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    Dynamic DSP Libraries

    Scheduled Pinned Locked Moved Scripting
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    • Evan C.E
      Evan C.
      last edited by

      I am going to swap effects of slots on runtime. And so I want to know the effect name or type of each slot on runtime.

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      • Evan C.E
        Evan C.
        last edited by

        I have tried to change script fx name as customized one like "3BandEQ", and "Save File as XML Backup". Then I can see "3BandEQ.js" saved in "ScriptProcessors" folder.
        However, when I restart HISE standalone and reload backup XML file I can see all the script fx names become same as "ScriptFX". And when I save file as XML backup again all the script js files are lost except one.
        Please check these issues.

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        • Evan C.E
          Evan C.
          last edited by

          Hello, @Christoph-Hart! Any answers here?

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          • Christoph HartC
            Christoph Hart
            last edited by

            Sorry, I am on the train and internet is terrible.

            You don't need the IDs for swapping the effects on runtime. Calling SlotFX.setEffect(typeId) returns a reference to the created module. Just store this module and change its parameters using the ordinary scripting methods.

            This example lets you toggle between a SimpleGain and a ScriptFX with a simple script and lets you control the first parameter from a external slider. It uses the Base64 encoded state feature:

            /* This is a Base64 exported state:
            
            	1. select the module, 
            	2. Edit->Create Base64 encoded state
            	3. Paste the string from the clipboard
            	
             	This contains the whole state (script, parameter values, etc)
            	(actually it's just the encoded XML element)
            */
            const var scriptState = "383.3ocYR0sRCCCE9D0JtB5yPoW0AiQ20hHroBhnNVGh2l0dzELKmRRp5T7AY24qiuE9lnIsc5DCgP99NmSx24mwZJGMFRCrcltrDAVXPVtVTZO6V37S9Cb3xRtwfE.iscCIv9LXDoLjD6WpEJaRbignyUBqfKEFtUPp3tGteXXtySazibczEJZVzQQtPsnx1mWT3YRh8mw8hRc6tGFte3cUpbe7QkZrjqwozXIeYhgunThS3VrWzLIk+Pl3Era3qgcBeayXpSsgdGRxmyUJTZ9mWjxqBMISTUKlg5dNAJq940bkkSKDVRmYcemAX6MjJVlMmdRArsCF.2HLhYRrAjQRxeKEHkuBbcI151eRf0zovlZ7W1ezzuT4MkpM9XXzbgrX759mA.XBUYEp6uja0hmAVvUUKxnJcNNpM6cbrs.en03TO1AgLTUTC9xsZMNviYsFGr1Hz1y.2PPqHcxwVO4bP6nRlTTfZP3FT1Mv2Rg5RJv5ri64de0pONF9FXYl+RE";
            
            
            const var Slot = Synth.getSlotFX("Slot");
            
            Slot.setEffect("EmptyFX");
            
            // Use this variable to store the current Effect
            reg currentEffect;
            
            
            const var ClearButton = Content.addButton("ClearButton", 10, 11);
            // [JSON ClearButton]
            Content.setPropertiesFromJSON("ClearButton", {
              "saveInPreset": 0,
              "radioGroup": "1"
            });
            // [/JSON ClearButton]
            inline function onClearButtonControl(component, value)
            {
            	// Load a Simple Gain module and store it in the variable.
            	currentEffect = Slot.setEffect("SimpleGain");
            	
            	FirstParameter.set("enabled", true);
            	
            	FirstParameter.setValue(currentEffect.getAttribute(0));
            };
            
            ClearButton.setControlCallback(onClearButtonControl);
            
            const var ScriptButton = Content.addButton("ScriptButton", 150, 10);
            // [JSON ScriptButton]
            Content.setPropertiesFromJSON("ScriptButton", {
              "saveInPreset": 0,
              "radioGroup": "1"
            });
            // [/JSON ScriptButton]
            
            inline function onScriptButtonControl(component, value)
            {
            	FirstParameter.set("enabled", true);
            	
            	// Create a empty script fx and store it
            	currentEffect = Slot.setEffect("ScriptFX");
            	
            	// Load the exported state (loads the script, compiles it and restores the
            	// interface values)
            	currentEffect.restoreState(scriptState);
            	
            	FirstParameter.setValue(currentEffect.getAttribute(0));
            	
            	// ... You can do any sort of initialisation of this effect here
            	//     (etc. load impulse responses, set table curves, etc).
            	
