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    Scheduled Pinned Locked Moved Scripting
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    • Christoph HartC
      Christoph Hart
      last edited by

      Hi Hasan,

      there is a new Effect Slot module, which is basically a empty shell that can hold a HISE effect. It can load and unload effects dynamically using scripting methods.

      Now for loading impulse responses (or any sort of audio file), you'll need another object type called AudioSampleProcessor (this is a special type of module that handles audio files). It has a method setFile which you can pass the filename.

      This javascript snippet shows the example usage:

      // Get a reference to the slot
      const var slot = Synth.getSlotFX("Effect Slot");
      
      const var EmptyButton = Content.addButton("EmptyButton", 10, 10);
      Content.setPropertiesFromJSON("EmptyButton", {
        "radioGroup": "1"
      });
      
      inline function onEmptyButtonControl(component, value)
      {
      	// Clears the slot by loading an empty fx
      	slot.setEffect("EmptyFX");
      };
      
      EmptyButton.setControlCallback(onEmptyButtonControl);
      
      const var Convolution = Content.addButton("Convolution", 170, 10);
      Content.setPropertiesFromJSON("Convolution", {
        "radioGroup": "1"
      });
      
      inline function onConvolutionControl(component, value)
      {
      	// This returns a effect object, but we need a 
      	// Audio Sample Processor object to load audio files
      	local module = slot.setEffect("Convolution");
      	
      	// This returns the effect as audio sample processor
      	// (a special subtype of module that uses audio files like the looper
      	// or the convolution reverb
      	local moduleAsIr = Synth.getAudioSampleProcessor("Convolution");
      	moduleAsIr.setFile("{PROJECT_FOLDER}British.aif");
      };
      
      Convolution.setControlCallback(onConvolutionControl);
      

      This is the full HISE snippet for the example:

      HiseSnippet 1195.3oc2Ws0SibCE1AXjVlsopaUesRV4ofDkMY2scq5pUERffxVtIBhReh5LiShKdrGY6A1TD+25Oo9Peu834BiSXJjH01GZj3hO97Y+4uywmiyIJY.UqkJTsme1zXJp1m3MXpvLo6DBSf5uKX2amjPl7Lp1f5LMln0zPTsZqtu0gZquFJ8yu+8cHbhHfVZBgNWxBnGvhXlRq+71+.iy6QBomwhb79Ma2OPJ5J4xDfLq50BESBthLldDw51JdnqYzaznZs7d8q1RcU6g+5NaM2mCC5.+d7r1QAIJEUXNGfip4U6OgO071KjYjpAFhgBq4ZcjgSGLQdiHaqOmoYC4T6f1nA.mxL2SxCsGdqUT2ILd3IE5mFAqxIkp4pYp4W3cHKjcu8RU8yRm.WhvUZqsxiQu1OM8ZUE8p4Pu0xn2K7FDnXwlxYrb6yys92vtrIQq7Gq48xWh2mZvDrhNhBhb.EajXyDJVykl59PDUavWSToiwuGmlas0XpY.Lt2EMar2nQz.C1NrwFuqtuCj8hhMS6jXLRAfrqTXfn3VjvvLa.1RGZrItcK6Oa7N+BO0T64JlpLLptmRF8gAGez7ntstOF2PQfL78Uxj3FeGtQ6F08uCVn59LAmIn3QIh.CCngT3f1tOJIuYfLJVJfcbSf17D5F08gUccPa5xoDk9d8.ObJlKgsRLFSDXpcovi9H3qcVKeyTibN16hTE4N3m59N6q0w78tKgyGBWSZVEwlSNAqWK4IomiJkSGGrx4aWP8bVXKqd5f9o0yylvzPplIQIzPRGMK2QN7Wf+rIdXhAeCEKnzPXxLDoktvCHQwbZY5bNDatpMdfIodMhwoZ.FWFP33HYXBf4834iMtmWqDudEbyFwyYGQmu75LRDWPhLXMIXcLMfA6nNYnAtUhkiJ1byDhAmnoZWFh4rqno6.WZiFYqCbnrlBbBxJ50T0v4NP6n6qbuGlJPY5y8xSEmwRvVonGvilMt8jSO9C608rK6c7A6t2o20QwLL8jsHrQNItNKU0ItOLCXiTf08cRSNRZnGKZtg+s9q6e2ClYznplJe43TUUyZa+ndDXMEIQCophjvb+fpqyVa1ewpMGjcIxwQonufYNNld+3rCYgkVn6ObtlJOTtVSOLU3VooG1P.kewFZMrRt6fqlzFCeZdKfrZCHFT3utmSIFTpnXaml17dgf6DnKfW95AzCaNAsHsYcDyr8Msu6HeB6J41Ypu87nYlotq7RzLs0B2qeQo6K7NgYBlTMeWoB9ZCF+Ky27ml.wyzJTkjcMudW7e76Px4xy7xdOPJMJHV5iBlkOyc2a0EiOOAGddgd3lflQDWKtDYW0zYe96O8a+H0LqID5.fkhfYBt8ihS3Z5ATwXyD2rzb9zWDmXbsaK0l8B3uz6QJ3hhrac1swHxGS+2sQn+wDLzoRPEDiOjXTL6xeTRz.3k5ATH8QHnbscKWwVJHabqB1LfJBaU7t67IaaGWKex1ES9+l8HhDnjWFjUSzls8rTKf1JRijq6cncLtcQYPqlGAecfKCBr2B+p1HT0Hd0Ri30KMh2rzH95kFw2rzHd6Ri3aeDD1u60NIFYTVMYD5u.4+KURC
      

