Global LFOs don't want to start and crash Hise
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@Christoph-Hart Thanks a million!
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@Christoph-Hart I thought you fixed the issue, but HISE still crashes when switching Global LFO ON when target is OFF...
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Scriptnode?
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@Christoph-Hart Yep the last one
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Hmm, weird I can replicate it here with the Debug build. Not sure how this slipped through...
I'll take a look next week, shouldn't be too hard to fix.
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Might be related. Bypassing a global LFO causes instant crash.
HiseSnippet 789.3oc6W0saSCCE1toFsIMl.wtBAR8dfoD1XC3FJqqcphtsHZYfDWL4k3rXQhcHwYPeJ3UiGk8F.1IoIYrnRVoLFLxEQ8b74X+kyO96TyPtEIJhGBfKNZb.A.WBMbLS31wESYf9aCfKi7b3Vg3HWAIR.1Zb.NJhXCfPscT1.WrIH44zWrE1CyrHEp.fC3TKx.pOUTn0r8qndd8v1jQT+RVud69VbVGtGOVhGMjNH.a8A7wj8vJyZf.vaz0lJ3gCEXIX.vlawsGOzk+IVp8GPinG4QTBFfgxMJUcOtmsBwJsfNtTOayIe2Q.4lZVDEzRiBqf1kZSy0WDMtUxBsJ7nb7.1XZvynL7zqM7.kPWyTzIAA2N1CKNKxToirEnb1YPVelfvhnhwkSW+Qg6sQlTgka03sQE3Uln9ci2rj+MQccbHVhBv1D06cWtY5ERgxcQ63wOB6UD.4LgDUjvDbc+rkakudqbCLlRq5WqaqZPsaUgZ0NhTcqodUslM+mn07NmKMEcw6N0pW.shfHrDLWNElHzfd6mE0j+p.XF+bf0Kj7wXBypjxEZqJQ5WTg09KseK9DhCOzO8.Kbe.4X4AUVyHhe.Wx5XUtZbnOmKboriOag2JsGv4AcYX4mtc4MwzEGQ12wIhHJuMchiDb+IXIgDYnfDrMVfAv2i1X8UkONOP89YcjuVa+4iLX9k9ZT6pLUlLOkoxoWw4.RQbd8zeAHdprVZWOYsdMOVH6S2EKBoeVd0xdw9CkzBVDIRXLhm7fPvFpdwTYckbRKNgYmH7M4S1hFJYX1hFSVrBlwyMm5RnZQ8c5kM0m90Zpue8oRmO7dYUM2KiIVkRO.GRwLQNnSvaqIT0JKZkYxEhd7MQjQ3D.pL3DRnH03Dko7NRRHYsJS1rphHvGNso3d9OPOO2BO+eP8q1W4cYbF9XqP9gxqyDgbOUKyBIZje2rj+x8hncUxsL.mf8hSlaTeUcfu7xlCsrTg6GIiOU6yimAeVaF7Y8YvmmLC9rwL3ylyfOOcp9ntm+kwxQZSaEkJL6ldoBLenXnF36PgrK6d
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Bypassing a global LFO causes instant crash.
OK, fixed that one, I hope everything's smooth now when bypassing global mods...
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@Christoph-Hart said in Global LFOs don't want to start and crash Hise:
Bypassing a global LFO causes instant crash.
OK, fixed that one, I hope everything's smooth now when bypassing global mods...
Yey, seems to be working just fine. And a phase offset knob has
magicallyappeared. -
I seem to be having the same problem as @ustk , the global LFOs aren't moving when I reopen a project.
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Well your snippet deactivates the LFO with the button callback of the interface :)
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hmm actually in that snippet it seems to work fine when reloading the project and turning the LFO back on. I noticed the issue in an older project. I'll try removing the LFOs and re-adding and seeing if that fixes it.