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    CPU usage during compilation

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    • ustkU
      ustk @d.healey
      last edited by ustk

      @d-healey Nice one! Is that linux only?

      EDIT: oh yes it's linux... I wonder if I can speed up the process on mac too...

      Can't help pressing F5 in the forum...

      d.healeyD Y 2 Replies Last reply Reply Quote 0
      • d.healeyD
        d.healey @ustk
        last edited by

        @ustk I think Xcode already does multi-threaded linking.

        Libre Wave - Freedom respecting instruments and effects
        My Patreon - HISE tutorials
        YouTube Channel - Public HISE tutorials

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        • Y
          yall @ustk
          last edited by

          @ustk mac je met 1h pour un vst. Windows 4 minutes. Ça rend ouf

          Matt_SFM 1 Reply Last reply Reply Quote 0
          • Matt_SFM
            Matt_SF @yall
            last edited by

            @yall pareil. 1/2 an hour on my mac (Intel i7) , 5mins on pc

            Develop branch
            Win10 & VS17 / Ventura & Xcode 14. 3

            1 Reply Last reply Reply Quote 1
            • d.healeyD
              d.healey
              last edited by

              How many threads are you guys using for your builds?

              Libre Wave - Freedom respecting instruments and effects
              My Patreon - HISE tutorials
              YouTube Channel - Public HISE tutorials

              oskarshO Christoph HartC Matt_SFM 3 Replies Last reply Reply Quote 0
              • oskarshO
                oskarsh @d.healey
                last edited by

                @d-healey

                I am using all threads -2
                f06ee91c-7998-4868-82d8-b7699931c5bb-image.png

                I am building using the batchCompile

                make CONFIG=Release AR=gcc-ar -j`nproc --ignore=2`
                
                d.healeyD 1 Reply Last reply Reply Quote 0
                • Christoph HartC
                  Christoph Hart @d.healey
                  last edited by

                  @d-healey said in CPU usage during compilation:

                  How many threads are you guys using for your builds?

                  Yes. :)

                  1 Reply Last reply Reply Quote 3
                  • d.healeyD
                    d.healey @oskarsh
                    last edited by

                    @oskarsh I was asking the Mac guys who are saying their builds are slow. :)

                    Libre Wave - Freedom respecting instruments and effects
                    My Patreon - HISE tutorials
                    YouTube Channel - Public HISE tutorials

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                    • Matt_SFM
                      Matt_SF @d.healey
                      last edited by

                      @d-healey Just 1 thread here. Do you know if there's a way to change that ?

                      Develop branch
                      Win10 & VS17 / Ventura & Xcode 14. 3

                      d.healeyD 1 Reply Last reply Reply Quote 0
                      • d.healeyD
                        d.healey @Matt_SF
                        last edited by

                        @Matt_SF That explains it. There is definitely a way but I can't remember how. Google will help you here :)

                        Libre Wave - Freedom respecting instruments and effects
                        My Patreon - HISE tutorials
                        YouTube Channel - Public HISE tutorials

                        Christoph HartC 1 Reply Last reply Reply Quote 1
                        • Christoph HartC
                          Christoph Hart @d.healey
                          last edited by

                          @d-healey I think the problem is that on macOS the linker (ld) is only single threaded (at least here) and you can't replace it with another linker easily.

                          Christoph HartC 1 Reply Last reply Reply Quote 0
                          • Christoph HartC
                            Christoph Hart @Christoph Hart
                            last edited by

                            -flto=auto

                            Setting the link time optimization to auto is not the solution as it might just deactivate it (depending what auto means) and sure then you decrease the build time but you end up with a bigger and less optimized binary. The link time optimization (lto) is the step that takes the most time which is why I deactivated it on the CI test build of the demo project so that the macOS test suite runs as fast as the Windows one.

                            d.healeyD 1 Reply Last reply Reply Quote 0
                            • d.healeyD
                              d.healey @Christoph Hart
                              last edited by

                              @Christoph-Hart

                              Setting the link time optimization to auto is not the solution

                              Works here on Debian. If that option is available on Mac you can replace auto with the number of threads you'd like to use.

                              Libre Wave - Freedom respecting instruments and effects
                              My Patreon - HISE tutorials
                              YouTube Channel - Public HISE tutorials

                              1 Reply Last reply Reply Quote 0
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