Develop branch build status
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@yall Does that work for you? We had a discussion in a thread recently because clicking the download as zip was always downloading the master branch no matter which one you selected.
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@Matt_SF so far it has downloaded the correct versions. I will try again anytime
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@d-healey I come back to you regarding the compilation of hise 5 hours later;)
I managed to compile hise with my following config.
xcode 12.5.1
development target 14.I also put in projucer, in the mac os part, on native architecture of build machine. (they were on 64 bits)
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big on 15.5.2 last develop versionnow do you think the audio units will work in Logi pro?
because so far I still have not had an answer on this subject (logic belongs to apple so rosetta will not work) -
@yall said in Develop branch build status:
logic belongs to apple so rosetta will not work
According to Apple it should work
If you're using an Audio Unit plug-in that wasn't built for Apple silicon, Logic Pro or Final Cut Pro recognizes the plug-in only when Rosetta has been installed.
If you're having issues with this you should make a new thread so we can keep track of the problem.
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@yall said in Develop branch build status:
@d-healey I come back to you regarding the compilation of hise 5 hours later;)
I managed to compile hise with my following config.
xcode 12.5.1
development target 14.I also put in projucer, in the mac os part, on native architecture of build machine. (they were on 64 bits)
.
big on 15.5.2 last develop versionnow do you think the audio units will work in Logi pro?
because so far I still have not had an answer on this subject (logic belongs to apple so rosetta will not work)try running auval for a start...
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@Lindon
can you tell me what AUVAL is? I don't know at all please -
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@yall said in Develop branch build status:
@Lindon
can you tell me what AUVAL is? I don't know at all pleasecheck Daves URL above, you need the section called:
Audio Unit Validation and Testing in the menu(on the left) item Audio Unit Development Fundamentals
its not that clear(typical Apple) what you do but compile your AU plug-in and put it in the folder:
Completer/Library...etc.. folder
open a terminal window and type this:
auval -h
to get a list of all the command options.
The commands you want to use are:
auval -a
(to list and get your AU's recognised type , plugin code and company code
then auval -v (with those details from above)
it will run a series of tests (the ones LOGIC uses) to validate the plugin - if this succeeds then LOGIC will at least not reject your plug-in on validation grounds...
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@LinuxVst @d-healey Coming back to your earlier remarks about compiling HISE on Big Sur... I have now tried Xcode 12.4, 12.5, 12.51 and 13 without any success yet. I've set the macOS deployment target to 10.14 as suggested, but I always hit similar issues.
Has anybody been successfully building HISE and compiling plugins on macOS Big Sur yet???
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@UrsBollhalder I had to downgrade to Xcode 12.0 to make it work. I haven't tried 12.2 yet, which would allow the export of native M1 plugs.
My be my project for this week since people really want native M1 plugs. -
@dustbro True! Maybe I'll try 12.2 quickly... ALthough quickly doesn't exist when it comes to downloading and unpacking XCode!!!
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@UrsBollhalder Let me know how you get on, I need to do some compiling on MacOS soon.
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@d-healey Well, so far no luck... 12.2 didn't resolve the issue... I'll keep you posted.
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Success with Xcode 13 - will probably work with 12x too.
I just had to disable un-needed architectures.
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@d-healey said in Develop branch build status:
Success with Xcode 13 - will probably work with 12x too.
I just had to disable un-needed architectures.
I'll try that right now... I've been at it for 2 days now... losing my shit... unable to get a working compile on Big Sur!
I get a bunch of these now... I believe to know that these are vst sdk-related but I don't know where to fix it! I think the sdk-path is not set correctly... but where!??!!
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Nothing to do with the SDK, that only comes into play when exporting plugins. This error is because Christoph removed the STK nodes from script node but you still have the modules in your .jucer file. You need to remove it or use the .jucer file from github.
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@d-healey Ok... I just removed that module... But I still get a shitload of those Reference to 'Point' is ambiguous - errors... Any ideas? I'm on XCode 13 now...
I have:
- deployment target set to 10.14
- disabled all unwanted architectures
- IPP installed and path-fixed on my HD
- also tried with the deprecated legacy build system
BUT... I somehow was trying to compile the master branch... Very mysterious... trying again now...