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    Full Instrument Expansions - how, what where....

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    • David HealeyD
      David Healey @Lindon
      last edited by

      @Lindon Only if you're using the preset browser and the user might make presets.

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      • LindonL
        Lindon @David Healey
        last edited by

        @David-Healey OK well there no way in the instruments to open the preset browser (yeah strange I know) so crossing that off the list.

        HISE Development for hire.
        www.channelrobot.com

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        • LindonL
          Lindon @Lindon
          last edited by Lindon

          Ok some progress...

          My player now loads a very simple test full instrument expansion....but the expansion cannot seem to find its sample maps....so Im doing something wrong...

          So how I have this set up:

          In my HISE project for the Player I have an Expansions folder, in there is an expansion folder (named for the expansion)

          inside the individual expansion folder I have the classic folder structure...

          999b173f-1e64-48c1-9f13-21d5ef0b0895-image.png

          ..as well as the info.hxi file

          In the Samples folder here I have a LinkWindows file (only)

          and in the SampleMaps folder I have all the xml sample maps for my expansion, but when I load my expansion using the player I get this in the sampler:

          f83d36dc-5b10-4f14-822a-4b4cd9870079-image.png

          So no sample maps found...

          How I set up my info.hxi file:

          I loaded my expansion as its own project, with sample and sample maps set up.. and generated the hxi using the export menu...

          What is it Im doing wrong?

          HISE Development for hire.
          www.channelrobot.com

          David HealeyD 1 Reply Last reply Reply Quote 0
          • David HealeyD
            David Healey @Lindon
            last edited by

            @Lindon said in Full Instrument Expansions - how, what where....:

            In my HISE project for the Player I have an Expansions folder, in there is an expansion folder (named for the expansion)

            The expansions should be completely separate HISE projects

            Free HISE Bootcamp Full Course for beginners.
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            • LindonL
              Lindon @David Healey
              last edited by Lindon

              @David-Healey it is... I have a seperare expansion project...which is where the hxi is being generated - then Im copying over to the player (in the Players exapnsions sub folder structure)..

              HISE Development for hire.
              www.channelrobot.com

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              • David HealeyD
                David Healey @Lindon
                last edited by

                @Lindon Nothing goes in the player project's Expansions folder. Put your hxi, UserPresets, and Samples folder (with Link file) in the player's AppData Expansions folder.

                Free HISE Bootcamp Full Course for beginners.
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                • LindonL
                  Lindon @David Healey
                  last edited by

                  @David-Healey Okay.... now nothing works from within the Players HISE project -- does this ONLY work in a compiled plugin?

                  HISE Development for hire.
                  www.channelrobot.com

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                  • David HealeyD
                    David Healey @Lindon
                    last edited by

                    @Lindon No it will work in HISE if you've set the player project to use Full Expansions and the encryption key matches the one used for the expansion project.

                    Free HISE Bootcamp Full Course for beginners.
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                    • LindonL
                      Lindon @David Healey
                      last edited by Lindon

                      @David-Healey well I have and it doesnt....now nothing happens at all...so Im still doing something wrong..

                      HISE Development for hire.
                      www.channelrobot.com

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                      • David HealeyD
                        David Healey @Lindon
                        last edited by

                        @Lindon This is how my app data folder looks for Rhapsody, is your structure similar?

                        dbe4cb1b-a0ef-466b-b3eb-de0f44a95526-image.png

                        Free HISE Bootcamp Full Course for beginners.
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                        • LindonL
                          Lindon @David Healey
                          last edited by

                          @David-Healey yes:

                          7323d09a-d7d6-4b72-8656-41e321487896-image.png

                          Samples has only LinkWindows in it

                          HISE Development for hire.
                          www.channelrobot.com

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                          • David HealeyD
                            David Healey @Lindon
                            last edited by

                            @Lindon No need for the sample maps folder, the sample maps are embedded in the hxi. How are you expecting the expansions to show up in your player HISE project?

                            Free HISE Bootcamp Full Course for beginners.
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                            • LindonL
                              Lindon @David Healey
                              last edited by Lindon

                              @David-Healey it shows up as taking over the entire screen with a LOUD ui.....

                              heres what Im doing to call the expansion

                              reg eh = Engine.createExpansionHandler();
                              
                              function instrumentMouseCallBack(event,panel)
                              {
                              	if(event.doubleClick)
                              	{
                              		pos = InstrumentPanels.indexOf(panel);
                              		tempMouseJSON = getJSONforInstPanel(pos);
                              		//Content.getComponent("Label1").set("text", "here we load an expansion called:" + tempMouseJSON.ExpName);
                              		
                              		
                              		Console.clear();
                              		Console.print("loading an instrument........." + tempMouseJSON.ExpName);
                              		for(e in eh.getExpansionList())
                              		{
                              			Console.print("the name of the expansion is:" + e.getProperties().Name);
                              		}
                              		
                              		eh.setCurrentExpansion("KeyEngineTest");
                              	}
                              };
                              

                              ..and now its not printing "the name of the expansion is..."

