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    I'll just leave this here...

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    • A
      aaronventure @fellowfinch
      last edited by

      @fellowfinch alright, this is the last one I have, then I'm all out of ideas.

      There's a FloatingTile component with ContentType = CustomSettings, and one of them is a switch for enabling open GL. can you add that to your plugin, compile it, see if that works.

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      • LindonL
        Lindon @fellowfinch
        last edited by

        @fellowfinch do you have a graphics card that will render OpenGL?

        HISE Development for hire.
        www.channelrobot.com

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        • F
          fellowfinch @aaronventure
          last edited by

          @aaronventure said in I'll just leave this here...:

          There's a FloatingTile component with ContentType = CustomSettings, and one of them is a switch for enabling open GL. can you add that to your plugin, compile it, see if that works.

          Added this tile and checked if openGL is set to "true", compiled it and it did not work. Bummer :/

          @Lindon said in I'll just leave this here...:

          @fellowfinch do you have a graphics card that will render OpenGL?

          I'm running an M1 Mac 14", I think it should handle the shaders

          here are the specs
          https://support.apple.com/kb/SP854?viewlocale=en_AM&locale=en_AM

          Is there any chance of ziping the project file here so anyone can try running it at their end and seeing if it works and maybe it's just my computer or? We can even do it through DM, if anyone has the willpower and time to help me pinpoint the problem.

          d.healeyD 1 Reply Last reply Reply Quote 0
          • d.healeyD
            d.healey @fellowfinch
            last edited by d.healey

            @fellowfinch Didn't Mac deprecate OpenGL and switch to Metal?

            Edit: Yup, here - https://developer.apple.com/library/archive/documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_intro/opengl_intro.html

            e342e2dc-ea86-4f2d-8170-e9459287464f-image.png

            Libre Wave - Freedom respecting instruments and effects
            My Patreon - HISE tutorials
            YouTube Channel - Public HISE tutorials

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            • LindonL
              Lindon @d.healey
              last edited by

              @d-healey said in I'll just leave this here...:

              @fellowfinch Didn't Mac deprecate OpenGL and switch to Metal?

              Edit: Yup, here - https://developer.apple.com/library/archive/documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_intro/opengl_intro.html

              e342e2dc-ea86-4f2d-8170-e9459287464f-image.png

              yep there you go - no OpenGL on your machine.

              HISE Development for hire.
              www.channelrobot.com

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              • A
                aaronventure @d.healey
                last edited by

                @d-healey Oh well, good to know.

                Apple gonna Apple.

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                • F
                  fellowfinch @d.healey
                  last edited by

                  @d-healey

                  ahaaa, thank you for clarifying! I assume HISE does not support anything via Metal? Meaning I'm out of the lovely shaders for my plugs:anxious_face_with_sweat:

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                  • A
                    aaronventure @fellowfinch
                    last edited by

                    @fellowfinch You can try webview which will run a frontend in the native browser so you can use WebGL (check if that will work in Safari), but the limitation is that you cannot display any other components on top of the webview.

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                    • F
                      fellowfinch @aaronventure
                      last edited by

                      @aaronventure

                      I have checked and indeed my browser supports webGL, but wouldn't this be a tad bad since the end users might not get the shader graphics due to them being on different systems?

                      I assume you can port openGL shaders to Metal shaders but HISE may not support that? Or am I thinking wrongly here...

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                      • A
                        aaronventure @fellowfinch
                        last edited by

                        @fellowfinch webview will run in whatever native browser is there on each OS. I think the native browsers on MacOS, Windows and Debian all support the latest stuff, no?

                        You'll have to get a Windows setup going anyway in order to compile the Windows plugins, so you'll be able to check.

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                        • d.healeyD
                          d.healey @aaronventure
                          last edited by d.healey

                          @aaronventure said in I'll just leave this here...:

                          Debian all support the latest stuff, no?

                          Webview isn't implemented on Linux. As far as I know (and hope!) there is no such thing as a native browser on Debian.

                          Libre Wave - Freedom respecting instruments and effects
                          My Patreon - HISE tutorials
                          YouTube Channel - Public HISE tutorials

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                          • O
                            obolig @fellowfinch
                            last edited by

                            @fellowfinch Did you ever resolve this issue? I just spent over a month learning shaders just to learn Mac doesn't support OpenGL. I would hate to scrap my beautiful animation that works in the windows version.

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                            • F
                              fellowfinch @obolig
                              last edited by

                              @obolig Sadly no :/

                              I just decided to scrap it and focus on other stuff. If anyone finds a possible solution so animation would work on Standalone, AU on Mac etc please let us know :)

                              As far as I understand the only shaders that would work would be Metal, so a converter would be an option here. MoltenGL is a bit pricey but allegedly it can convert openGL stuff to Metal quite seamlessly.

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