Adding negative time Delay, is this Possible?
-
@iamlamprey said in Adding negative time Delay, is this Possible?:
ative delay times would violate the laws of the universe itself
So how this possible to Revert to the time That we added before the Fx?
-
Delay works by saving a section of the audio data into memory, then playing that again at a later point in time.
Negative delay times would require a time-machine. Or offline editing (like printing an audio track, and dragging it around).
If negative delay existed, latency would be a thing of the past.
-
Unless I'm completely out of the loop and Elon's invented some neural net that can see into the future
-
@iamlamprey said in Adding negative time Delay, is this Possible?:
Pretty sure negative delay times would violate the laws of the universe itself
Not if you own google or spaceX, Iām pretty sure a solution is conceivable
-
@iamlamprey said in Adding negative time Delay, is this Possible?:
Unless I'm completely out of the loop and Elon's invented some neural net that can see into the future
So funny, I replied above without seeing this post
-
I think it's possible. Isn't that what Plugin Delay Compensation does?
-
@dustbro said in Adding negative time Delay, is this Possible?:
I think it's possible. Isn't that what Plugin Delay Compensation does?
no - it does the exact opposite of this: Plugin delay compensation is a DAW feature.
The DAW asks all plugins on all tracks what their delay is, then works out the total delay for each track, then plays each track with an offset delay amount using the least delayed track...as the base line.
-
@Lindon said in Adding negative time Delay, is this Possible?:
then plays each track with an offset delay
If you report your PDC value as 30ms, won't that take audio from 30ms in the future and pump it thru your plugin? Then use Simple gain delay set to 30ms to make the plugin playback in time? Any setting lower than 30ms would represent negative delay. but... maybe I'm not understanding what he's trying to do.
Of course this would only work in playback mode, not real time. -
@dustbro said in Adding negative time Delay, is this Possible?:
@Lindon said in Adding negative time Delay, is this Possible?:
then plays each track with an offset delay
If you report your PDC value as 30ms, won't that take audio from 30ms in the future and pump it thru your plugin? Then use Simple gain delay set to 30ms to make the plugin playback in time? Any setting lower than 30ms would represent negative delay. but... maybe I'm not understanding what he's trying to do.
Of course this would only work in playback mode, not real time.no thats not (my understanding of) what it does..
if your plugin is on track 1 and reports a PDC of 30ms, and there are (say) only two tracks - track 2 being "just some audio" then when you press play the DAW actually begins to play track 1 from 0:0:0:0 , and 30 ms later start to play track 2 from 0:0:0:0 - the displayed cursor position on your screen is actually a bit of a fib...
or at least this was the code I saw when I last worked on a DAW - it may be different now...
-
@Lindon said in Adding negative time Delay, is this Possible?:
30 ms later start to play track 2 from 0:0:0:0
I think we're saying the same thing? Track 1 still gets a hold of that audio 30ms before track 2. If you over-report your PDC you'll give yourself some extra time to tinker with the audio stream.
-
Me, trying to figure out space and time -
I think delay compensation should work :)
Edit: Of course except FL Studio :)