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    Demo of the HISE library I'm currently working on

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    • d.healeyD
      d.healey
      last edited by d.healey

      I'm putting HISE through its paces with a full featured orchestral library, including multi-mics, multi-articulations, multi-dynamics (crossfading), tons of modulators, round robin, lots of scripting, fully tabbed GUI :) it seems to be holding up well.

      (Excuse my clumsy keyboard playing)
      https://youtu.be/xDMl21zD8N4

      Libre Wave - Freedom respecting instruments and effects
      My Patreon - HISE tutorials
      YouTube Channel - Public HISE tutorials

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      • Christoph HartC
        Christoph Hart
        last edited by Christoph Hart

        This is great. Have you tried exporting it yet?

        I noticed a few minor things while watching the video:

        • the staccato notes get chopped off if you play chords. You might want to change the Retrigger Behavior (or increase the voice amount)
        • you are really pushing the engine to it's limit with preload sizes of 512 samples (and people without SSDs won't have a good time with this setting). I wouldn't go lower than 4096 samples (for non SSDs I would even recommend 8192 samples). Also, keep in mind that the streaming buffer size is at least 8 x audio buffer size (this is necessary to have enough samples available when playing the samples with high pitches).
        • also CPU seems a bit high (what audio settings are you using and what are your CPU specs?) We might be able to peel off a few cycles. Did you check the latest "Debug Logger" feature I added recently? If you enable it, it profiles every module and spits out a warning if the CPU usage goes above a certain threshhold.

        If you want, you can send me the current project - without the samples, I still got them somewhere (unless you changed the samples, obviously).

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        • d.healeyD
          d.healey
          last edited by

          Yeah I noticed that with the staccatos too, I shall have to look into it. I haven't tried exporting a plugin from the latest version yet but I did a few weeks ago and it seemed to go okay, only the plugin kept asking me to direct it to the samples. I still need to implement a preset system before I'm ready to make the final plugins.

          I've provided drop down menus on the first tab so the user can select a suitable buffer size, but yeah I should check that that isn't the reason for the higher CPU usage. I have my audio settings at 44100 and 256 samples. My CPU is a hex core i7 6850K @ 3.5Ghz. I'll checkout the debug logger feature and send across the project files, I'm sure you'll spot things that I've missed.

          Libre Wave - Freedom respecting instruments and effects
          My Patreon - HISE tutorials
          YouTube Channel - Public HISE tutorials

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          • d.healeyD
            d.healey
            last edited by

            You were right abut the staccatos, I had it set to kill notes, changed it to do nothing now.

            How to I access the debug logger?

            Libre Wave - Freedom respecting instruments and effects
            My Patreon - HISE tutorials
            YouTube Channel - Public HISE tutorials

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            • Christoph HartC
              Christoph Hart
              last edited by

              Tools -> Enable Debug logger.

              It will open a popup above the keyboard. When you press close and show it points you to the log file

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              • d.healeyD
                d.healey
                last edited by

                Thanks. I know why I didn't see the option - I forgot to compile a new version :p

                Libre Wave - Freedom respecting instruments and effects
                My Patreon - HISE tutorials
                YouTube Channel - Public HISE tutorials

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                • d.healeyD
                  d.healey
                  last edited by

                  The debug logger thinks I'm on Windows 8, I'm actually on Windows 10 - is this important?

                  Libre Wave - Freedom respecting instruments and effects
                  My Patreon - HISE tutorials
                  YouTube Channel - Public HISE tutorials

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                  • Christoph HartC
                    Christoph Hart
                    last edited by

                    Not really - I am calling a standard JUCE function to get the OS version so it might be something wrong there. Shouldn't be too much of a problem though

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                    • d.healeyD
                      d.healey
                      last edited by d.healey

                      Ok cool. The CPU readout seems all wacky in the latest build

                      I'm getting some performance warning messages from the debug logger with my staccatos. I don't have much scripting going on there so I'm going to isolate the sample to see what's happening

                      Update: I'm exceeding the voice limit when playing a lot of staccatos. So that's ok, not a scripting issue :)

                      Libre Wave - Freedom respecting instruments and effects
                      My Patreon - HISE tutorials
                      YouTube Channel - Public HISE tutorials

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                      • Christoph HartC
                        Christoph Hart
                        last edited by

                        Can you post the debug log? If you post it here, it should get formatted correctly (it's using markdown syntax).

