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    Scripnode 101

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    • Dan KorneffD
      Dan Korneff @ustk
      last edited by

      @ustk Thanks! What about the function to process the input?

      For instance, the SNEX shaper has:

      float getSample(float input)
      {
             return input;
      }
      

      Anything other than float input returns a parse error.

      Dan Korneff - Producer / Mixer / Audio Nerd

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      • Dan KorneffD
        Dan Korneff
        last edited by

        @Christoph-Hart is there a simple example that shows how to do this with an SNEX node?

        Dan Korneff - Producer / Mixer / Audio Nerd

        ustkU 1 Reply Last reply Reply Quote 0
        • ustkU
          ustk @Dan Korneff
          last edited by ustk

          @dustbro getSample is just a way to make an external function from the process one, nothing prevents you to remove it and make your algorithm directly in the process function, or make one getLeftSample and one getRightSample like below:

          	float getLeftSample(float input)
          	{
          		return Math.tanh(input);
          	}
          	
          	float getRightSample(float input)
          	{
          		return Math.tanh(input);
          	}
          	
          	template <typename T> void process(T& data)
          	{
          		auto frame = data.toFrameData();
          		    
          		while(frame.next())
          		{
          			frame[0] = getLeftSample(frame[0]);
          			frame[1] = getRightSample(frame[1]);
          		}
          	}
          	
          

          The only thing is that this way of using process to separate the channels actually transforms it in a frame processing. So if you want block processing of separated channels, I don't know the trick.

          Can't help pressing F5 in the forum...

          Dan KorneffD 1 Reply Last reply Reply Quote 1
          • Dan KorneffD
            Dan Korneff @ustk
            last edited by

            @ustk said in Scripnode 101:

            if you want block processing of separated channels, I don't know the trick

            Thanks again for this!
            That's what I was doing, but got unexpected results. Now that I look a little closer, it appears that placing an SNEX node into a frame2_block returns a mono signal.

            Dan Korneff - Producer / Mixer / Audio Nerd

            ustkU 1 Reply Last reply Reply Quote 0
            • ustkU
              ustk @Dan Korneff
              last edited by

              @dustbro Strange indeed...

              Can't help pressing F5 in the forum...

              Dan KorneffD 1 Reply Last reply Reply Quote 0
              • Dan KorneffD
                Dan Korneff @ustk
                last edited by

                @ustk Looks like it's my code in processFrame. Lemme see if I can figure out the magic potion.

                Dan Korneff - Producer / Mixer / Audio Nerd

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                • ustkU
                  ustk @Dan Korneff
                  last edited by ustk

                  @dustbro That's what I'm doing, as you can see the output is stereo:

                  Screenshot 2022-02-01 at 13.12.55.png

                  Can't help pressing F5 in the forum...

                  Dan KorneffD 1 Reply Last reply Reply Quote 0
                  • Dan KorneffD
                    Dan Korneff @ustk
                    last edited by Dan Korneff

                    @ustk The framex_block gets it's stream from processFrame. If you leave that blank, the output will be unprocessed.

                    Here's the same example using an oscilloscope to see the results of placing the SNEX node into the frame block. I'm inverting one channel for easier viewing.

                    INVERT.gif

                    Dan Korneff - Producer / Mixer / Audio Nerd

                    ustkU 2 Replies Last reply Reply Quote 1
                    • ustkU
                      ustk @Dan Korneff
                      last edited by

                      @dustbro Oh yes of course! My bad!!!

                      Can't help pressing F5 in the forum...

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                      • ustkU
                        ustk @Dan Korneff
                        last edited by

                        @dustbro Then you might not need a frame2_block, or?

                        Can't help pressing F5 in the forum...

                        Dan KorneffD 1 Reply Last reply Reply Quote 0
                        • Dan KorneffD
                          Dan Korneff @ustk
                          last edited by

                          @ustk Maybe, but without the frame2_block my DSP is glitchy and distorted.

                          Dan Korneff - Producer / Mixer / Audio Nerd

                          ustkU 2 Replies Last reply Reply Quote 0
                          • ustkU
                            ustk @Dan Korneff
                            last edited by

                            @dustbro That kinda makes sense. I'm trying to get the channels in the processFrame with no luck. in fact it works for the left channel but not for the right one. I'm investigating the use of span with no more luck since yesterday...

