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    • ustkU
      ustk @Dan Korneff
      last edited by ustk

      @dustbro getSample is just a way to make an external function from the process one, nothing prevents you to remove it and make your algorithm directly in the process function, or make one getLeftSample and one getRightSample like below:

      	float getLeftSample(float input)
      	{
      		return Math.tanh(input);
      	}
      	
      	float getRightSample(float input)
      	{
      		return Math.tanh(input);
      	}
      	
      	template <typename T> void process(T& data)
      	{
      		auto frame = data.toFrameData();
      		    
      		while(frame.next())
      		{
      			frame[0] = getLeftSample(frame[0]);
      			frame[1] = getRightSample(frame[1]);
      		}
      	}
      	
      

      The only thing is that this way of using process to separate the channels actually transforms it in a frame processing. So if you want block processing of separated channels, I don't know the trick.

      Can't help pressing F5 in the forum...

      Dan KorneffD 1 Reply Last reply Reply Quote 1
      • Dan KorneffD
        Dan Korneff @ustk
        last edited by

        @ustk said in Scripnode 101:

        if you want block processing of separated channels, I don't know the trick

        Thanks again for this!
        That's what I was doing, but got unexpected results. Now that I look a little closer, it appears that placing an SNEX node into a frame2_block returns a mono signal.

        Dan Korneff - Producer / Mixer / Audio Nerd

        ustkU 1 Reply Last reply Reply Quote 0
        • ustkU
          ustk @Dan Korneff
          last edited by

          @dustbro Strange indeed...

          Can't help pressing F5 in the forum...

          Dan KorneffD 1 Reply Last reply Reply Quote 0
          • Dan KorneffD
            Dan Korneff @ustk
            last edited by

            @ustk Looks like it's my code in processFrame. Lemme see if I can figure out the magic potion.

            Dan Korneff - Producer / Mixer / Audio Nerd

            ustkU 1 Reply Last reply Reply Quote 0
            • ustkU
              ustk @Dan Korneff
              last edited by ustk

              @dustbro That's what I'm doing, as you can see the output is stereo:

              Screenshot 2022-02-01 at 13.12.55.png

              Can't help pressing F5 in the forum...

              Dan KorneffD 1 Reply Last reply Reply Quote 0
              • Dan KorneffD
                Dan Korneff @ustk
                last edited by Dan Korneff

                @ustk The framex_block gets it's stream from processFrame. If you leave that blank, the output will be unprocessed.

                Here's the same example using an oscilloscope to see the results of placing the SNEX node into the frame block. I'm inverting one channel for easier viewing.

                INVERT.gif

                Dan Korneff - Producer / Mixer / Audio Nerd

                ustkU 2 Replies Last reply Reply Quote 1
                • ustkU
                  ustk @Dan Korneff
                  last edited by

                  @dustbro Oh yes of course! My bad!!!

                  Can't help pressing F5 in the forum...

                  1 Reply Last reply Reply Quote 0
                  • ustkU
                    ustk @Dan Korneff
                    last edited by

                    @dustbro Then you might not need a frame2_block, or?

                    Can't help pressing F5 in the forum...

                    Dan KorneffD 1 Reply Last reply Reply Quote 0
                    • Dan KorneffD
                      Dan Korneff @ustk
                      last edited by

                      @ustk Maybe, but without the frame2_block my DSP is glitchy and distorted.

                      Dan Korneff - Producer / Mixer / Audio Nerd

                      ustkU 2 Replies Last reply Reply Quote 0
                      • ustkU
                        ustk @Dan Korneff
                        last edited by

                        @dustbro That kinda makes sense. I'm trying to get the channels in the processFrame with no luck. in fact it works for the left channel but not for the right one. I'm investigating the use of span with no more luck since yesterday...

                        Can't help pressing F5 in the forum...

                        1 Reply Last reply Reply Quote 1
                        • ustkU
                          ustk @Dan Korneff
                          last edited by ustk

                          @dustbro Got something! Try this:

                          	float getLeftSample(float input)
                          	{
                          		return input;
                          	}
                          	
                          	float getRightSample(float input)
                          	{
                          		return input * 0.05f;
                          	}
                          	
                          	// Process the signal here
                          	template <typename ProcessDataType> void process(ProcessDataType& data)
                          	{
                          	}
                          	
                          	// Process the signal as frame here
                          	template <int C> void processFrame(span<float, C>& data)
                          	{
                          		for (int i = 0; i<2; i++)
                          		{
                          			auto& s = data[i];
                          			
                          			s = i == 0 ? getLeftSample(s) : getRightSample(s);
                          		}
                          	}
                          

                          Can't help pressing F5 in the forum...

