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    I'll just leave this here...

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    • d.healeyD
      d.healey @fellowfinch
      last edited by d.healey

      @fellowfinch Didn't Mac deprecate OpenGL and switch to Metal?

      Edit: Yup, here - https://developer.apple.com/library/archive/documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_intro/opengl_intro.html

      e342e2dc-ea86-4f2d-8170-e9459287464f-image.png

      Libre Wave - Freedom respecting instruments and effects
      My Patreon - HISE tutorials
      YouTube Channel - Public HISE tutorials

      LindonL A F 3 Replies Last reply Reply Quote 1
      • LindonL
        Lindon @d.healey
        last edited by

        @d-healey said in I'll just leave this here...:

        @fellowfinch Didn't Mac deprecate OpenGL and switch to Metal?

        Edit: Yup, here - https://developer.apple.com/library/archive/documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_intro/opengl_intro.html

        e342e2dc-ea86-4f2d-8170-e9459287464f-image.png

        yep there you go - no OpenGL on your machine.

        HISE Development for hire.
        www.channelrobot.com

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        • A
          aaronventure @d.healey
          last edited by

          @d-healey Oh well, good to know.

          Apple gonna Apple.

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          • F
            fellowfinch @d.healey
            last edited by

            @d-healey

            ahaaa, thank you for clarifying! I assume HISE does not support anything via Metal? Meaning I'm out of the lovely shaders for my plugs:anxious_face_with_sweat:

            A 1 Reply Last reply Reply Quote 0
            • A
              aaronventure @fellowfinch
              last edited by

              @fellowfinch You can try webview which will run a frontend in the native browser so you can use WebGL (check if that will work in Safari), but the limitation is that you cannot display any other components on top of the webview.

              F 1 Reply Last reply Reply Quote 0
              • F
                fellowfinch @aaronventure
                last edited by

                @aaronventure

                I have checked and indeed my browser supports webGL, but wouldn't this be a tad bad since the end users might not get the shader graphics due to them being on different systems?

                I assume you can port openGL shaders to Metal shaders but HISE may not support that? Or am I thinking wrongly here...

                A O 2 Replies Last reply Reply Quote 0
                • A
                  aaronventure @fellowfinch
                  last edited by

                  @fellowfinch webview will run in whatever native browser is there on each OS. I think the native browsers on MacOS, Windows and Debian all support the latest stuff, no?

                  You'll have to get a Windows setup going anyway in order to compile the Windows plugins, so you'll be able to check.

                  d.healeyD 1 Reply Last reply Reply Quote 0
                  • d.healeyD
                    d.healey @aaronventure
                    last edited by d.healey

                    @aaronventure said in I'll just leave this here...:

                    Debian all support the latest stuff, no?

                    Webview isn't implemented on Linux. As far as I know (and hope!) there is no such thing as a native browser on Debian.

                    Libre Wave - Freedom respecting instruments and effects
                    My Patreon - HISE tutorials
                    YouTube Channel - Public HISE tutorials

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                    • O
                      obolig @fellowfinch
                      last edited by

                      @fellowfinch Did you ever resolve this issue? I just spent over a month learning shaders just to learn Mac doesn't support OpenGL. I would hate to scrap my beautiful animation that works in the windows version.

                      F 1 Reply Last reply Reply Quote 0
                      • F
                        fellowfinch @obolig
                        last edited by

                        @obolig Sadly no :/

                        I just decided to scrap it and focus on other stuff. If anyone finds a possible solution so animation would work on Standalone, AU on Mac etc please let us know :)

                        As far as I understand the only shaders that would work would be Metal, so a converter would be an option here. MoltenGL is a bit pricey but allegedly it can convert openGL stuff to Metal quite seamlessly.

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