Poly filter in Container doesn't do anything
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A polyphonic filter doesn't seem to have any effect when applied as a Container level effect.
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<Processor Type="GlobalModulatorContainer" ID="Global Modulator Container" Bypassed="0" Gain="0.25" Balance="0" VoiceLimit="128" KillFadeTime="20" IconColour="0"> <EditorStates BodyShown="1" Visible="1" Solo="0"/> <ChildProcessors> <Processor Type="MidiProcessorChain" ID="Midi Processor" Bypassed="0"> <EditorStates BodyShown="1" Visible="0" Solo="0" Folded="1"/> <ChildProcessors/> </Processor> <Processor Type="ModulatorChain" ID="Global Modulators" Bypassed="0" Intensity="1"> <EditorStates BodyShown="1" Visible="1" Solo="0" Folded="0"/> <ChildProcessors> <Processor Type="MidiController" ID="CC1" Bypassed="0" Intensity="1" UseTable="1" Inverted="0" ControllerNumber="1" SmoothTime="200" DefaultValue="0" ControllerTableData="24...............vO...f+....9C...vO"> <EditorStates BodyShown="1" Visible="1" Solo="0"/> <ChildProcessors/> </Processor> </ChildProcessors> </Processor> <Processor Type="ModulatorChain" ID="PitchModulation" Bypassed="0" Intensity="0"> <EditorStates BodyShown="1" Visible="0" Solo="0" Folded="1"/> <ChildProcessors/> </Processor> <Processor Type="EffectChain" ID="FX" Bypassed="0"> <EditorStates BodyShown="1" Visible="0" Solo="0" Folded="1"/> <ChildProcessors/> </Processor> </ChildProcessors> <RoutingMatrix NumSourceChannels="2" Channel0="0" Send0="-1" Channel1="1" Send1="-1"/> </Processor> <Processor Type="SynthChain" ID="Container" Bypassed="0" Gain="1" Balance="0" VoiceLimit="128" KillFadeTime="20" IconColour="0"> <EditorStates BodyShown="0" Visible="1" Solo="0" Folded="0"/> <ChildProcessors> <Processor Type="MidiProcessorChain" ID="Midi Processor" Bypassed="0"> <EditorStates BodyShown="1" Visible="0" Solo="0" Folded="1"/> <ChildProcessors/> </Processor> <Processor Type="ModulatorChain" ID="GainModulation" Bypassed="0" Intensity="1"> <EditorStates BodyShown="1" Visible="0" Solo="0" Folded="1"/> <ChildProcessors/> </Processor> <Processor Type="ModulatorChain" ID="PitchModulation" Bypassed="1" Intensity="0"> <EditorStates BodyShown="1" Visible="0" Solo="0" Folded="1"/> <ChildProcessors/> </Processor> <Processor Type="EffectChain" ID="FX" Bypassed="0"> <EditorStates BodyShown="1" Visible="1" Solo="0" Folded="0"/> <ChildProcessors> <Processor Type="PolyphonicFilter" ID="Polyphonic Filter" Bypassed="0" Gain="-18" Frequency="20000" Q="0.30000001" Mode="4" Quality="-1.1874959e+09"> <EditorStates BodyShown="1" Visible="1" Solo="0" Folded="0"/> <ChildProcessors> <Processor Type="ModulatorChain" ID="Frequency Modulation" Bypassed="0" Intensity="1"> <EditorStates BodyShown="1" Visible="1" Solo="0" Folded="0"/> <ChildProcessors> <Processor Type="GlobalTimeVariantModulator" ID="Global Time Variant Modulator" Bypassed="0" Intensity="1" UseTable="1" TableData="24...............vO...f+....9C...vO" Connection="Global Modulator Container:CC1"> <EditorStates BodyShown="1" Visible="1" Solo="0"/> <ChildProcessors/> </Processor> </ChildProcessors> </Processor> <Processor Type="ModulatorChain" ID="Gain Modulation" Bypassed="0" Intensity="1"> <EditorStates