02sHSWEKkBNjs40GBnkvOPvAgJkalXFh3kkzdVKRYmKCEdsHddWAG2UDbssT8JXx3dLN0zMlaKYP9uiKUrmWh8MmR7hoUK8ykJNh.a60UUnR4f46e8bJuOrduLws2ofWOmJUgZ7KyWB5v9nKAsY0JnTN3btPR6yqjTWHUl20jq6JskheOZ3JMq5NBWWfU3w9WQCyupUNBzmk4jO5gwIs0q3bNJ383LY+.ZpbWgmihqo988YvnzsL3WutWahjnH0o5.+BngRlBN31zovTAMEunQaZz0RQ.zfuXeFgMjIVeRZCfl4fXNp.RoQnayFc7MMlkWHhLk1iOHjBm9pNCTtLuiNyONMyIGnIIdGC8gat79qWlKuMnMtg4Hm.fC+6XDZBkMdhBp3QfTNJlpCcQyC5dX49s4v.FgSrGQt7TG030TCvw9Rs5p1YdDSNK+32OgQQVqcTzCEh6ZLfIsmrZLVXEXDHD+SfwzA3O1PObJCfaaz8sa5z50Wdbgb0e24T4jScnj5ozYbf7PnUb3Tv4CMd1Q0V9yz9VmX8C6U6m5u2gsRjgub2SY5EZYTSFI5TpqL+VpR2EZpXlxWAJF.0L+sqmJtYIU+1ez.N5xcAbiF8mRCiH9Av71w4oVKeSOBcA0Id4K5OIVJFem2CjbueOdPrLu11groKE5YraW5UDIaVcYdvMVQKwc15uoqZQWHhkvJ7LhLTUaiyi8GBO5vlBTGNm5Eo5pKnlnoksTxJHLjxcRD9.7I0XckLN0X84FQOb9Q8UwO5Xbvw2iezz5jW+B21W7pi07gNzN82az4G7iO++4K+Wmu7uQM7I1gh2aqe8fZJ1NIZf0MO4I1Eg25Cxl0QIun.hyvplExGd966ssUyS+R3h+UGyWsAw7rMHlC1fXNbCh4nMHlmuAwb7ZiQ8OOTsJ956WAEC5j7zJLtCW8bkjYFn+BtAeo3
You can use
SlotFX.getCurrentEffect()
and from thatgetId()
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@d-healey Thanks _ I will give it a try.
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@d-healey - yep perfect, now of course I want to be able to load and save "shapes" - so essentially save and load node values in tables...
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@lindon
getTablePointsAsArray()
may be useful for that. There's alsoexportAsbase64()
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@d-healey ahead of me as usual Dave...
Thanks.