How to compile scriptnode patches into C++ modules?
Just checked the documentation but couldn't find anything around compiliing scriptnode patches into C++ modules.
Has anybody done this before (or know how to)?
I'm trying to learn how to get as much efficiency out of scriptnode as possible
Christoph Hart last edited by
The images are broken unfortunately though (and I don't have time to go into the doc generator to see where it went wrong), but it gives you a list of steps you need to do to setup HISE for exporting scriptnode as C++.
Be aware that this feature is still considered to be experimental - I am using it in production code, but some constructs in scriptnode fail to produce proper C++ so let me know if something does not compile.
@Christoph-Hart thanks again.
Will post back with findings.