                        RE the CPU meter, I think I fixed that meanwhile, but there are a lot of changes that I haven't commited yet (new colour schemes, faster graphic rendering on OSX, more logging features), so I have to clean up a bit before commiting.

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                        • d.healeyD
                          d.healey
                          last edited by d.healey

                          # Debug Log file
                          
                          
                          Product: **HISE**  
                          Version: **0.99**  
                          Time created: **03.April 2017 - 20:50:40**  
                          
                          ## System specification
                          
                          Device: ****  
                          User name: **Dave**  
                          CPU vendor: **GenuineIntel**  
                          CPU cores: **12**  
                          CPU speed: **3473**  
                          Memory size: **65447**  
                          Page size: **4096**  
                          OS: **Windows 8.0 64bit**  
                          Host: **Standalone**  
                          Process bit architecture: **64 bit**  
                          Sandboxed: ** No**  
                          
                          ### SampleRateChange
                          - Time: **0.00**   / CallbackIndex: **1**  
                          - Old: **-1**  
                          - New: **44100**  
                          
                          ### BufferSizeChange
                          - Time: **0.00**   / CallbackIndex: **1**  
                          - Old: **-1**  
                          - New: **512**  
                          
                          ### #0: PerformanceWarning
                          - Time: **47.61**   / CallbackIndex: **4102**  
                          - Location: `susRelease::SynthRendering`  
                          - Voice Amount: **270**  
                          - Limit: `15.0%` Avg: `0.32%`, Peak: `15.4%`  
                          
                          ### #1: PerformanceWarning
                          - Time: **47.75**   / CallbackIndex: **4113**  
                          - Location: `susRelease::SynthRendering`  
                          - Voice Amount: **235**  
                          - Limit: `15.0%` Avg: `0.32%`, Peak: `16.5%`  
                          
                          ### #2: PerformanceWarning
                          - Time: **47.76**   / CallbackIndex: **4114**  
                          - Location: `susRelease::SynthRendering`  
                          - Voice Amount: **235**  
                          - Limit: `15.0%` Avg: `0.32%`, Peak: `16.1%`  
                          
                          ### #3: PerformanceWarning
                          - Time: **47.77**   / CallbackIndex: **4115**  
                          - Location: `susRelease::SynthRendering`  
                          - Voice Amount: **260**  
                          - Limit: `15.0%` Avg: `0.32%`, Peak: `17.3%`  
                          
                          ### #4: PerformanceWarning
                          - Time: **47.79**   / CallbackIndex: **4116**  
                          - Location: `sustainMain::SynthRendering`  
                          - Voice Amount: **290**  
                          - Limit: `15.0%` Avg: `0.32%`, Peak: `24.4%`  
                          
                          ### #5: PerformanceWarning
                          - Time: **47.79**   / CallbackIndex: **4116**  
                          - Location: `susRelease::SynthRendering`  
                          - Voice Amount: **290**  
                          - Limit: `15.0%` Avg: `0.32%`, Peak: `24.2%`  
                          
                          ### #6: PerformanceWarning
                          - Time: **47.79**   / CallbackIndex: **4116**  
                          - Location: `Flute I::SynthChainRendering`  
                          - Voice Amount: **290**  
                          - Limit: `50.0%` Avg: `2.46%`, Peak: `53.2%`  
                          
                          ### #7: PerformanceWarning
                          - Time: **47.80**   / CallbackIndex: **4117**  
                          - Location: `susRelease::SynthVoiceRendering`  
                          - Voice Amount: **290**  
                          - Limit: `20.0%` Avg: `0.03%`, Peak: `21.3%`  
                          
                          ### #8: PerformanceWarning
                          - Time: **47.95**   / CallbackIndex: **4130**  
                          - Location: `susRelease::SynthRendering`  
                          - Voice Amount: **265**  
                          - Limit: `15.0%` Avg: `0.33%`, Peak: `18.0%`  
                          
                          ### #9: PerformanceWarning
                          - Time: **48.30**   / CallbackIndex: **4161**  
                          - Location: `susRelease::SynthRendering`  
                          - Voice Amount: **175**  
                          - Limit: `15.0%` Avg: `0.33%`, Peak: `16.1%`  
                          
                          ### #10: PerformanceWarning
                          - Time: **48.81**   / CallbackIndex: **4204**  
                          - Location: `susRelease::SynthRendering`  
                          - Voice Amount: **215**  
                          - Limit: `15.0%` Avg: `0.34%`, Peak: `18.0%`  
                          
