@Christoph-Hart Was Perlin noise something you just tried before removing or was it here all the time?
I tried to implement my way of doing it once, then I found a workaround, but it would have been great to have it available in Scriptnode...
Yeah I removed it because it is super unperformant compared to a Glsl shader. Do you need it for graphics or audio?
@Christoph-Hart Oh, I see it was for graphics... On my side, it was for creating random oscillators that are not just a crazy random function but something more controlled...