Inconsistency between timer and timer object



  • It seems that the global timer can take a value such as 0.1 but when using a timer object I'd have to pass it a value of 100.



  • Yes this is one of the most annoying inconsistencies, but I can't change it without breaking every single use of the timers.

    The reason for it was that I created the global timer first and didn't bother about milliseconds as unit, but the UI timer object is just a wrapper around a JUCE class which uses milliseconds as unit.


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