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    Full Instrument Expansions - how, what where....

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    • LindonL
      Lindon @David Healey
      last edited by Lindon

      @David-Healey well I have and it doesnt....now nothing happens at all...so Im still doing something wrong..

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      www.channelrobot.com

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      • David HealeyD
        David Healey @Lindon
        last edited by

        @Lindon This is how my app data folder looks for Rhapsody, is your structure similar?

        dbe4cb1b-a0ef-466b-b3eb-de0f44a95526-image.png

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        • LindonL
          Lindon @David Healey
          last edited by

          @David-Healey yes:

          7323d09a-d7d6-4b72-8656-41e321487896-image.png

          Samples has only LinkWindows in it

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          • David HealeyD
            David Healey @Lindon
            last edited by

            @Lindon No need for the sample maps folder, the sample maps are embedded in the hxi. How are you expecting the expansions to show up in your player HISE project?

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            • LindonL
              Lindon @David Healey
              last edited by Lindon

              @David-Healey it shows up as taking over the entire screen with a LOUD ui.....

              heres what Im doing to call the expansion

              reg eh = Engine.createExpansionHandler();
              
              function instrumentMouseCallBack(event,panel)
              {
              	if(event.doubleClick)
              	{
              		pos = InstrumentPanels.indexOf(panel);
              		tempMouseJSON = getJSONforInstPanel(pos);
              		//Content.getComponent("Label1").set("text", "here we load an expansion called:" + tempMouseJSON.ExpName);
              		
              		
              		Console.clear();
              		Console.print("loading an instrument........." + tempMouseJSON.ExpName);
              		for(e in eh.getExpansionList())
              		{
              			Console.print("the name of the expansion is:" + e.getProperties().Name);
              		}
              		
              		eh.setCurrentExpansion("KeyEngineTest");
              	}
              };
              

              ..and now its not printing "the name of the expansion is..."

              So its not finding any expansions....

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              • LindonL
                Lindon @Lindon
                last edited by

                @Lindon right now the expansions own project cant even find the sample maps in its own project structure...this is getting silly.

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                • David HealeyD
                  David Healey @Lindon
                  last edited by

                  @Lindon

                  You're loading the expansion directly after that loop so the loading of the expansion probably wipes out the output, not sure.

                  Try putting that loop in on init right after you declare your expansion handler.

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                  • David HealeyD
                    David Healey @Lindon
                    last edited by

                    @Lindon said in Full Instrument Expansions - how, what where....:

                    right now the expansions own project cant even find the sample maps in its own project structure...this is getting silly.

                    Do you mean when you load it through the player project?

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                    • LindonL
                      Lindon @David Healey
                      last edited by Lindon

                      @David-Healey no - just loading the expansion project...it cant find anything, rebuilding a new test expansion project now.... called Test2

                      ..ok thats back to working at least... now:

                      Building the hx1 file....
                      Expansion type = Full
                      Encryption key = Test

                      OK creating a new folder called Test2 in the AppData folder structure of the Player

                      Adding a Samples folder - with the LinkWindows file in it only...
                      Adding an empty UserPresets folder
                      putting my info.hxi that I just generated in the Test2 folder...

                      to get to this:

                      ab21842f-20f0-45ae-9d49-99d534ada489-image.png

                      I load the Player project and execute this code:

                      reg eh = Engine.createExpansionHandler();
                      reg expansionList = eh.getExpansionList();
                      function instrumentMouseCallBack(event,panel)
                      {
                      	//Console.print(trace(event));
                      	if(event.doubleClick)
                      	{
                      		pos = InstrumentPanels.indexOf(panel);
                      		tempMouseJSON = getJSONforInstPanel(pos);
                      		//Content.getComponent("Label1").set("text", "here we load an expansion called:" + tempMouseJSON.ExpName);
                      		Console.print("loading an instrument........." + tempMouseJSON.ExpName);
                      		Console.clear();
                      		for(e in expansionList)
                      		{
                      			Console.print("the name of the expansion is:" + e.getProperties().Name);
                      		}
                      		
                      		eh.setCurrentExpansion("Test2");
                      		//Console.print(trace(eh.getExpansionList()));
                      	}
                      };
                      

                      and nothing happens.......it cannot find the list of expansions in its AppData folder...

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                      www.channelrobot.com

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                      • LindonL
                        Lindon @Lindon
                        last edited by

                        @Lindon

                        Interface: the app data folder is:C:\Users\Lindon\AppData\Roaming\NomadSounds\KeyEngine
                        Interface: the number of expansions found is:0
                        

                        😢

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                        www.channelrobot.com

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                        • David HealeyD
                          David Healey @Lindon
                          last edited by

                          @Lindon Put this in on init after you declare the expansion handler

                          for(e in eh.getExpansionList())
                              Console.print(e.getProperties().Name);
                          

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                          • LindonL
                            Lindon @David Healey
                            last edited by

                            @David-Healey said in Full Instrument Expansions - how, what where....:

                            for(e in eh.getExpansionList())
                            Console.print(e.getProperties().Name);

                            done:

                            reg eh = Engine.createExpansionHandler();
                            reg expansionList = eh.getExpansionList();
                            for(e in eh.getExpansionList())
                                Console.print("we have found expansion:" + e.getProperties().Name);
                            

                            and the output is.....

                            Interface: USER SAMPLES LOCATION:D:\AudioContent\NomadSounds
                            Interface: library panel repaint getting called
                            

                            As I say its not finding any expansions in the AppData folder structure...

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                            • David HealeyD
                              David Healey @Lindon
                              last edited by

                              @Lindon said in Full Instrument Expansions - how, what where....:

                              the app data folder is:C:\Users\Lindon\AppData\Roaming\NomadSounds\KeyEngine

                              What did you use to print this?

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                              • LindonL
                                Lindon @David Healey
                                last edited by

                                @David-Healey

                                Console.print("the app data folder is:" + FileSystem.getFolder(FileSystem.AppData).toString(0));
                                

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                                • LindonL
                                  Lindon @Lindon
                                  last edited by

                                  @Lindon this is right yes?

                                  74903ab5-d943-4584-a416-cfd1b8470922-image.png

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                                  www.channelrobot.com

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                                  • David HealeyD
                                    David Healey @Lindon
                                    last edited by David Healey

                                    @Lindon Looks correct. I just noticed I'm compiling HISE with the HISE_ENABLE_EXPANSIONS=1 and HI_ENABLE_EXPANSION_EDITING=1 preprocessor definition2, I don't know if they are required though.

                                    In your expansion projects you should leave the Expansion Type set to Disabled.

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                                    • LindonL
                                      Lindon @David Healey
                                      last edited by

                                      @David-Healey looks like Im not - so let me go try that...(why was it working before tho?)

                                      HISE Development for hire.
                                      www.channelrobot.com

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                                      • David HealeyD
                                        David Healey @Lindon
                                        last edited by

                                        @Lindon Dunno, just trying to find any differences between our setups.

                                        Free HISE Bootcamp Full Course for beginners.
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                                        • LindonL
                                          Lindon @David Healey
                                          last edited by

                                          @David-Healey yeah...so doing this:

                                          355f058d-98da-4560-ae9b-b44020b08679-image.png

                                          HISE Development for hire.
                                          www.channelrobot.com

                                          LindonL David HealeyD 2 Replies Last reply Reply Quote 0
                                          • LindonL
                                            Lindon @Lindon
                                            last edited by

                                            @David-Healey -- sadly no different. Still not finding any expansions...

                                            HISE Development for hire.
                                            www.channelrobot.com

                                            LindonL 1 Reply Last reply Reply Quote 0
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