      (I've just committed a small fix that allows dynamic creation of audio sample processors, so you need this version for the example to work).

      During development, HISE will use the actual file found in the project directory. In compiled plugins, those audio files will be embedded into the binary and their file reference is resolved internally (unless you opt out of this, then it will look in the AppData folder of the plugin). Now if you compile for iOS, it will just copy the AudioFiles subdirectory in the App bundle and resolve the path correctly, so you shouldn't worry about this.

      BTW, If you're mixing HISE effects with external libraries wrapped into Script FX, I'd recommend to build one ScriptFX per wrapped effect and use the same mechanism with the shells with scripted FX (check out the exportState and restoreState functions of Effect modules which allow you to save whole states including script contents etc..

      The core FX module is available in both HISE and compiled plugins.

      1 Reply Last reply Reply Quote 1
      • Evan C.E
        Evan C.
        last edited by

        HISE Standalone is crashing when I call setEffect with "ScriptFX". Hope you fix that soon.

        1 Reply Last reply Reply Quote 0
        • Christoph HartC
          Christoph Hart
          last edited by

          Yupp, I'll take a look (this feature is pretty new and I just made some quick tests with script processors)

          1 Reply Last reply Reply Quote 0
          • Christoph HartC
            Christoph Hart
            last edited by

            Alright, this is fixed. Let me know if there are more issues, there might be some edge cases with dynamic creation of ScriptFX.

            1 Reply Last reply Reply Quote 0
            • Evan C.E
              Evan C.
              last edited by

              I am getting some weird thing.
              The effect in effect slot is still working when I set it bypassed. It is bypassed only when I set effect slot bypassed. The bypass button of effect itself does not working.

              0_1499875988511_upload-ddccdbf2-40fa-4a44-b14b-950e137ac47a

              1 Reply Last reply Reply Quote 0
              • Evan C.E
                Evan C.
                last edited by

                And I want to get the name of effect in Effect Slot, such as "IRVerb" or "Script FX Delay".

                1 Reply Last reply Reply Quote 0
                • Christoph HartC
                  Christoph Hart
                  last edited by

                  The Bypass works now.