                          ### #11: PerformanceWarning
                          - Time: **48.88**   / CallbackIndex: **4211**  
                          - Location: `susRelease::SynthRendering`  
                          - Voice Amount: **210**  
                          - Limit: `15.0%` Avg: `0.34%`, Peak: `16.6%`  
                          
                          ### #12: PerformanceWarning
                          - Time: **48.91**   / CallbackIndex: **4213**  
                          - Location: `susRelease::SynthRendering`  
                          - Voice Amount: **210**  
                          - Limit: `15.0%` Avg: `0.34%`, Peak: `17.6%`  
                          
                          ### #13: PerformanceWarning
                          - Time: **49.52**   / CallbackIndex: **4265**  
                          - Location: `susRelease::SynthRendering`  
                          - Voice Amount: **245**  
                          - Limit: `15.0%` Avg: `0.36%`, Peak: `15.7%`  
                          
                          ### #14: PerformanceWarning
                          - Time: **49.53**   / CallbackIndex: **4267**  
                          - Location: `susRelease::SynthRendering`  
                          - Voice Amount: **245**  
                          - Limit: `15.0%` Avg: `0.36%`, Peak: `15.2%`  
                          
                          ### #15: PerformanceWarning
                          - Time: **49.57**   / CallbackIndex: **4270**  
                          - Location: `susRelease::SynthRendering`  
                          - Voice Amount: **295**  
                          - Limit: `15.0%` Avg: `0.36%`, Peak: `15.9%`  
                          
                          ### #16: PerformanceWarning
                          - Time: **49.57**   / CallbackIndex: **4271**  
                          - Location: `susRelease::SynthRendering`  
                          - Voice Amount: **275**  
                          - Limit: `15.0%` Avg: `0.36%`, Peak: `15.6%`  
                          
                          ### #17: PerformanceWarning
                          - Time: **49.72**   / CallbackIndex: **4283**  
                          - Location: `susRelease::SynthRendering`  
                          - Voice Amount: **255**  
                          - Limit: `15.0%` Avg: `0.36%`, Peak: `17.0%`  
                          
                          ### #18: PerformanceWarning
                          - Time: **49.73**   / CallbackIndex: **4284**  
                          - Location: `sustainMain::SynthRendering`  
                          - Voice Amount: **285**  
                          - Limit: `15.0%` Avg: `0.36%`, Peak: `18.1%`  
                          
                          ### #19: PerformanceWarning
                          - Time: **49.74**   / CallbackIndex: **4284**  
                          - Location: `susRelease::SynthRendering`  
                          - Voice Amount: **285**  
                          - Limit: `15.0%` Avg: `0.36%`, Peak: `19.8%`  
                          
                          ### #20: PerformanceWarning
                          - Time: **49.75**   / CallbackIndex: **4285**  
                          - Location: `susRelease::SynthVoiceRendering`  
                          - Voice Amount: **275**  
                          - Limit: `20.0%` Avg: `0.08%`, Peak: `20.9%`  
                          
                          ### #21: PerformanceWarning
                          - Time: **49.76**   / CallbackIndex: **4286**  
                          - Location: `susRelease::SynthRendering`  
                          - Voice Amount: **265**  
                          - Limit: `15.0%` Avg: `0.36%`, Peak: `17.5%`  
                          
                          ### #22: PerformanceWarning
                          - Time: **49.78**   / CallbackIndex: **4288**  
                          - Location: `susRelease::SynthRendering`  
                          - Voice Amount: **265**  
                          - Limit: `15.0%` Avg: `0.37%`, Peak: `15.3%`  
                          
                          ### #23: PerformanceWarning
                          - Time: **49.83**   / CallbackIndex: **4292**  
                          - Location: `susRelease::SynthRendering`  
                          - Voice Amount: **220**  
                          - Limit: `15.0%` Avg: `0.37%`, Peak: `18.6%`  
                          
                          ### #24: PerformanceWarning
                          - Time: **50.29**   / CallbackIndex: **4333**  
                          - Location: `susRelease::SynthRendering`  
                          - Voice Amount: **130**  
                          - Limit: `15.0%` Avg: `0.37%`, Peak: `18.5%`  
                          
                          ### #25: PerformanceWarning
                          - Time: **50.47**   / CallbackIndex: **4348**  
                          - Location: `susRelease::SynthRendering`  
                          - Voice Amount: **120**  
                          - Limit: `15.0%` Avg: `0.38%`, Peak: `17.0%`  
                          