            };
            
            ScriptButton.setControlCallback(onScriptButtonControl);
            
            const var FirstParameter = Content.addKnob("FirstParameter", 300, 0);
            // [JSON FirstParameter]
            Content.setPropertiesFromJSON("FirstParameter", {
              "enabled": false,
              "saveInPreset": 0
            });
            // [/JSON FirstParameter]
            inline function onFirstParameterControl(component, value)
            {
            	
            	// Check if a effect was loaded and set its first attribute.
            	if(currentEffect)
            		currentEffect.setAttribute(0, value);
            	
            };
            
            FirstParameter.setControlCallback(onFirstParameterControl);
            

            Example Patch:

            HiseSnippet 2070.3ocuX01bhibDV30jZMW7U4Rke.SwWB9NexBvurrakbGfAuXavr.FicpT2MHM.isjF4YFgAtr+Wymxmy+fjdjDKBLmW65pao7KnY5tmmtmmtaZZxYlDgfw0R7Ucl5QzR7GS1dpqbT4QXpqVsi0R70IqiERBGEtToodXgfXokHwqNQsPhs1TK30+8GJgswtljEKoo0kQMImScnxEq9y+3YTa6pXKRGpSLo2+GqYxbKyrY9.ddURCMOr4c3gjFXkXajTaLk7fPKgQx74z42ks+rh555y5Osdtm52y0L84bhqrKntVhjI9evqDIqXQkLdaIVR.atYIl0z1iXO3FdzcoBZeah5grZsALEtbUlskx4UqpUdD01p47PnPCrRyEAzWEFP+KIqSsneZ8EA1+TvFnEZDOzlXimBdY+7vyXcvKQL3sYH79ljsM4TO4hcTX6OGs5uB5B2Tai+0WkbuuE0YDUffevnRXA4v8QjIdLtjXgDJz+1sSscpsxpiDDahoDIGQPNLKeaxtHXib5Hkq98+8xbBH8mrgqIyZtI.wxqiZp3gApKjbp6Pz.NyI3YSapWeFlaABtcJzVAHB3RRHVKBj3gQLaRnwPYDAveWjGlCLKE2dL11mH1EQjl6.1HC1T5issmhnx+p.cquHD1yAUu5mi.mwA3Tf3e6damBNLPlwXNJz3A2an+FJc92jWOOy75VFhVkKWtRgiMNUV5foMYWYTj9gbFidOmUZjaitmLJmsg0rJmelSqVdGz4nhWma+6o9UJX6VSXdvwkG1rPgFNsmjaemGt4zSpWsUYtosjebwt8Z1U1syMWbX27G0tP494mzR9vfJ5TgY4ZiKbduiYme6wGdkWkSws5SG5N8xR2O3rJUkW1zKu7DIoWO4z13Yz9lypb5Mcm8gOHaJbmj04pN4ut0n237vaF0x7P4IUkj7lW50mbzGt6F9s2+.aVuZjqGMz2syn146xuZ140t66ZZmuBGm+9glkH3o87ZKFZcRqINSu7zN2Tv4pambeo50Z24xyrGdfUihmdeg8M5e2csO63tsbt1j3Tr2g0u8zt10crZUjKJWUO26Oez0s3Eu8CslPNqx6uyuTeyZYOHKo0.iYrw12bzUYIyl42Y+524UuPudy5Oj26nCJ3TTuWoKuth2g92hMF4Tr63Ku7rItmZ1ngW8CM6yE5DWi7ctHawgm24xNkKLQbS8FioWKpdBO66mkcpdtlMu+8lSdn6E62u4gtsr6zYvMMyWsS15iy0Z3AsNc7Ab5g6aQL7tnQ0BU6cs820pR52ox.hyQZayj.4HnRq9PhT8b0dYRq9e5cBDW8VcAQVYv.HoIS5JNdxoU6Es6d6gtTnxE.dNXPJFpEfjLffy3goHQk7Pg5ucJNY370BWJvNwvTYaBlWxWJYt.zJCIOfn5XKqv0xjNl.o2Ek0.9M6NuSAk+wosunQbC7OSMWevCfRHdDtjRDUg7UknqZqeAxYQoE3wjZtM4DPmzuEYravpbrEkcBm46AqkNa5sS8wnCcuGcpamh5ZScInA9tlRJ3HP6jE6qvDmYmwj43wbAzsaXdOjBCHXKvlmyvVPYr1TGOHdpZuEUoBgcshBtTIBVVEhmG30AkWJzptZW45KzjJKFbCBUo1pJkKjMmWBRIblzDWkAsfXhjC.6WUxtJbmYoCUwiJJgBi88kjLF6nT9iAWxwBAJciBCkg5a8g9qYVWLRobb9ZPMsmhbDWBE63.E8vHN8HtDeV9wJl62BAYoyUENdLGItHeFRxy+RCPPTGMLhnRdi5LfFLYI1zyg7DnXTx+VwnpA8jVpYKJiMrQXOu4s4TtB0lHTTW0ICAP0YGHTnwnvkAe.1jD0HbmUAkdjNAs0xDqE2uYJZj6.eNNz0LejI1EYw.XBgKvsPrA.3nRJ1lJvgWWCBK6QBiViH7HmP8JCz.WGoBAHHgy2FpQBHGtHEpt6.pPxfRk.rFOueud.HBSUhyDVetxZ3JqjrrbnX4zkybY8yjdYI.dSdCHcYorkkE4ylu7HKFlwLmY9Vz.LDK1csoQqlvrxQutDlkE4yjxDkKLhXdGhNPkMDdy8.VDbSAT2f7A3xgJEnAJaivyoIpaG5fk4QJ54J7SwRLq4.3cwtZeLC8wWtq0uTVIlu2fIIW3lYmT+RpsR8wGsyfAqaqHSYS3qaW0XP7mPsLt9N8I74dUjbvmxe4YDR87lQvLjJESPlaMHG6BOxmdNzImuhg1mbt3KsvohuZfyrFwVrziGLQKhdCu6wSn.yIo5AikKO7jpWZzFPvZowSpoLlfJmFe3zWvDUFO6A9dtv8aR1jJMGsd7twZvKLr1u23MZ9zsSFlBs.ralrZuuvCiFgkWmL7SBG.i+PvCKCjUX7u54Ajm2jvoRNuOavwG6w0L5ah+cRfyJfgJ08fYQ+TSZTsk5VkdkdCp5+qqif5uPU6nt.wp23wIvTpjNrl13oYDX0mhrE376h5ayLuqMcF4Q0M7BcsRJAxXNB65RrEu7pKatbr90OuX8p0RVxAVTCHNFexhEOtZ0ZX0sX9Rp6v5XnCvDsDIa36zl4yMIki7d025yFp5LgOandVkj0l3ZYL+qDJZyrpmSDsY14atnDUhDQfDfiLf470QTk11TKBWiZoHupqTsfPZTV8OOXv+4G9h.0uDmgC1jy9IyvHgJi50Aq.wD2fustsRVW8LJ67Xf5xzgZQ+ISSUIluGtHWuF4dwZj+Eqw9uXMN3EqwguXMN5EqwadBMTe6hE8kLmvFNZZ+evFvqZl
            