                  However the ID will be mercilessly overwritten as soon as you change the effect in the slot, so I wouldn't count too much on that information. For which purpose do you need this?

                  1 Reply Last reply Reply Quote 0
                  • Evan C.E
                    Evan C.
                    last edited by

                    I am going to swap effects of slots on runtime. And so I want to know the effect name or type of each slot on runtime.

                    1 Reply Last reply Reply Quote 0
                    • Evan C.E
                      Evan C.
                      last edited by

                      I have tried to change script fx name as customized one like "3BandEQ", and "Save File as XML Backup". Then I can see "3BandEQ.js" saved in "ScriptProcessors" folder.
                      However, when I restart HISE standalone and reload backup XML file I can see all the script fx names become same as "ScriptFX". And when I save file as XML backup again all the script js files are lost except one.
                      Please check these issues.

                      1 Reply Last reply Reply Quote 0
                      • Evan C.E
                        Evan C.
                        last edited by

                        Hello, @Christoph-Hart! Any answers here?

                        1 Reply Last reply Reply Quote 0
                        • Christoph HartC
                          Christoph Hart
                          last edited by

                          Sorry, I am on the train and internet is terrible.

                          You don't need the IDs for swapping the effects on runtime. Calling SlotFX.setEffect(typeId) returns a reference to the created module. Just store this module and change its parameters using the ordinary scripting methods.

                          This example lets you toggle between a SimpleGain and a ScriptFX with a simple script and lets you control the first parameter from a external slider. It uses the Base64 encoded state feature:

                          /* This is a Base64 exported state:
                          
                          	1. select the module, 
                          	2. Edit->Create Base64 encoded state
                          	3. Paste the string from the clipboard
                          	
                           	This contains the whole state (script, parameter values, etc)
                          	(actually it's just the encoded XML element)
                          */
                          const var scriptState = "383.3ocYR0sRCCCE9D0JtB5yPoW0AiQ20hHroBhnNVGh2l0dzELKmRRp5T7AY24qiuE9lnIsc5DCgP99NmSx24mwZJGMFRCrcltrDAVXPVtVTZO6V37S9Cb3xRtwfE.iscCIv9LXDoLjD6WpEJaRbignyUBqfKEFtUPp3tGteXXtySazibczEJZVzQQtPsnx1mWT3YRh8mw8hRc6tGFte3cUpbe7QkZrjqwozXIeYhgunThS3VrWzLIk+Pl3Era3qgcBeayXpSsgdGRxmyUJTZ9mWjxqBMISTUKlg5dNAJq940bkkSKDVRmYcemAX6MjJVlMmdRArsCF.2HLhYRrAjQRxeKEHkuBbcI151eRf0zovlZ7W1ezzuT4MkpM9XXzbgrX759mA.XBUYEp6uja0hmAVvUUKxnJcNNpM6cbrs.en03TO1AgLTUTC9xsZMNviYsFGr1Hz1y.2PPqHcxwVO4bP6nRlTTfZP3FT1Mv2Rg5RJv5ri64de0pONF9FXYl+RE";
                          
                          
                          const var Slot = Synth.getSlotFX("Slot");
                          
                          Slot.setEffect("EmptyFX");
                          
                          // Use this variable to store the current Effect
                          reg currentEffect;
                          
                          
                          const var ClearButton = Content.addButton("ClearButton", 10, 11);
                          // [JSON ClearButton]
                          Content.setPropertiesFromJSON("ClearButton", {
                            "saveInPreset": 0,
                            "radioGroup": "1"
                          });
                          // [/JSON ClearButton]
                          inline function onClearButtonControl(component, value)
                          {
                          	// Load a Simple Gain module and store it in the variable.
                          	currentEffect = Slot.setEffect("SimpleGain");
                          	
                          	FirstParameter.set("enabled", true);
                          	
                          	FirstParameter.setValue(currentEffect.getAttribute(0));
                          };
                          