                          ### #26: PerformanceWarning
                          - Time: **50.49**   / CallbackIndex: **4350**  
                          - Location: `susRelease::SynthRendering`  
                          - Voice Amount: **120**  
                          - Limit: `15.0%` Avg: `0.38%`, Peak: `16.1%`  
                          
                          ### #27: PerformanceWarning
                          - Time: **56.06**   / CallbackIndex: **4829**  
                          - Location: `staccRelease::SynthRendering`  
                          - Voice Amount: **205**  
                          - Limit: `15.0%` Avg: `0.41%`, Peak: `17.8%`  
                          
                          ### #28: PerformanceWarning
                          - Time: **56.16**   / CallbackIndex: **4837**  
                          - Location: `staccRelease::SynthRendering`  
                          - Voice Amount: **205**  
                          - Limit: `15.0%` Avg: `0.41%`, Peak: `16.3%`  
                          
                          ### #29: PerformanceWarning
                          - Time: **59.82**   / CallbackIndex: **5153**  
                          - Location: `staccRelease::SynthRendering`  
                          - Voice Amount: **290**  
                          - Limit: `15.0%` Avg: `0.44%`, Peak: `15.0%`  
                          
                          ### #30: PerformanceWarning
                          - Time: **59.88**   / CallbackIndex: **5158**  
                          - Location: `staccRelease::SynthRendering`  
                          - Voice Amount: **255**  
                          - Limit: `15.0%` Avg: `0.44%`, Peak: `15.2%`  
                          
                          ### #31: PerformanceWarning
                          - Time: **60.49**   / CallbackIndex: **5211**  
                          - Location: `staccRelease::SynthRendering`  
                          - Voice Amount: **195**  
                          - Limit: `15.0%` Avg: `0.45%`, Peak: `15.7%`  
                          
                          ### #32: PerformanceWarning
                          - Time: **60.52**   / CallbackIndex: **5214**  
                          - Location: `staccRelease::SynthRendering`  
                          - Voice Amount: **195**  
                          - Limit: `15.0%` Avg: `0.45%`, Peak: `16.2%`  
                          
                          ### #33: PerformanceWarning
                          - Time: **60.57**   / CallbackIndex: **5217**  
                          - Location: `staccRelease::SynthRendering`  
                          - Voice Amount: **195**  
                          - Limit: `15.0%` Avg: `0.45%`, Peak: `16.4%`  
                          
                          ### #34: PerformanceWarning
                          - Time: **108.44**   / CallbackIndex: **9341**  
                          - Location: `sustainMain::SynthRendering`  
                          - Voice Amount: **130**  
                          - Limit: `15.0%` Avg: `0.47%`, Peak: `17.2%`  
                          
                          ### #35: PerformanceWarning
                          - Time: **108.45**   / CallbackIndex: **9342**  
                          - Location: `sustainMain::SynthRendering`  
                          - Voice Amount: **130**  
                          - Limit: `15.0%` Avg: `0.47%`, Peak: `18.1%`  
                          
                          ### #36: PerformanceWarning
                          - Time: **108.46**   / CallbackIndex: **9343**  
                          - Location: `sustainMain::SynthRendering`  
                          - Voice Amount: **130**  
                          - Limit: `15.0%` Avg: `0.47%`, Peak: `15.6%`  
                          
                          ### #37: PerformanceWarning
                          - Time: **108.57**   / CallbackIndex: **9352**  
                          - Location: `sustainMain::SynthRendering`  
                          - Voice Amount: **145**  
                          - Limit: `15.0%` Avg: `0.47%`, Peak: `19.4%`  
                          
                          ### #38: PerformanceWarning
                          - Time: **108.68**   / CallbackIndex: **9362**  
                          - Location: `sustainMain::SynthRendering`  
                          - Voice Amount: **155**  
                          - Limit: `15.0%` Avg: `0.47%`, Peak: `18.4%`  
                          
                          ### #39: PerformanceWarning
                          - Time: **108.71**   / CallbackIndex: **9364**  
                          - Location: `sustainMain::SynthRendering`  
                          - Voice Amount: **155**  
                          - Limit: `15.0%` Avg: `0.47%`, Peak: `17.1%`  
                          
                          ### #40: PerformanceWarning
                          - Time: **108.72**   / CallbackIndex: **9365**  
                          - Location: `sustainMain::SynthRendering`  
                          - Voice Amount: **140**  
                          - Limit: `15.0%` Avg: `0.47%`, Peak: `19.2%`  
                          