            1 Reply Last reply Reply Quote 2
            • Evan C.E
              Evan C.
              last edited by

              Thanks for your reply.
              I have one more question.
              If I use a dynamic library which will be loaded in the plugin or standalone app, then shall I have to add such library file(like .dylib) in the installer?
              And if so, where should I have to install such library?

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              • Christoph HartC
                Christoph Hart
                last edited by

                On OSX, the library must be at

                Application Support/Company/Product/lib

                On Windows:

                %APPDATA%/Company/Product/dll

                But iOS apps can't use dynamic libraries, so you have to build a static library and link the HISE project with it (this is a bit complicated, but NSK uses this method and it works fine).

                1 Reply Last reply Reply Quote 0
                • Evan C.E
                  Evan C.
                  last edited by

                  Hello, @Christoph-Hart!
                  I am going to add script fx like following.

                  But when I make BASE64 encoded state and call restoreState on runtime, HISE freezes and then crashes.
                  I guess it is because of function "processBlock". If I let it empty then it won't crash.
                  Please check this issue.

                  1 Reply Last reply Reply Quote 0
                  • Christoph HartC
                    Christoph Hart
                    last edited by Christoph Hart

                    Ah yes, it's a deadlock situation where the audio thread holds the compile lock and the message thread the swap lock.

                    This is fixed now. However beware the AmpReverb is producing nasty bursts if uninitialised (take a look at the NSK code how I tamed it). Definitely keep your speakers down until you are safe :)

                    Edit: Set these parameters:

                    vkfx_ampEq.setParameter(vkfx_ampEq.Volume, 0.5);
                    vkfx_ampEq.setParameter(4, 0.0); // Reverb Level (enum is defect)
                    vkfx_ampEq.setParameter(5, 1.0); // Amp Bypass (enum is defect)
                    
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                    • Evan C.E
                      Evan C.
                      last edited by

                      ok, I got. Thanks.

                      1 Reply Last reply Reply Quote 0
                      • Evan C.E
                        Evan C.
                        last edited by

                        Hello, man!
                        It still crashes when I add the code "vkfx_ampEq >> channels;" in processBlock function.
                        0_1500348971313_upload-b7cce6f4-9ddb-4947-bab7-c3788bc5c2a1
                        0_1500349032835_upload-c5f10784-a58c-40fa-a331-c762448021ca

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                        • Christoph HartC
                          Christoph Hart
                          last edited by

                          Is the crash happening if you compile or if you select the effect with the drop down?

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                          • Evan C.E
                            Evan C.
                            last edited by

                            It crashes when I compile script.

                            1 Reply Last reply Reply Quote 0
                            • Evan C.E
                              Evan C.
                              last edited by

                              I added "vkfx_ampEq >> channels;" line in processBlock function and then compiled that script first.
                              And next I created Base64 encoded state and set it as a const string variable.
                              Finally when I compile Midi Script Processor, it freezes and becomes not responding.
                              Please resolve this issue asap.

                              1 Reply Last reply Reply Quote 0
                              • Christoph HartC
                                Christoph Hart
                                last edited by

                                I can't reproduce this crash with the latest versions, and it's impossible to fish in the dark with issues like this (I assume it's still the deadlock, but please hook up the debugger to confirm this).

                                I've made some tiny changes that decreases the duration that the locks are held, maybe this fixes something.

                                1 Reply Last reply Reply Quote 0
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