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    • d.healeyD
      d.healey @Casey Kolb
      last edited by

      @Casey-Kolb said in Lunacy Audio presents CUBE:

      The include file call is your best friend here You can make your scripts more modular that way.

      This is the way to go, but everything is still in the on init callback, it just looks pretty and you can work with it like it's all separate.

      Libre Wave - Freedom respecting instruments and effects
      My Patreon - HISE tutorials
      YouTube Channel - Public HISE tutorials

      DanHD 1 Reply Last reply Reply Quote 1
      • ustkU
        ustk
        last edited by

        What do you guys think about having an indicator in the different scripts to see if it is deferred or not?
        Could it be a good request?

        Can't help pressing F5 in the forum...

        d.healeyD 1 Reply Last reply Reply Quote 0
        • d.healeyD
          d.healey @ustk
          last edited by d.healey

          @ustk We already have one. You really only need to defer the UI script though, unless for some reason you want to do non-realtime stuff in the real-time callbacks in a script that the user won't see - maybe there's a reason I'm not aware of.

          fc1036f9-ce9c-4398-94af-ae71546f1a2d-image.png

          Libre Wave - Freedom respecting instruments and effects
          My Patreon - HISE tutorials
          YouTube Channel - Public HISE tutorials

          ustkU 1 Reply Last reply Reply Quote 2
          • DanHD
            DanH @d.healey
            last edited by

            @d-healey @Casey-Kolb Yep need to get my head around it.

            I meant everything in oninit as in everything splurged out in the oninit in Hise rather than neatly compartmentalised into smaller scripts.

            The issue I have is that so many of my UI controls and callbacks seems to end up in other parts of my script. I'm scared to move them around.

            If I use the include file call does it behave like.... script script script (sausage part one), oh here's a include file call lets stick that here in the script, script script script (sausage part deux), oh here' another include file call lets stick that in the script here, and so on and so forth

            i.e its more or less sequential

            DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
            https://dhplugins.com/ | https://dcbreaks.com/
            London, UK

            d.healeyD Casey KolbC 2 Replies Last reply Reply Quote 1
            • d.healeyD
              d.healey @DanH
              last edited by

              @DanH That's what coding standards are for - https://github.com/christophhart/hise_documentation/blob/master/scripting/scripting-in-hise/hise-script-coding-standards.md

              Libre Wave - Freedom respecting instruments and effects
              My Patreon - HISE tutorials
              YouTube Channel - Public HISE tutorials

              1 Reply Last reply Reply Quote 0
              • ustkU
                ustk @d.healey
                last edited by

                @d-healey said in Lunacy Audio presents CUBE:

                @ustk We already have one.

                HomerWhistles

                Can't help pressing F5 in the forum...

                1 Reply Last reply Reply Quote 3
                • Casey KolbC
                  Casey Kolb @DanH
                  last edited by Casey Kolb

                  @DanH It's as if the contents of that file were right there in the script, but just replaced with that line of code include. Definitely will make your life WAY easier!

                  In general, it's good to keep UI declaration and logic separated, so you might have different files for declaring different sections of your UI with other script files for their callbacks or other logic you might need. Though I'm guilty of breaking this all the time. It's hard to stay organized 😱 I think David probably knows the best ways.

                  Casey Kolb
                  Founder & CEO of Lunacy Audio
                  Composer | Producer | Software Developer

                  DanHD 1 Reply Last reply Reply Quote 1
                  • DanHD
                    DanH @Casey Kolb
                    last edited by

                    @Casey-Kolb Thanks Casey, makes perfect sense :)

                    DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                    https://dhplugins.com/ | https://dcbreaks.com/
                    London, UK

                    1 Reply Last reply Reply Quote 0
                    • S
                      Sawer @Casey Kolb
                      last edited by

                      @Casey-Kolb yeah please, I want to know how. I kindly want to get the concept of how and what to do to create even a simple sample editor. Thanks !