                          ### #41: PerformanceWarning
                          - Time: **108.73**   / CallbackIndex: **9366**  
                          - Location: `sustainMain::SynthRendering`  
                          - Voice Amount: **140**  
                          - Limit: `15.0%` Avg: `0.47%`, Peak: `15.3%`  
                          
                          ### #42: PerformanceWarning
                          - Time: **108.77**   / CallbackIndex: **9370**  
                          - Location: `sustainMain::SynthRendering`  
                          - Voice Amount: **140**  
                          - Limit: `15.0%` Avg: `0.47%`, Peak: `17.1%`  
                          
                          ### #43: PerformanceWarning
                          - Time: **108.83**   / CallbackIndex: **9375**  
                          - Location: `sustainMain::SynthRendering`  
                          - Voice Amount: **195**  
                          - Limit: `15.0%` Avg: `0.47%`, Peak: `16.2%`  
                          
                          ### #44: PerformanceWarning
                          - Time: **108.84**   / CallbackIndex: **9376**  
                          - Location: `sustainMain::SynthRendering`  
                          - Voice Amount: **180**  
                          - Limit: `15.0%` Avg: `0.47%`, Peak: `17.6%`  
                          
                          ### #45: PerformanceWarning
                          - Time: **108.86**   / CallbackIndex: **9377**  
                          - Location: `sustainMain::SynthRendering`  
                          - Voice Amount: **165**  
                          - Limit: `15.0%` Avg: `0.47%`, Peak: `18.4%`  
                          
                          ### #46: PerformanceWarning
                          - Time: **108.87**   / CallbackIndex: **9378**  
                          - Location: `sustainMain::SynthRendering`  
                          - Voice Amount: **165**  
                          - Limit: `15.0%` Avg: `0.47%`, Peak: `15.9%`  
                          
                          ### #47: PerformanceWarning
                          - Time: **108.88**   / CallbackIndex: **9379**  
                          - Location: `sustainMain::SynthRendering`  
                          - Voice Amount: **165**  
                          - Limit: `15.0%` Avg: `0.47%`, Peak: `16.4%`  
                          
                          ### #48: PerformanceWarning
                          - Time: **108.98**   / CallbackIndex: **9388**  
                          - Location: `sustainMain::SynthRendering`  
                          - Voice Amount: **200**  
                          - Limit: `15.0%` Avg: `0.47%`, Peak: `15.5%`
                          

                          Libre Wave - Freedom respecting instruments and effects
                          My Patreon - HISE tutorials
                          YouTube Channel - Public HISE tutorials

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                          • Christoph HartC
                            Christoph Hart
                            last edited by

                            That looks OK. The performance warnings are slightly above the threshhold so it's nothing unexpected.

                            Are you using any filters? They are currently the most inefficient part of HISE.

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                            • d.healeyD
                              d.healey
                              last edited by

                              No filters, I have 2 LFOs for vibrato, a few CC modulators, some envelopes, and a sample start modulator. I'm also using a simple gain for each channel.

                              Libre Wave - Freedom respecting instruments and effects
                              My Patreon - HISE tutorials
                              YouTube Channel - Public HISE tutorials

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                              • Christoph HartC
                                Christoph Hart
                                last edited by

                                Alright. I'll wait for your project files then I can hook up a real profiler to see if there is some unnecessary overhead somewhere.

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                                • LindonL
                                  Lindon
                                  last edited by Lindon

                                  Well done lads, nice to see optimisation getting some air space.

                                  HISE Development for hire.
                                  www.channelrobot.com

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                                  • d.healeyD
                                    d.healey
                                    last edited by

                                    Private message with project download link sent. The new UI colour scheme looks good.

                                    Libre Wave - Freedom respecting instruments and effects
                                    My Patreon - HISE tutorials
                                    YouTube Channel - Public HISE tutorials

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                                    • d.healeyD
                                      d.healey
                                      last edited by

                                      I noticed that LFOs seem to make quite an impact on CPU

                                      Libre Wave - Freedom respecting instruments and effects
                                      My Patreon - HISE tutorials
                                      YouTube Channel - Public HISE tutorials

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                                      • Christoph HartC
                                        Christoph Hart
                                        last edited by

                                        Yeah, I recommend using LFOs as global modulators once and just grab their value at the various location (it seems like you have duplicated the LFO for gain & pitch vibrato, which also increases the complexity and kills the workflow - you'll need to change it at two locations every time).