                          ClearButton.setControlCallback(onClearButtonControl);
                          
                          const var ScriptButton = Content.addButton("ScriptButton", 150, 10);
                          // [JSON ScriptButton]
                          Content.setPropertiesFromJSON("ScriptButton", {
                            "saveInPreset": 0,
                            "radioGroup": "1"
                          });
                          // [/JSON ScriptButton]
                          
                          inline function onScriptButtonControl(component, value)
                          {
                          	FirstParameter.set("enabled", true);
                          	
                          	// Create a empty script fx and store it
                          	currentEffect = Slot.setEffect("ScriptFX");
                          	
                          	// Load the exported state (loads the script, compiles it and restores the
                          	// interface values)
                          	currentEffect.restoreState(scriptState);
                          	
                          	FirstParameter.setValue(currentEffect.getAttribute(0));
                          	
                          	// ... You can do any sort of initialisation of this effect here
                          	//     (etc. load impulse responses, set table curves, etc).
                          	
                          };
                          
                          ScriptButton.setControlCallback(onScriptButtonControl);
                          
                          const var FirstParameter = Content.addKnob("FirstParameter", 300, 0);
                          // [JSON FirstParameter]
                          Content.setPropertiesFromJSON("FirstParameter", {
                            "enabled": false,
                            "saveInPreset": 0
                          });
                          // [/JSON FirstParameter]
                          inline function onFirstParameterControl(component, value)
                          {
                          	
                          	// Check if a effect was loaded and set its first attribute.
                          	if(currentEffect)
                          		currentEffect.setAttribute(0, value);
                          	
                          };
                          
                          FirstParameter.setControlCallback(onFirstParameterControl);
                          

                          Example Patch:

                          HiseSnippet 2070.3ocuX01bhibDV30jZMW7U4Rke.SwWB9NexBvurrakbGfAuXavr.FicpT2MHM.isjF4YFgAtr+Wymxmy+fjdjDKBLmW65pao7KnY5tmmtmmtaZZxYlDgfw0R7Ucl5QzR7GS1dpqbT4QXpqVsi0R70IqiERBGEtToodXgfXokHwqNQsPhs1TK30+8GJgswtljEKoo0kQMImScnxEq9y+3YTa6pXKRGpSLo2+GqYxbKyrY9.ddURCMOr4c3gjFXkXajTaLk7fPKgQx74z42ks+rh555y5Osdtm52y0L84bhqrKntVhjI9evqDIqXQkLdaIVR.atYIl0z1iXO3FdzcoBZeah5grZsALEtbUlskx4UqpUdD01p47PnPCrRyEAzWEFP+KIqSsneZ8EA1+TvFnEZDOzlXimBdY+7vyXcvKQL3sYH79ljsM4TO4hcTX6OGs5uB5B2Tai+0WkbuuE0YDUffevnRXA4v8QjIdLtjXgDJz+1sSscpsxpiDDahoDIGQPNLKeaxtHXib5Hkq98+8xbBH8mrgqIyZtI.wxqiZp3gApKjbp6Pz.NyI3YSapWeFlaABtcJzVAHB3RRHVKBj3gQLaRnwPYDAveWjGlCLKE2dL11mH1EQjl6.1HC1T5issmhnx+p.cquHD1yAUu5mi.mwA3Tf3e6damBNLPlwXNJz3A2an+FJc92jWOOy75VFhVkKWtRgiMNUV5foMYWYTj9gbFidOmUZjaitmLJmsg0rJmelSqVdGz4nhWma+6o9UJX6VSXdvwkG1rPgFNsmjaemGt4zSpWsUYtosjebwt8Z1U1syMWbX27G0tP494mzR9vfJ5TgY4ZiKbduiYme6wGdkWkSws5SG5N8xR2O3rJUkW1zKu7DIoWO4z13Yz9lypb5Mcm8gOHaJbmj04pN4ut0n237vaF0x7P4IUkj7lW50mbzGt6F9s2+.aVuZjqGMz2syn146xuZ140t66ZZmuBGm+9glkH3o87ZKFZcRqINSu7zN2Tv4pambeo50Z24xyrGdfUihmdeg8M5e2csO63tsbt1j3Tr2g0u8zt10crZUjKJWUO26Oez0s3Eu8CslPNqx6uyuTeyZYOHKo0.iYrw12bzUYIyl42Y+524UuPudy5Oj26nCJ3TTuWoKuth2g92hMF4Tr63Ku7rItmZ1ngW8CM6yE5DWi7ctHawgm24xNkKLQbS8FioWKpdBO66mkcpdtlMu+8lSdn6E62u4gtsr6zYvMMyWsS15iy0Z3AsNc7Ab5g6aQL7tnQ0BU6cs820pR52ox.hyQZayj.4HnRq9PhT8b0dYRq9e5cBDW8VcAQVYv.HoIS5JNdxoU6Es6d6gtTnxE.dNXPJFpEfjLffy3goHQk7Pg5ucJNY370BWJvNwvTYaBlWxWJYt.zJCIOfn5XKqv0xjNl.o2Ek0.9M6NuSAk+wosunQbC7OSMWevCfRHdDtjRDUg7UknqZqeAxYQoE3wjZtM4DPmzuEYravpbrEkcBm46AqkNa5sS8wnCcuGcpamh5ZScInA9tlRJ3HP6jE6qvDmYmwj43wbAzsaXdOjBCHXKvlmyvVPYr1TGOHdpZuEUoBgcshBtTIBVVEhmG30AkWJzptZW45KzjJKFbCBUo1pJkKjMmWBRIblzDWkAsfXhjC.6WUxtJbmYoCUwiJJgBi88kjLF6nT9iAWxwBAJciBCkg5a8g9qYVWLRobb9ZPMsmhbDWBE63.E8vHN8HtDeV9wJl62BAYoyUENdLGItHeFRxy+RCPPTGMLhnRdi5LfFLYI1zyg7DnXTx+VwnpA8jVpYKJiMrQXOu4s4TtB0lHTTW0ICAP0YGHTnwnvkAe.1jD0HbmUAkdjNAs0xDqE2uYJZj6.eNNz0LejI1EYw.XBgKvsPrA.3nRJ1lJvgWWCBK6QBiViH7HmP8JCz.WGoBAHHgy2FpQBHGtHEpt6.pPxfRk.rFOueud.HBSUhyDVetxZ3JqjrrbnX4zkybY8yjdYI.dSdCHcYorkkE4ylu7HKFlwLmY9Vz.LDK1csoQqlvrxQutDlkE4yjxDkKLhXdGhNPkMDdy8.VDbSAT2f7A3xgJEnAJaivyoIpaG5fk4QJ54J7SwRLq4.3cwtZeLC8wWtq0uTVIlu2fIIW3lYmT+RpsR8wGsyfAqaqHSYS3qaW0XP7mPsLt9N8I74dUjbvmxe4YDR87lQvLjJESPlaMHG6BOxmdNzImuhg1mbt3KsvohuZfyrFwVrziGLQKhdCu6wSn.yIo5AikKO7jpWZzFPvZowSpoLlfJmFe3zWvDUFO6A9dtv8aR1jJMGsd7twZvKLr1u23MZ9zsSFlBs.ralrZuuvCiFgkWmL7SBG.i+PvCKCjUX7u54Ajm2jvoRNuOavwG6w0L5ah+cRfyJfgJ08fYQ+TSZTsk5VkdkdCp5+qqif5uPU6nt.wp23wIvTpjNrl13oYDX0mhrE376h5ayLuqMcF4Q0M7BcsRJAxXNB65RrEu7pKatbr90OuX8p0RVxAVTCHNFexhEOtZ0ZX0sX9Rp6v5XnCvDsDIa36zl4yMIki7d025yFp5LgOandVkj0l3ZYL+qDJZyrpmSDsY14atnDUhDQfDfiLf470QTk11TKBWiZoHupqTsfPZTV8OOXv+4G9h.0uDmgC1jy9IyvHgJi50Aq.wD2fustsRVW8LJ67Xf5xzgZQ+ISSUIluGtHWuF4dwZj+Eqw9uXMN3EqwguXMN5EqwadBMTe6hE8kLmvFNZZ+evFvqZl
                          