                      Screen Shot 2021-07-21 at 06.18.46.png

                      ? 1 Reply Last reply Reply Quote 0
                      • ?
                        A Former User @Sawer
                        last edited by

                        @nesta99 There's a few things going on:

                        • AudioWaveForm connected to the Sampler Module, with the index set to the correct RR Group. (This displays the waveform).
                        • A slider on top of that waveform, that adjusts the Intensity of a Sample Start Modulator connected to the same Sampler Module.
                        • Various sliders connected to other Parameters and Modulators of the Sampler Module, like the Pan, Gain and a Constant Pitch Modulator.
                        • An ADSR section with Sliders connected to the AHDSR Envelope, added to the Sampler Module.
                        • A Button to control Sample Reverse via Sampler.setAttribute(Sampler.Reversed, value); You also need Engine.setAllowDuplicateSamples(false); and the Sample Maps need to be in Monolith format.

                        I'm not sure how to do the Loop/One Shot stuff, I assume you just set the mode using Sampler.setAttribute(index, value);

                        I'm doing some similar (albeit much uglier) stuff in my Player:

                        3c569566-62ec-42f9-ad6c-7f2b956df78f-image.png

                        S 2 Replies Last reply Reply Quote 1
                        • S
                          Sawer @A Former User
                          last edited by

                          @iamlamprey Wow man, thanks so much. Will dive in today, and try!!!

                          1 Reply Last reply Reply Quote 1
                          • S
                            Sawer @A Former User
                            last edited by

                            @iamlamprey
                            https://youtu.be/glcXiUIi470

                            Hello. I'm trying to add the audiowaveform here on the project, but as soon as I select it , Hise crashes... Is there any issue around this please? thanks.

                            d.healeyD ? 2 Replies Last reply Reply Quote 0
                            • d.healeyD
                              d.healey @Sawer
                              last edited by

                              @nesta99 Try the develop branch

                              Libre Wave - Freedom respecting instruments and effects
                              My Patreon - HISE tutorials
                              YouTube Channel - Public HISE tutorials

                              S 1 Reply Last reply Reply Quote 0
                              • ?
                                A Former User @Sawer
                                last edited by

                                @nesta99 Does it crash if you add a new one? Instead of trying to swap it over from the EQ type.

                                @d-healey It works fine for me on Master.

                                1 Reply Last reply Reply Quote 0
                                • S
                                  Sawer @d.healey
                                  last edited by

                                  @d-healey Uhm.. alright.
                                  @iamlamprey yes, I've tried to call a new AudioWaveForm and it works. Thanks. How did you link it to the sampler in other to see the wave?

                                  ? 1 Reply Last reply Reply Quote 0
                                  • ?
                                    A Former User @Sawer
                                    last edited by

                                    @nesta99 Set the processorId to the Sampler, the same way you'd connect a slider:

                                    48a69643-e7e0-4036-8d84-115e02cfba84-image.png

                                    You also have to set the index for which sample is displayed (mine's done using a script):

                                    51d8f891-2f58-48df-9fe2-b53a2d259dbc-image.png

                                    NatanN S 2 Replies Last reply Reply Quote 0
                                    • NatanN
                                      Natan @A Former User
                                      last edited by

                                      @iamlamprey Do you give each One A Unique Index?
                                      Like 0/1/2/3... or All Set To 1 ?

                                      ? 1 Reply Last reply Reply Quote 0
                                      • ?
                                        A Former User @Natan
                                        last edited by

                                        @Natan Actually I'm not sure if the index is even necessary, as per this post:

                                        Link Preview Image
                                        Reliable way to refresh waveform when changing sample map

                                        Actually the waveform should update itself without any hacks required. I've just pushed a quick fix, please check whether it works.

                                        favicon

                                        Forum (forum.hise.audio)

                                        It's been a while since I set mine up, perhaps @Casey-Kolb can confirm? :)

                                        NatanN Casey KolbC S 3 Replies Last reply Reply Quote 0
                                        • NatanN
                                          Natan @A Former User
                                          last edited by

                                          @iamlamprey I Set All Of Them To 0 And No Issues Here

                                          1 Reply Last reply Reply Quote 0
                                          • Casey KolbC
                                            Casey Kolb @A Former User
                                            last edited by

                                            @iamlamprey Yup! Waveforms should refresh properly now since Christoph fixed that bug 🙂

                                            Casey Kolb
                                            Founder & CEO of Lunacy Audio
                                            Composer | Producer | Software Developer

                                            1 Reply Last reply Reply Quote 0
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