                          Dan KorneffD 1 Reply Last reply Reply Quote 1
                          • Dan KorneffD
                            Dan Korneff @ustk
                            last edited by Dan Korneff

                            @ustk Nice one! That's pretty close. Something about it is making the DSP process differently on each channel.
                            process.png

                            Trying my code again with just the process block seems to work now with:

                            	auto frame = data.toFrameData();
                            

                            Since the data is being converted to frame data, I no longer need to use a frame?_block.

                            I can now pop it into a fix_block without glitches :)
                            processbuffer.png

                            Dan Korneff - Producer / Mixer / Audio Nerd

                            ustkU 1 Reply Last reply Reply Quote 1
                            • ustkU
                              ustk @Dan Korneff
                              last edited by

                              @dustbro Glad it works :)
                              But strange the last solution with the processFrame isn't working properly...

                              Can't help pressing F5 in the forum...

                              Dan KorneffD 1 Reply Last reply Reply Quote 0
                              • Dan KorneffD
                                Dan Korneff @ustk
                                last edited by

                                @ustk said in Scripnode 101:

                                strange the last solution with the processFrame isn't working properly

                                agreed

                                Dan Korneff - Producer / Mixer / Audio Nerd

                                1 Reply Last reply Reply Quote 0
                                • Dan KorneffD
                                  Dan Korneff
                                  last edited by

                                  @Christoph-Hart Are we able to embed compiled SNEX nodes within other wrapped DSP networks?
                                  When I try to compile DPS that contains a compiled SNEX node within it, I get the following errors:

                                  \dspnetworks\binaries\source\main.cpp(18): error C2065: 'Test_Node': undeclared identifier 
                                  \dspnetworks\binaries\source\main.cpp(18): error C2672: 'scriptnode::dll::StaticLibraryHostFactory::registerNode': no matching overloaded function found
                                  
                                  \dspnetworks\binaries\source\main.cpp(18): error C2974: 'scriptnode::dll::StaticLibraryHostFactory::registerNode': invalid template argument for 'T', type expected
                                  

                                  Dan Korneff - Producer / Mixer / Audio Nerd

                                  C 1 Reply Last reply Reply Quote 0
                                  • C
                                    crd @Dan Korneff
                                    last edited by

                                    @dustbro I get the same errors.

                                    1 Reply Last reply Reply Quote 0
                                    • Dan KorneffD
                                      Dan Korneff @Christoph Hart
                                      last edited by

                                      @christoph-hart said in Scripnode 101:

                                      However I would rather add a dynamic oversample node that exposes the oversampling factor as parameter that can be modulated like any other knob.

                                      @Christoph-Hart Just checking to see if this is still on your radar.

                                      Dan Korneff - Producer / Mixer / Audio Nerd

                                      1 Reply Last reply Reply Quote 1
                                      • C
                                        crd
                                        last edited by crd

                                        Has anyone here had any success trying to compile a scriptFX with global mod node in the network? Details about what I am trying to do are here:
                                        https://github.com/christophhart/scriptnode_testsuite/issues/5

                                        I understand what Christoph is saying but there seems to be no way to disable global nodes from compiling.

                                        Also, are there any actual performance gains to be had by compiling in this specific case??

                                        Matt_SFM 1 Reply Last reply Reply Quote 0
                                        • Matt_SFM
                                          Matt_SF @crd
                                          last edited by Matt_SF

                                          @crd You don' compile just nodes, you compile networks.
                                          Regarding your problem, as Christoph suggested, try to create 2 separated scriptFX, the one with the global mod node (which won't be compiled) and the one with the Math.expr (which will be).

                                          To enable/disable network compiling, click on this icon :

                                          acea0573-b4e9-48da-87ce-df820c9ab438-image.png

                                          And simply allow the compilation of the 'math' network.
                                          When you'll create the DLL, only this network will be compiled.

                                          If you're using Math.expr nodes (and similar) you have to compile the network first before being able to compile your plugin.
                                          But - AFAIK - there's no (real) performance gain to be had by compiling 'classic' networks, except maybe for real complicated ones.

                                          Develop branch
                                          Win10 & VS17 / Ventura & Xcode 14. 3

                                          C 1 Reply Last reply Reply Quote 0
                                          • C
                                            crd @Matt_SF
                                            last edited by

                                            @Matt_SF Are the two scriptfx just for the purpose of creating the dll? I’m away from my rig st the moment but am sure the edit properties window is not giving the option to disallow compiling global mod nodes in a network.

                                            The network isn’t complicated but does involve many nodes so maybe there are no performance gains to be had by doing this anyways…

                                            Matt_SFM 1 Reply Last reply Reply Quote 0
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