                                        I also noticed you are using a lot of MIDI controllers for a lot of crossfading stuff. There is a neat little trick with global modulators and that is to use a table on the receiving modulator:

                                        HiseSnippet 1083.3oc6Y0sbhaCEVBPcy1scmlooyzoSufKZuZayfIIa+4lPBIjlYCILwT1d2VgQDzr1RTYYRIOk8QnOB6aPqj+AKm0PfoIjzMvEL9bjNxemiN57crcKA2g36yE.3yZOdHA.+Dj8XlbP8AXJCb7A.3yQMw9Rhnbjp8GOD66S5AfvhGoU.eZIP3u2s69XWLygjpB.5voNjSndTYp1V0dE00sAtGoM0yX1aW6XGNqN2kGnvSQTEvPryawWPNEqmVADXDkboO.VAsU0MEu0p6U6s4T+05L5Uc2O7RfSfPPXxNJyAPD7eT+fnC6QkbgsDKIp0DsOu2X6A7KYQ25NTeZWWhVvBXqvTj5Fb2dZmWe8wLUXoO1gXXFn9.pauVIgUe..tVqzfbwnf7FnlzdzI5SC1eV3.kSsvLbCKjExkx.YKSHWIWHakC7.FnqTD5Tff2KvEKyhL8tc7.Td1DAcjf4SkiMyFtWg65nVToyf7wagbvqZi5tFuwa9eJ5v98INxTvVB032Vt6zqEAkuBcjKuK1MM.xYREpHhPb80wCWdx3kSmvzKD7WyagfeetKD.KN2ADq4Nf.K8AwIyO+81k7uUObNsxe4DPgFP9im.YUbSm1H3ttwIVqGELMzdi.9W8IswgHJU2wrQDgTaTZdV5ZdZfWW0JaLeaONWNHatFs1Aj93.WYGra.I+UJ7Fe.VhAvuEUc6qQzL5L0e8eg9xepdn76UJo37EcuiJ2U7wY4ty4ARJ6hlXof9mJBdU9fspfhCQgDFi3pI8gEzazQxUzx5HiMg0qRReBwCZokgwCZkLno697H28YHaU4wvdnBc1uHTt7qwiHkOhnJbp23VtEOOyQpt6sEXl+PtelE1l3QayY5fdpR0QsFBxebtNQJ6ABrH2gd2tMT9Xt1XikAhvLx873ALYlLvhypErodJIaeHFy+QQ096z9vVfR8ELv6SRvqM0anK4PUYYWtRSTko35qSzdi.dOoT02eplMpcNwkfMyb+lZmnx3vBUbfbq5qV2Ds1r1a9RTDzKqOQV9AUuxwaQIczoAXGrfhYxI9QnKfPmvubQXigELXG2As0KSIFiYCab0q27E4wVFKqIZYJBBcfB9cynkye95MMbmrauhx8+MTtqmP4pYWSob2HTtOW38.gw0xbku1XUMG6.hLfkc5QpxLKs20P4cFyasZIJqZprElkYwTxYVol5coDw+d2kLgLZEg7+smNXEI7Gpjvpj8aIR3XR1567pMMeD0UjvOFdMeyttkp5+CfyGK4dFheymOAcJm5mTcL756qlEV8XvqXcWw5d+y59QnegdwfaWZ2o9ruIuo3Uztqd124mGaYbO7vNB9abhxzB+90gZT9MK7yv+TTSsbYKvnnuXhN13oxNeiiiNX+8pnS9VTcgsXqE1hsWXK1Ygs3kKrE+vBawONCKzkB1KPx8hN5A.+KvSZYNU
                                        

                                        I'll have to make more tests but this approach looks like it is faster (because it doesn't have to process the MIDI events and apply the smoothing filter for every module, but only once in the global modulator). But it also looks a bit cleaner to me (plus you can change the "responsiveness of each MIDI controller by changing the table in the global modulator pretty easily)

                                        0_1491561699196_tables.PNG

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                                        • d.healeyD
                                          d.healey
                                          last edited by

                                          Aha that looks interesting, thanks, I shall experiment.

                                          Libre Wave - Freedom respecting instruments and effects
                                          My Patreon - HISE tutorials
                                          YouTube Channel - Public HISE tutorials

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                                          • d.healeyD
                                            d.healey
                                            last edited by d.healey

                                            Another library I'm building - woodwinds again :) Just need to implement a preset system for it

                                            alt text

                                            Libre Wave - Freedom respecting instruments and effects
                                            My Patreon - HISE tutorials
                                            YouTube Channel - Public HISE tutorials

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