Lunacy Audio presents CUBE
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@Casey-Kolb Thanks Casey, makes perfect sense :)
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@Casey-Kolb yeah please, I want to know how. I kindly want to get the concept of how and what to do to create even a simple sample editor. Thanks !
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@nesta99 There's a few things going on:
- AudioWaveForm connected to the Sampler Module, with the index set to the correct RR Group. (This displays the waveform).
- A slider on top of that waveform, that adjusts the Intensity of a Sample Start Modulator connected to the same Sampler Module.
- Various sliders connected to other Parameters and Modulators of the Sampler Module, like the Pan, Gain and a Constant Pitch Modulator.
- An ADSR section with Sliders connected to the AHDSR Envelope, added to the Sampler Module.
- A Button to control Sample Reverse via
Sampler.setAttribute(Sampler.Reversed, value);
You also needEngine.setAllowDuplicateSamples(false);
and the Sample Maps need to be in Monolith format.
I'm not sure how to do the Loop/One Shot stuff, I assume you just set the mode using
Sampler.setAttribute(index, value);
I'm doing some similar (albeit much uglier) stuff in my Player:
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@iamlamprey Wow man, thanks so much. Will dive in today, and try!!!
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@iamlamprey
https://youtu.be/glcXiUIi470Hello. I'm trying to add the audiowaveform here on the project, but as soon as I select it , Hise crashes... Is there any issue around this please? thanks.
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@nesta99 Try the develop branch
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@nesta99 Does it crash if you add a new one? Instead of trying to swap it over from the EQ type.
@d-healey It works fine for me on Master.
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@d-healey Uhm.. alright.
@iamlamprey yes, I've tried to call a new AudioWaveForm and it works. Thanks. How did you link it to the sampler in other to see the wave? -
@nesta99 Set the processorId to the Sampler, the same way you'd connect a slider:
You also have to set the index for which sample is displayed (mine's done using a script):
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@iamlamprey Do you give each One A Unique Index?
Like 0/1/2/3... or All Set To 1 ? -
@Natan Actually I'm not sure if the index is even necessary, as per this post:
https://forum.hise.audio/topic/3221/reliable-way-to-refresh-waveform-when-changing-sample-map/2
It's been a while since I set mine up, perhaps @Casey-Kolb can confirm? :)
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@iamlamprey I Set All Of Them To 0 And No Issues Here
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@iamlamprey Yup! Waveforms should refresh properly now since Christoph fixed that bug
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@iamlamprey Thanks.
But in my case I can't see any of these parameters shown on the picture.
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@nesta99 What branch are you using?
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@nesta99 Oh you're using the floatingTile waveform, I think that's a different thing.
The one I'm using is just called AudioWaveForm
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@iamlamprey Ohhh ok ahaha great. Thanks so much!
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@iamlamprey Hi, I've set the sample index to -1 but when I change the sound form the preset browser, The waveform won't change until I click on the refresh button.
Am I doing something wrong? Thanks.
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@nesta99 said in Lunacy Audio presents CUBE:
le index to -1 but when I change the sound form the preset browser, The waveform won't change until I click on the refresh button.
Am I doing something wrong? Thanks.Give It The Index Number Of 0 Or 1
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@nesta99 I'm honestly not sure what the index is for, I thought it was used to get the current active RR group of the sampler, but now I doubt myself