Sample problem
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@d-healey Hello, I followed your advice. but the problem remains the same. in a folder on a usb stick I put, the .dll file, the .hr1 file (size 1ko?) and the file with my sample.
i open fl studio on my other computer, i load the vst, it asks me to locate, i do it (.hr1 file and sample folder). he tells me, the samples were successfully imported but when I restart the vst, still no signal coming out of the vst. I tell you I do not understand anything anymore.
when creating the vst, no export problem in vsti or standalone. I'm lost... -
Well there's your problem. Something went wrong with the sample export, unless you only have 1kb of samples.
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@d-healey
my file weighs 300mo. what are the recommended settings to put in the preferences? frankly, I block it completely ... -
@sebastien put all your wav files in the Samples folder in your project folder structure. - re-build your sample maps from there. Each time you make a sample map create a ch1 file for it. Using the "down arrow in a circle" button to the left of the "save" button.
when you've done that for all your samples then:Export>Export Samples For Installer
and you should have all your samples correctly set up to be able ot install them in your plug-in....
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In addition to what Lindon said, the
.hr
is an archive format, like a.zip
or.rar
file. It needs to be extracted by your plugin when you first open it. If this is a VST just for your own use then you don't need to bother making the.hr
files, just use the.ch
files instead. -
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@sebastien The AAX SDK folder structure should look like this:
That's all you have to do AFAIR...
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@sebastien You need to sign up as a developer with AVID to get the SDK. You'll also need to discuss licensing with Christoph if you're planning to publicly release an AAX plugin.
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@sebastien Ok so AAX format plugins - yes first you have to get the SDK to build an SDK plug-in and as Dave points out you need to sign up to the Avid Developer program (its not too painful) - then you can compile your AAX plugin, but surprise surprise it wont run in any commercial version of ProTools . It will run in the "developer only" version but if you are releasing a commercial plug-in thats really not much use beyond testing it.
So how to get your AAX plugin to work in ProTools? Well you have to get your plug-in "signed" (so ProTools is prepared to load it) and you have to do this through the PACE tool set - so you also have to sign up with PACE - telling them you are an Avid Developer Program member - then they will send you the software (and process) to "sign" your plug-in.
Still think AAX is worth it?
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@Lindon Oh no I don't want it to be on protools but ableton... I do not know at all the system of vst on mac that's why I thought it was aax. So for ableton comment should I do? Thanks guys for your answers it's cool
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@sebastien Mac uses AU format. You don't need to do anything special for this, the export process is the same as for VST and the AU SDK is part of the Mac OS (I think). But you have to export the plugin on a Mac.
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@d-healey i will try. Thank u
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@d-healey mac can handle AU and VST :)
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@arminh Do specific DAWs use AU or do they all use AU?
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@arminh I actually thought I'm a user the vst. DLL on mac but suddenly no. I have to open and export the project from a pimp. I hope i get there ^^ I really have beginner's questions but you helped well
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@sebastien DLL is a windows file. On Mac is will be a .component I think. You can't use the Windows VST on a Mac you have to export it on the Mac.
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@d-healey specific daws, Logic X use only au, Cubase use only vst, and some other Daws use both au and vst.
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@d-healey it depends on the DAW, for example Logic support only AU but Studio One 4 work with AU and VST.
Windows VST ≠Mac VST
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@d-healey @Lindon
Hello,
I have a question about the audio loop player.
is it possible to play more than one sample of a different pitch but keep the same time? a stretch of time? I hack pitch modulation but my sample never keeps the same speed. I would simply like to slip any sample and play with it without being distorted in the duration. it's possible? thank you -
@sebastien I don't know anything about the audio loop player so I can't offer much advice here.