                            Can't help pressing F5 in the forum...

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                            • ustkU
                              ustk @Dan Korneff
                              last edited by ustk

                              @dustbro Got something! Try this:

                              	float getLeftSample(float input)
                              	{
                              		return input;
                              	}
                              	
                              	float getRightSample(float input)
                              	{
                              		return input * 0.05f;
                              	}
                              	
                              	// Process the signal here
                              	template <typename ProcessDataType> void process(ProcessDataType& data)
                              	{
                              	}
                              	
                              	// Process the signal as frame here
                              	template <int C> void processFrame(span<float, C>& data)
                              	{
                              		for (int i = 0; i<2; i++)
                              		{
                              			auto& s = data[i];
                              			
                              			s = i == 0 ? getLeftSample(s) : getRightSample(s);
                              		}
                              	}
                              

                              Can't help pressing F5 in the forum...

                              Dan KorneffD 1 Reply Last reply Reply Quote 1
                              • Dan KorneffD
                                Dan Korneff @ustk
                                last edited by Dan Korneff

                                @ustk Nice one! That's pretty close. Something about it is making the DSP process differently on each channel.
                                process.png

                                Trying my code again with just the process block seems to work now with:

                                	auto frame = data.toFrameData();
                                

                                Since the data is being converted to frame data, I no longer need to use a frame?_block.

                                I can now pop it into a fix_block without glitches :)
                                processbuffer.png

                                Dan Korneff - Producer / Mixer / Audio Nerd

                                ustkU 1 Reply Last reply Reply Quote 1
                                • ustkU
                                  ustk @Dan Korneff
                                  last edited by

                                  @dustbro Glad it works :)
                                  But strange the last solution with the processFrame isn't working properly...

                                  Can't help pressing F5 in the forum...

                                  Dan KorneffD 1 Reply Last reply Reply Quote 0
                                  • Dan KorneffD
                                    Dan Korneff @ustk
                                    last edited by

                                    @ustk said in Scripnode 101:

                                    strange the last solution with the processFrame isn't working properly

                                    agreed

                                    Dan Korneff - Producer / Mixer / Audio Nerd

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                                    • Dan KorneffD
                                      Dan Korneff
                                      last edited by

                                      @Christoph-Hart Are we able to embed compiled SNEX nodes within other wrapped DSP networks?
                                      When I try to compile DPS that contains a compiled SNEX node within it, I get the following errors:

                                      \dspnetworks\binaries\source\main.cpp(18): error C2065: 'Test_Node': undeclared identifier 
                                      \dspnetworks\binaries\source\main.cpp(18): error C2672: 'scriptnode::dll::StaticLibraryHostFactory::registerNode': no matching overloaded function found
                                      
                                      \dspnetworks\binaries\source\main.cpp(18): error C2974: 'scriptnode::dll::StaticLibraryHostFactory::registerNode': invalid template argument for 'T', type expected
                                      

                                      Dan Korneff - Producer / Mixer / Audio Nerd

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                                      • C
                                        crd @Dan Korneff
                                        last edited by

                                        @dustbro I get the same errors.

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                                        • Dan KorneffD
                                          Dan Korneff @Christoph Hart
                                          last edited by

                                          @christoph-hart said in Scripnode 101:

                                          However I would rather add a dynamic oversample node that exposes the oversampling factor as parameter that can be modulated like any other knob.

                                          @Christoph-Hart Just checking to see if this is still on your radar.

                                          Dan Korneff - Producer / Mixer / Audio Nerd

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                                          • C
                                            crd
                                            last edited by crd

                                            Has anyone here had any success trying to compile a scriptFX with global mod node in the network? Details about what I am trying to do are here:
                                            https://github.com/christophhart/scriptnode_testsuite/issues/5

                                            I understand what Christoph is saying but there seems to be no way to disable global nodes from compiling.

                                            Also, are there any actual performance gains to be had by compiling in this specific case??

                                            Matt_SFM 1 Reply Last reply Reply Quote 0
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