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    Engine.getPlayhead() functionality

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    playheadtransport
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    • SimonS
      Simon @d.healey
      last edited by

      @d-healey Hard to tell since pipewire pretends to be everything else, but given that I have it installed, I'm going to assume it's Pipewire > Jack.

      d.healeyD 1 Reply Last reply Reply Quote 0
      • d.healeyD
        d.healey @Simon
        last edited by

        @Simon said in Engine.getPlayhead() functionality:

        given that I have it installed, I'm going to assume it's Pipewire > Jack.

        Yeah it will, just wanted to know because I'm using it so this probably affects me :)

        Libre Wave - Freedom respecting instruments and effects
        My Patreon - HISE tutorials
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        • SimonS
          Simon @d.healey
          last edited by Simon

          It looks like the variation is a multiple of a fraction of the buffer size in samples.

          At 1024, timeInSamples() goes between 0 and 512.

          At 2048, it goes 0, 512, 1024, 1536, back to 0

          At 4096 it goes, predictably 0676532d-04f6-4896-a8a3-ccd83412b7af-image.png

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          • SimonS
            Simon @Simon
            last edited by

            I hoped this was Linux only but the behavior is identical on Windows ASIO!

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            • SimonS
              Simon @Simon
              last edited by

              Alright, I have no idea why that happens, can't find any mention of it in JUCE forums so I have to assume it's something HISE specific.

              I am only using the position to check if the user jumps somewhere else in the timeline. This means I can just use timeInSamples to ignore any movements smaller than 4096 samples.

              I would base it on the current buffer size, but unfortunately Engine.getBufferSize() doesn't get updated if you change the ASIO buffer size without a restart, so it can't be relied on.

              If you're looking to use the current playback time for something more musical... godspeed, let us know how it goes.

              d.healeyD 1 Reply Last reply Reply Quote 0
              • d.healeyD
                d.healey @Simon
                last edited by

                @Simon said in Engine.getPlayhead() functionality:

                I am only using the position to check if the user jumps somewhere else in the timeline.

                Can't you use the transport handler for this?

                Libre Wave - Freedom respecting instruments and effects
                My Patreon - HISE tutorials
                YouTube Channel - Public HISE tutorials

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                • SimonS
                  Simon @d.healey
                  last edited by

                  I don't think so? Maybe I misunderstood one of the methods, but there doesn't seem to be one that fires when the playhead is moved.

                  d.healeyD 1 Reply Last reply Reply Quote 0
                  • d.healeyD
                    d.healey @Simon
                    last edited by

                    @Simon I think setOnGridChange but the docs are sparse so not sure.

                    Libre Wave - Freedom respecting instruments and effects
                    My Patreon - HISE tutorials
                    YouTube Channel - Public HISE tutorials

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                    • SimonS
                      Simon @d.healey
                      last edited by

                      @d-healey I have that commented in my script as the first thing I tried, and I can't get it to fire atm, so I'm gonna assume it's something else.

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                      • d.healeyD
                        d.healey @Simon
                        last edited by

                        @Simon You might have to call this first setEnableGrid but I just looked at the example snippet from the docs and onBeatChanged might do the trick...

                        Libre Wave - Freedom respecting instruments and effects
                        My Patreon - HISE tutorials
                        YouTube Channel - Public HISE tutorials

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                        • SimonS
                          Simon @d.healey
                          last edited by

                          Assuming the doc entry is accurate, onBeatChange won't work as I need the exact position.

                          Christoph HartC 1 Reply Last reply Reply Quote 1
                          • Christoph HartC
                            Christoph Hart @Simon
                            last edited by

                            @Simon The reason is that HISE splits up buffers bigger than 512 into chunks of 512 samples - above 512 there's hardly any CPU benefits but the memory consumption gets annoying (plus there are a few ugly edge cases with the audio buffer size conflicting with the streaming buffers).

                            Now the problem is that for every 2048 sample buffer that comes in, it calls the internal processing function 4 times and each time the ppq is bumped to stay consistent with the actual DAW position - that is if the playback is running. If not, then it jitters around like you analysed.

                            You can temporarily deactivate this by setting HISE_MAX_PROCESSING_BLOCKSIZE to a bigger value, but the real fix shouldn't be too hard. Please open a github issue and refer to this topic so that it doesn't get lost.

                            Christoph HartC 1 Reply Last reply Reply Quote 1
                            • Christoph HartC
                              Christoph Hart @Christoph Hart
                              last edited by

                              @Christoph-Hart found the culprit:

                                      // if this is non-zero it means that the buffer coming
                                      // from the DAW was split into chunks for processing
                                      // so we need to update the playhead to reflect the
                                      // "real" position for the given buffer
                                      if(offsetWithinProcessBuffer != 0)
                                      {
                                          newTime.timeInSamples += offsetWithinProcessBuffer;
                                          newTime.timeInSeconds += (double)offsetWithinProcessBuffer / processingSampleRate;
                                          
                                          const auto numSamplesPerQuarter = (double)TempoSyncer::getTempoInSamples(newTime.bpm, processingSampleRate, 1.0f);
                                          
                                          newTime.ppqPosition += (double)offsetWithinProcessBuffer / numSamplesPerQuarter;
                                      }
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