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    • ustkU
      ustk @d.healey
      last edited by

      @d-healey I'd say something but I might be wrong... What about if the original sound is modified in a way we can't recognise its apparent origin?
      Wouldn't it be like a new creation, like selling samples made music?

      Can't help pressing F5 in the forum...

      DanHD d.healeyD 2 Replies Last reply Reply Quote 0
      • DanHD
        DanH @ustk
        last edited by

        @ustk Not allowed, but I reckon people do it anyway! I mean, how many original clap samples can Splice really have?! 😆

        DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
        https://dhplugins.com/ | https://dcbreaks.com/
        London, UK

        1 Reply Last reply Reply Quote 2
        • d.healeyD
          d.healey @ustk
          last edited by

          @ustk No, hiding it doesn't make it allowable. If you make some music and I chop it up and put it in the background of my track without your permission I'm infringing your copyright.

          Libre Wave - Freedom respecting instruments and effects
          My Patreon - HISE tutorials
          YouTube Channel - Public HISE tutorials

          ustkU 1 Reply Last reply Reply Quote 1
          • d.healeyD
            d.healey
            last edited by

            You might find some useful info here https://vi-control.net/community/threads/legality-of-sampling-soft-synths.104830/#post-4750714

            Libre Wave - Freedom respecting instruments and effects
            My Patreon - HISE tutorials
            YouTube Channel - Public HISE tutorials

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            • MikeBM
              MikeB
              last edited by

              I can see we're not getting anywhere here either.

              I've been dealing with this for a long time.

              I'm not talking about music here either. A melody has what is known as a level of creation and is therefore protected by copyright.

              A sound - i.e. a snare-one-shot - does not have this height of creation according to copyright law and is therefore not protected by copyright.

              I have the URLs of 100s of SampleLibraries all selling one shots of everything. I don't think they were all recorded with microphones from real drums.

              Well - nevertheless, I will probably buy my samples. To have a proof of origin.

              @d.healey Thanks for the link but I've read hundreds of these discussions. Unfortunately, you know even less afterwards. Too many opinions, nothing concrete.

              The whole copyright law is all wishy-washy on this point.

              "One hour of trial and error can save 10 minutes of reading the manual."
              "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
              HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

              1 Reply Last reply Reply Quote 1
              • ustkU
                ustk @d.healey
                last edited by ustk

                @d-healey Not if you create a new and non-recognisable sound out of it, which is my point, be it from a sample or music.
                I don't talk about hiding, hiding sounds somewhat gaming with the good sense. I'm talking about creation...
                But I don't know the law behind it, just guessing...

                Can't help pressing F5 in the forum...

                ? 1 Reply Last reply Reply Quote 0
                • d.healeyD
                  d.healey
                  last edited by

                  If I record and edit a sample, the sample is copyrighted, I own the rights to that sound recording. If you want to use it you would need my permission. EU and US copyright law is quite clear about it, there is no requirement for it to be a melody or of a particular length to entitle the creator to a copyright.

                  Libre Wave - Freedom respecting instruments and effects
                  My Patreon - HISE tutorials
                  YouTube Channel - Public HISE tutorials

                  1 Reply Last reply Reply Quote 2
                  • C
                    crd
                    last edited by crd

                    I don't think it's that complicated but I could be wrong. I'm also definitely not a lawyer & it may be different depending on where you live.

                    Recordings are always owned by someone, usually the person who made them. If you record something, you own the copyright. When you buy a sample library, you are buying a license to use the samples from the maker and there is something in the user agreement that says you will not repackage and sell these samples. (Some loop libraries actually make you renegoatiote terms if you use their loops in commercial songs... crazy.)

                    If you are making a sound using a soft synth or hardware and then record it then that is your's to do with whatever you'd like. It's still poor form to use someone else's presets and package that though...

                    ? 1 Reply Last reply Reply Quote 0
                    • ?
                      A Former User @ustk
                      last edited by

                      @ustk David is absolutely right in this. There is also a difference if I use my sample libraries, sample packs or sample-based synths in a music context like for music for games and movies in my case. That is not a problem (unless you only use a single element isolated without mixing it up with other elements)! But selling those elements (samples, audio recordings) as sample instruments or including those sound sources in your instruments and sample packs, even if you layer them up is clearly infringing copyright and goes against the license to which you agreed… Whether you can hear it or not is of little relevance imho. Just don’t do it!!

                      Recording stuff yourself and do so some sound design with those recordings is the way to go. Also teaming up with people who record stuff and do sound design to include those in your instruments is a great plan. What you can use for sound design drum elements is using synths like Serum or Vital for example. At least to my knowledge… I still stay away from all sources software and use hardware synths to record sounds in that vein. And also real instrument recording sessions. But if you have a friend who does some modular stuff you have a great source for drum sounds! My 5 cents only.

                      1 Reply Last reply Reply Quote 1
                      • ?
                        A Former User @crd
                        last edited by

                        @crd said in Samples Samples Samples?:

                        I don't think it's that complicated but I could be wrong. I'm also definitely not a lawyer & it may be different depending on where you live.

                        Recordings are always owned by someone, usually the person who made them. If you record something, you own the copyright. When you buy a sample library, you are buying a license to use the samples from the maker and there is something in the user agreement that says you will not repackage and sell these samples. (Some loop libraries actually make you renegoatiote terms if you use there loops in commercial songs... crazy.)

                        If you are making a sound using a soft synth or hardware and then record it then that is your's to do with whatever you'd like. It's still poor form to use someone else's presets and package that though...

                        Precisely!! Also be careful with soft synths… especially if they’re also sample based or hybrid. Stay away from stuff like Omnisphere for example!

                        1 Reply Last reply Reply Quote 0
                        • d.healeyD
                          d.healey
                          last edited by

                          DrumGizmo has some CC drum samples you might be able to use in your project - https://drumgizmo.org/wiki/doku.php?id=kits

                          Libre Wave - Freedom respecting instruments and effects
                          My Patreon - HISE tutorials
                          YouTube Channel - Public HISE tutorials

                          MikeBM 1 Reply Last reply Reply Quote 1
                          • MikeBM
                            MikeB @d.healey
                            last edited by

                            @d-healey Thank you David. I will buy the samples I need for the plug-in from Noiiz. I already have permission to use them.
                            I prefer to know where the samples come from and I can prove that I am allowed to use them.

                            "One hour of trial and error can save 10 minutes of reading the manual."
                            "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
                            HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

                            d.healeyD 1 Reply Last reply Reply Quote 2
                            • d.healeyD
                              d.healey @MikeB
                              last edited by

                              @MikeB Very wise!

                              Libre Wave - Freedom respecting instruments and effects
                              My Patreon - HISE tutorials
                              YouTube Channel - Public HISE tutorials

                              MikeBM 1 Reply Last reply Reply Quote 0
                              • MikeBM
                                MikeB @d.healey
                                last edited by

                                @d-healey The Age Friends, The Age :beaming_face_with_smiling_eyes:

                                "One hour of trial and error can save 10 minutes of reading the manual."
                                "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
                                HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

                                1 Reply Last reply Reply Quote 2
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