                              So its not finding any expansions....

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                              www.channelrobot.com

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                              • LindonL
                                Lindon @Lindon
                                last edited by

                                @Lindon right now the expansions own project cant even find the sample maps in its own project structure...this is getting silly.

                                HISE Development for hire.
                                www.channelrobot.com

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                                • David HealeyD
                                  David Healey @Lindon
                                  last edited by

                                  @Lindon

                                  You're loading the expansion directly after that loop so the loading of the expansion probably wipes out the output, not sure.

                                  Try putting that loop in on init right after you declare your expansion handler.

                                  Free HISE Bootcamp Full Course for beginners.
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                                  • David HealeyD
                                    David Healey @Lindon
                                    last edited by

                                    @Lindon said in Full Instrument Expansions - how, what where....:

                                    right now the expansions own project cant even find the sample maps in its own project structure...this is getting silly.

                                    Do you mean when you load it through the player project?

                                    Free HISE Bootcamp Full Course for beginners.
                                    YouTube Channel - Public HISE tutorials
                                    My Patreon - HISE tutorials

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                                    • LindonL
                                      Lindon @David Healey
                                      last edited by Lindon

                                      @David-Healey no - just loading the expansion project...it cant find anything, rebuilding a new test expansion project now.... called Test2

                                      ..ok thats back to working at least... now:

                                      Building the hx1 file....
                                      Expansion type = Full
                                      Encryption key = Test

                                      OK creating a new folder called Test2 in the AppData folder structure of the Player

                                      Adding a Samples folder - with the LinkWindows file in it only...
                                      Adding an empty UserPresets folder
                                      putting my info.hxi that I just generated in the Test2 folder...

                                      to get to this:

                                      ab21842f-20f0-45ae-9d49-99d534ada489-image.png

                                      I load the Player project and execute this code:

                                      reg eh = Engine.createExpansionHandler();
                                      reg expansionList = eh.getExpansionList();
                                      function instrumentMouseCallBack(event,panel)
                                      {
                                      	//Console.print(trace(event));
                                      	if(event.doubleClick)
                                      	{
                                      		pos = InstrumentPanels.indexOf(panel);
                                      		tempMouseJSON = getJSONforInstPanel(pos);
                                      		//Content.getComponent("Label1").set("text", "here we load an expansion called:" + tempMouseJSON.ExpName);
                                      		Console.print("loading an instrument........." + tempMouseJSON.ExpName);
                                      		Console.clear();
                                      		for(e in expansionList)
                                      		{
                                      			Console.print("the name of the expansion is:" + e.getProperties().Name);
                                      		}
                                      		
                                      		eh.setCurrentExpansion("Test2");
                                      		//Console.print(trace(eh.getExpansionList()));
                                      	}
                                      };
                                      

                                      and nothing happens.......it cannot find the list of expansions in its AppData folder...

                                      HISE Development for hire.
                                      www.channelrobot.com

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                                      • LindonL
                                        Lindon @Lindon
                                        last edited by

                                        @Lindon

                                        Interface: the app data folder is:C:\Users\Lindon\AppData\Roaming\NomadSounds\KeyEngine
                                        Interface: the number of expansions found is:0
                                        

                                        😢

                                        HISE Development for hire.
                                        www.channelrobot.com

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                                        • David HealeyD
                                          David Healey @Lindon
                                          last edited by

                                          @Lindon Put this in on init after you declare the expansion handler

                                          for(e in eh.getExpansionList())
                                              Console.print(e.getProperties().Name);
                                          

                                          Free HISE Bootcamp Full Course for beginners.
                                          YouTube Channel - Public HISE tutorials
                                          My Patreon - HISE tutorials

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                                          • LindonL
                                            Lindon @David Healey
                                            last edited by

                                            @David-Healey said in Full Instrument Expansions - how, what where....:

                                            for(e in eh.getExpansionList())
                                            Console.print(e.getProperties().Name);

                                            done:

                                            reg eh = Engine.createExpansionHandler();
                                            reg expansionList = eh.getExpansionList();
                                            for(e in eh.getExpansionList())
                                                Console.print("we have found expansion:" + e.getProperties().Name);
                                            

                                            and the output is.....

                                            Interface: USER SAMPLES LOCATION:D:\AudioContent\NomadSounds
                                            Interface: library panel repaint getting called
                                            

                                            As I say its not finding any expansions in the AppData folder structure...

                                            HISE Development for hire.
                                            www.channelrobot.com

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