                          1 Reply Last reply Reply Quote 2
                          • Evan C.E
                            Evan C.
                            last edited by

                            Thanks for your reply.
                            I have one more question.
                            If I use a dynamic library which will be loaded in the plugin or standalone app, then shall I have to add such library file(like .dylib) in the installer?
                            And if so, where should I have to install such library?

                            1 Reply Last reply Reply Quote 0
                            • Christoph HartC
                              Christoph Hart
                              last edited by

                              On OSX, the library must be at

                              Application Support/Company/Product/lib

                              On Windows:

                              %APPDATA%/Company/Product/dll

                              But iOS apps can't use dynamic libraries, so you have to build a static library and link the HISE project with it (this is a bit complicated, but NSK uses this method and it works fine).

                              1 Reply Last reply Reply Quote 0
                              • Evan C.E
                                Evan C.
                                last edited by

                                Hello, @Christoph-Hart!
                                I am going to add script fx like following.

                                But when I make BASE64 encoded state and call restoreState on runtime, HISE freezes and then crashes.
                                I guess it is because of function "processBlock". If I let it empty then it won't crash.
                                Please check this issue.

                                1 Reply Last reply Reply Quote 0
                                • Christoph HartC
                                  Christoph Hart
                                  last edited by Christoph Hart

                                  Ah yes, it's a deadlock situation where the audio thread holds the compile lock and the message thread the swap lock.

                                  This is fixed now. However beware the AmpReverb is producing nasty bursts if uninitialised (take a look at the NSK code how I tamed it). Definitely keep your speakers down until you are safe :)

                                  Edit: Set these parameters:

                                  vkfx_ampEq.setParameter(vkfx_ampEq.Volume, 0.5);
                                  vkfx_ampEq.setParameter(4, 0.0); // Reverb Level (enum is defect)
                                  vkfx_ampEq.setParameter(5, 1.0); // Amp Bypass (enum is defect)
                                  
                                  1 Reply Last reply Reply Quote 0
                                  • Evan C.E
                                    Evan C.
                                    last edited by

                                    ok, I got. Thanks.

                                    1 Reply Last reply Reply Quote 0
                                    • Evan C.E
                                      Evan C.
                                      last edited by

                                      Hello, man!
                                      It still crashes when I add the code "vkfx_ampEq >> channels;" in processBlock function.
                                      0_1500348971313_upload-b7cce6f4-9ddb-4947-bab7-c3788bc5c2a1
                                      0_1500349032835_upload-c5f10784-a58c-40fa-a331-c762448021ca

                                      1 Reply Last reply Reply Quote 0
                                      • Christoph HartC
                                        Christoph Hart
                                        last edited by

                                        Is the crash happening if you compile or if you select the effect with the drop down?

                                        1 Reply Last reply Reply Quote 0
                                        • Evan C.E
                                          Evan C.
                                          last edited by

                                          It crashes when I compile script.

                                          1 Reply Last reply Reply Quote 0
                                          • Evan C.E
                                            Evan C.
                                            last edited by

                                            I added "vkfx_ampEq >> channels;" line in processBlock function and then compiled that script first.
                                            And next I created Base64 encoded state and set it as a const string variable.
                                            Finally when I compile Midi Script Processor, it freezes and becomes not responding.
                                            Please resolve this issue asap.

                                            1 Reply Last reply Reply Quote 0
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