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    • lalalandsynthL
      lalalandsynth @ustk
      last edited by

      @ustk Ok, so what is the rule here , why in reverse order ?
      Also , for switches ?

      https://lalalandaudio.com/

      https://lalalandsynth.com/

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      ustkU 1 Reply Last reply Reply Quote 0
      • ustkU
        ustk @lalalandsynth
        last edited by

        @lalalandsynth Because when a drawbar is fully opened (at 8), the knob is at 0
        So the first image in the strip is 8, and the last image is 0

        Can't help pressing F5 in the forum...

        lalalandsynthL 1 Reply Last reply Reply Quote 1
        • ustkU
          ustk
          last edited by

          @hisefilo @lalalandsynth Drawbars are ready to receive the filmstrips

          Can't help pressing F5 in the forum...

          1 Reply Last reply Reply Quote 1
          • lalalandsynthL
            lalalandsynth @ustk
            last edited by

            @ustk Yep, should be a way to flip value of a slider easily , but yes , will make sure of that .

            https://lalalandaudio.com/

            https://lalalandsynth.com/

            https://www.facebook.com/lalalandsynth

            https://www.facebook.com/lalalandsynth

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            • ustkU
              ustk @lalalandsynth
              last edited by ustk

              @lalalandsynth It's not because of the values in fact but because of the mouse.
              With a knob, the value is going up and down when the mouse goes up and down, so both the value and the filmstrip have to be inverted.
              If we were using script panels, I could have made the code the way we want independently from the mouse movement.
              So if it's a problem, tell me and I can change the knobs for script panels ;)

              Can't help pressing F5 in the forum...

              lalalandsynthL hisefiloH 3 Replies Last reply Reply Quote 0
              • lalalandsynthL
                lalalandsynth @ustk
                last edited by

                @ustk Bt sheer luck it is rendered in the correct way :)

                https://lalalandaudio.com/

                https://lalalandsynth.com/

                https://www.facebook.com/lalalandsynth

                https://www.facebook.com/lalalandsynth

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                • lalalandsynthL
                  lalalandsynth @ustk
                  last edited by

                  @ustk Yes, At some point i expected to just be able to invert the values in min max properties , felt intuitive.

                  https://lalalandaudio.com/

                  https://lalalandsynth.com/

                  https://www.facebook.com/lalalandsynth

                  https://www.facebook.com/lalalandsynth

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                  • hisefiloH
                    hisefilo @ustk
                    last edited by hisefilo

                    @ustk @lalalandsynth sliders are already inverted. So just inverting the strip as @ustk said will do the trick

                    inline function onKnobDrawbar4Control(component, value)
                    {
                    	SimpleGainMain4.setAttribute(SimpleGainMain4.Gain, 100 * (1 - value) - 100);
                    };
                    
                    
                    ustkU 2 Replies Last reply Reply Quote 1
                    • ustkU
                      ustk @hisefilo
                      last edited by

                      @hisefilo I simplified the code and made it compatible for step behavior.
                      Pull the git if you wanna have a look :)

                      Can't help pressing F5 in the forum...

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                      • ustkU
                        ustk @hisefilo
                        last edited by

                        @hisefilo Also the skew factor is fucked up because the knob doesn't respect a log curve. The result is that we hear the sound only between pos 5 and 8, nothing before. Will check if a valueNormalized can help...

                        Can't help pressing F5 in the forum...

                        hisefiloH 1 Reply Last reply Reply Quote 0
                        • hisefiloH
                          hisefilo @ustk
                          last edited by

                          @ustk shoul be linear. not logarithmic as gain is...... I guess

                          ustkU 1 Reply Last reply Reply Quote 0
                          • ustkU
                            ustk @hisefilo
                            last edited by ustk

                            @hisefilo The issue is that the knobs are necessarily linear. But if you just apply a factor 100 to it and map it as gain, the dB scale is not respected.
                            If you test your code above (mine has the same issue), we begin to hear a tone only from the midpoint

                            We need to use a valueNormalized applied to a dummy knob set in decibel, so it will convert to the right scale for us. I remember having this issue and that's what Christoph suggested.

                            Can't help pressing F5 in the forum...

                            hisefiloH 1 Reply Last reply Reply Quote 1
                            • hisefiloH
                              hisefilo @ustk
                              last edited by

                              @ustk yepp that sounds good. you nailed it

                              ustkU 1 Reply Last reply Reply Quote 0
                              • ustkU
                                ustk @hisefilo
                                last edited by

                                @hisefilo I pushed it if you want to test...

                                Can't help pressing F5 in the forum...

                                hisefiloH 1 Reply Last reply Reply Quote 0
                                • hisefiloH
                                  hisefilo @ustk
                                  last edited by

                                  @ustk after dinner will do

                                  ustkU 1 Reply Last reply Reply Quote 0
                                  • ustkU
                                    ustk @hisefilo
                                    last edited by ustk

                                    @hisefilo So see you tomorrow! 2am here 😬 😴

                                    Can't help pressing F5 in the forum...

                                    hisefiloH 1 Reply Last reply Reply Quote 0
                                    • hisefiloH
                                      hisefilo @ustk
                                      last edited by hisefilo

                                      @ustk @lalalandsynth @d-healey a pleasure to work with u guys. tomorrow is the day

                                      hisefiloH 1 Reply Last reply Reply Quote 2
                                      • hisefiloH
                                        hisefilo @hisefilo
                                        last edited by

                                        @ustk morning!!! gain is working fine on drawers :)

                                        hisefiloH 1 Reply Last reply Reply Quote 1
                                        • hisefiloH
                                          hisefilo @hisefilo
                                          last edited by

                                          well we are ready. Only thing left is background render and knobs/sliders filmstrips @lalalandsynth and we will compile and test (and record some blues for demos :)

                                          ustkU 1 Reply Last reply Reply Quote 1
                                          • ustkU
                                            ustk @hisefilo
                                            last edited by

                                            @hisefilo @lalalandsynth I was thinking to find a more precise rule (like the original) for the drawbars gain factors.
                                            And I simply found it's a mere -3dB rule for all positions, plus -inf for the last one...

                                            I replaced the hacky mapping knob for a lookup table, so it should be more consistent and closer to the original.
                                            Have a listen and tell me ;)

                                            Can't help pressing F5 in the forum...

                                            hisefiloH 1 Reply Last reply Reply Quote 0
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