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    3D Knob Cinema 4D HISE Tutorial |Modeling |Texturing| Lighting | Animation | Rendering

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    • LindonL
      Lindon @Tania Ghosh
      last edited by

      @Tania-Ghosh then resize the export...

      HISE Development for hire.
      www.channelrobot.com

      Tania GhoshT L 2 Replies Last reply Reply Quote 1
      • Tania GhoshT
        Tania Ghosh @Lindon
        last edited by

        @Lindon Hmmm...I know... :)

        Tania Ghosh

        1 Reply Last reply Reply Quote 0
        • L
          LeeC
          last edited by

          @Lindon @Tania-Ghosh
          I'm talking about the quality of the export when you try and increase the size of the filmstrip within Knobman3d itself... Not Hise ☺
          I'll try and post a Knobman example....

          L 1 Reply Last reply Reply Quote 0
          • L
            LeeC @LeeC
            last edited by LeeC

            @Lindon
            Ok so heres a not so good looking example of a Knob made in Knobman3d.
            Where would you go to export the filmstrip so that the end result is a knob that is around.... let's say 700x700? ☺

            Size/resolution is important if we want to make plugins that scale nicely on retina screens etc

            alt text

            Link Preview Image
            KnobMan3D

            favicon

            (g200kg.github.io)

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            • L
              LeeC @Lindon
              last edited by LeeC

              Now from what I can see, you can do it by clicking 'export' and then setting the 'width' and 'height' to your desired dimensions (in this case 700x700), but the visual quality is just ☹

              This is for both the preview and the final export.

              Take a look...

              alt text

              ? ? LindonL 3 Replies Last reply Reply Quote 0
              • ?
                A Former User @LeeC
                last edited by

                @LeeC It's probably using a low resolution texture map, so resizing it, no matter the software, will make it look gross.

                Standard maps are 4k nowadays.

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                • ?
                  A Former User @LeeC
                  last edited by A Former User

                  @LeeC That's why Blender,C4D, 3DS Max, Maya etc. are used. Not only for VFX or films but also for Audio software and plugins development.

                  Knob 3D.png

                  1 Reply Last reply Reply Quote 1
                  • LindonL
                    Lindon @LeeC
                    last edited by

                    @LeeC said in 3D Knob Cinema 4D HISE Tutorial |Modeling |Texturing| Lighting | Animation | Rendering:

                    Now from what I can see, you can do it by clicking 'export' and then setting the 'width' and 'height' to your desired dimensions (in this case 700x700), but the visual quality is just ☹

                    This is for both the preview and the final export.

                    Take a look...

                    Which is why I said...
                    "For those of us with less ambitious and demanding 3d requirements there's this:"

                    If you have requirements that are not met by a given tool - get. another. tool.

                    HISE Development for hire.
                    www.channelrobot.com

                    L 1 Reply Last reply Reply Quote 3
                    • L
                      LeeC @Lindon
                      last edited by LeeC

                      Personally, I have the tools to achieve what I need to achieve thus far - I currently use Blender for anything that requires sophisticated 3d animation magic!

                      I was merely taking the time to show @Lindon appreciation for the link, check it out & point out a limitation that may hinder anybody else looking to venture down the road. Hopefully this has not been in vain! :winking_face:

                      "@Lindon Nice link to Knobman3d.
                      I've noticed that the image quality doesn't look great when scaling however.
                      Or am I missing something?"

                      Thanks again

                      1 Reply Last reply Reply Quote 3
                      • A
                        alleameli
                        last edited by

                        Hi,
                        This is a fantastic first step in creating a video series for newcomers to 3D animation like myself. It will assist a large number of individuals in learning 3D animation quickly and effortlessly.

                        1. Modeling
                        2. Material
                        3. Texturing
                        4. Lighting
                        5. Animation
                          These are the principles of 3D animation, as well as advanced levels. If you begin this video series, you will almost certainly get a positive response from all new students.
                        1 Reply Last reply Reply Quote 0
                        • K
                          kenth
                          last edited by

                          Personally, I like your 3D topics. One thing is that I want to start my career as an online cartoon maker. Can you suggest me a better option for perusing my career in this field? I have a little bit of experience in this field. Please advice me on what should I do right now?

                          1 Reply Last reply Reply Quote 0
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