Lunacy Audio presents CUBE
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@Natan Actually I'm not sure if the index is even necessary, as per this post:
https://forum.hise.audio/topic/3221/reliable-way-to-refresh-waveform-when-changing-sample-map/2
It's been a while since I set mine up, perhaps @Casey-Kolb can confirm? :)
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@iamlamprey I Set All Of Them To 0 And No Issues Here
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@iamlamprey Yup! Waveforms should refresh properly now since Christoph fixed that bug
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@iamlamprey Thanks.
But in my case I can't see any of these parameters shown on the picture.
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@nesta99 What branch are you using?
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@nesta99 Oh you're using the floatingTile waveform, I think that's a different thing.
The one I'm using is just called AudioWaveForm
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@iamlamprey Ohhh ok ahaha great. Thanks so much!
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@iamlamprey Hi, I've set the sample index to -1 but when I change the sound form the preset browser, The waveform won't change until I click on the refresh button.
Am I doing something wrong? Thanks.
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@nesta99 said in Lunacy Audio presents CUBE:
le index to -1 but when I change the sound form the preset browser, The waveform won't change until I click on the refresh button.
Am I doing something wrong? Thanks.Give It The Index Number Of 0 Or 1
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@nesta99 I'm honestly not sure what the index is for, I thought it was used to get the current active RR group of the sampler, but now I doubt myself
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@Natan Ok, thanks. Will Try
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@Casey-Kolb Casey, I've Got Questions For You:
In terms Of Cpu Usage, What Setting Was The Best For Those 8 Samplers?
I Saw That Cube Has 8 Samplers.
And Each One Has A Set Of HP / LP / Color Controls.- What Was Your Trick To Increase The CPU Usage For Those 24 Filter?
- 8 Parametric Eq For HP/LP Controls?And 8 Tilt Eq For Color Controls?
- Or You Made 8 Scriptnode For Each Sampler ( Containing Filters )
Thanks Buddy
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@Natan Hi Natan! Sorry for the late reply.
I think for us the key to keeping the CPU lower for us was using monophonic filters for all the samplers. The polyphonic ones can be extra intensive with that many layers. We also set the default voice limit for the samplers to 64 rather than 128 or 256, which I believe can help with load times.
The Color knob is just a Curve EQ module which emulates different vowel resonances. These are hard-coded, so nothing too fancy except some basic math.
Haven't made the leap to scriptnode yet, but seriously looking forward to it!
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@Casey-Kolb Np, Thanks For The Information Man
Very UsefulScriptnote Filters Are More CPU Hungry, I Demonstrate With 8 ScriptFX, It Goes Upper Than 2% , On An Empty Project.
Also Tried With Parametric Eq And It Stay Less Than 0.5 Percent.
Will Definitely Check The Voice Amount, To Keep The CPU As Low As Possible
Appreciate Your Detailed Information God Bless
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Hello @Casey-Kolb
Wanted to ask how your main present browser has the “genre” filters (dirty, soft, etc) and also how did you create different preset browsers for each section. I saw on your YouTube video that the presets in the orbits section are not interfering the main browser.
Any way to explain please ?
Or anyone who has an idea and can help me will be super great. -
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@Sawer Hi there! I actually made another post with an example for how you might go about building a custom subpreset browser, similar to the ones we use for our Orbits and Arp systems:
It's a bit old, but I think most of the concepts are the same even in the newer HISE versions.
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- Hey, thanks Casey for this. Really helpful. However I was more concerned about how you created your “Character” section in the preset browser where you can have multiple instances running. What’s the function behind it, in a way that it sorts all the right sounds based on the Type selected??
- Hey, thanks Casey for this. Really helpful. However I was more concerned about how you created your “Character” section in the preset browser where you can have multiple instances running. What’s the function behind it, in a way that it sorts all the right sounds based on the Type selected??
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@Sawer We added two custom functions to the HISE scripting API for getting and setting the tags for individual presets. This allows us to look through all the available presets, make a database of the tags, and then sort them based on which tags are selected. Those functions aren't publicly available, but they're fairly easy to add :)