BodyShown="1" Visible="1" Solo="0" Folded="0"/> <ChildProcessors> <Processor Type="GlobalTimeVariantModulator" ID="Global Time Variant Modulator2" Bypassed="0" Intensity="1" UseTable="1" TableData="24..........9C...vO...f+.........vO" Connection="Global Modulator Container:CC1"> <EditorStates BodyShown="1" Visible="1" Solo="0"/> <ChildProcessors/> </Processor> </ChildProcessors> </Processor> </ChildProcessors> </Processor> </ChildProcessors> </Processor> <Processor Type="SineSynth" ID="Sine Wave Generator" Bypassed="0" Gain="0.25" Balance="0" VoiceLimit="128" KillFadeTime="20" IconColour="0" OctaveTranspose="0" SemiTones="0" UseFreqRatio="0" CoarseFreqRatio="1" FineFreqRatio="0" SaturationAmount="0"> <EditorStates BodyShown="1" Visible="1" Solo="0" GainModulationShown="1" Folded="1"/> <ChildProcessors> <Processor Type="MidiProcessorChain" ID="Midi Processor" Bypassed="0"> <EditorStates BodyShown="1" Visible="0" Solo="0" Folded="1"/> <ChildProcessors/> </Processor> <Processor Type="ModulatorChain" ID="GainModulation" Bypassed="0" Intensity="1"> <EditorStates BodyShown="1" Visible="0" Solo="0"/> <ChildProcessors> <Processor Type="SimpleEnvelope" ID="DefaultEnvelope" Bypassed="0" Intensity="1" Attack="5" Release="10" LinearMode="1"> <EditorStates BodyShown="1" Visible="1" Solo="0"/> <ChildProcessors> <Processor Type="ModulatorChain" ID="Attack Time Modulation" Bypassed="0" Intensity="1"> <EditorStates BodyShown="1" Visible="0" Solo="0" Folded="1"/> <ChildProcessors/> </Processor> </ChildProcessors> </Processor> </ChildProcessors> </Processor> <Processor Type="ModulatorChain" ID="PitchModulation" Bypassed="0" Intensity="0"> <EditorStates BodyShown="1" Visible="0" Solo="0" Folded="1"/> <ChildProcessors/> </Processor> <Processor Type="EffectChain" ID="FX" Bypassed="0"> <EditorStates BodyShown="1" Visible="0" Solo="0" Folded="1"/> <ChildProcessors/> </Processor> </ChildProcessors> <RoutingMatrix NumSourceChannels="2" Channel0="0" Send0="-1" Channel1="1" Send1="-1"/> </Processor> </ChildProcessors> <RoutingMatrix NumSourceChannels="2" Channel0="0" Send0="-1" Channel1="1" Send1="-1"/> </Processor> </ChildProcessors> <RoutingMatrix NumSourceChannels="2" Channel0="0" Send0="-1" Channel1="1" Send1="-1"/> <macro_controls> <macro name="Macro 1" value="0" midi_cc="-1"/> <macro name="Macro 2" value="0" midi_cc="-1"/> <macro name="Macro 3" value="0" midi_cc="-1"/> <macro name="Macro 4" value="0" midi_cc="-1"/> <macro name="Macro 5" value="0" midi_cc="-1"/> <macro name="Macro 6" value="0" midi_cc="-1"/> <macro name="Macro 7" value="0" midi_cc="-1"/> <macro name="Macro 8" value="0" midi_cc="-1"/> </macro_controls> <MidiAutomation/> </Processor>
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Containers do not render voices so it makes no sense adding a polyphonic FX there. I'll remove it from the list of Container FX...
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Ah ok that makes sense, so what would be the best way to filter multiple samplers? Just adding a filter to each sampler?
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If you want polyphonic filter behavior (= modulated by envelopes / velocity), then yes. Otherwise you can use the Monophonic Filter on the Container.
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That might work!